Archive for the ‘NPCs & Villains & Monsters’ Category

Out Of The Blue: Thinking about Thinking

Can thoughts pass from one dimension or reality to another? In the real world, no, so far as we know, but the realities our games create have no such limitations – so let’s examine the concept further. Certainly, it can seem that way when a radical concept floats into your head, seemingly from nowhere. In […]

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Topologia: A Strange Campaign Setting, Part 4a

This entry is part 4 of 5 in the series The Topologia Game Setting

Today, Part 4a of the Topologia campaign explores the wonders – and terrors – of the Ironbarb Crags (part 1 of 2). Having bought myself an extra week to get it finished, I’ve decided that I really need to split this in two so that I’ve got the second part in my pocket. Why? Because […]

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Auto-update and the RPG

A rant about Auto-updating software leads into a discussion about how updates to source material and game systems impacts RPGs at various levels. I hate Auto-update I hate auto-update. There, I’ve said it. The reasons are many, and I’ll look into them individually below, but for me, it’s a colossal pain in the backside with […]

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Keep Your Ace Up Your Sleeve (plus 4 more)

A quick post today about GMs seeking validation plus one or more bonus topics, number depending on time. 1. Keep Your Ace Up Your Sleeve What’s the biggest metagaming mistake you’ve ever made outside of anything approaching a plot train? Let me tell you mine. The scenario was over, and it hadn’t gone according to […]

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Topologia: A Strange Campaign Setting, Part 3

This entry is part 3 of 5 in the series The Topologia Game Setting

Today, Part 3 of the Topologia campaign setting details the Shadowfen and horrors that abide there, lots of creatures exportable to similar environments!. The Shadowfen Strictly speaking, the place should be called the Shadowfens,, plural, because the multiple similar environments under the one umbrella title. This is a terrible place where nothing much is really […]

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Topologia: A Strange Campaign Setting, Part 2

This entry is part 2 of 5 in the series The Topologia Game Setting

Today, Part 2 of the Topologia campaign setting details the Glassdust Desert, the Fields and Farms of Gardenia. But first, a section that got inadvertently left out of last week: Walking Out Of Splinter There are four compass directions, and walking in one of them leads to the edge of a different territory. The river […]

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Topologia: A Strange Campaign Setting, Part 1

This entry is part 1 of 5 in the series The Topologia Game Setting

Part 1 of a campaign setting with some unique features – like limited immortality, topological insanity, a touch of the Wild West, and the Church of the Holy Octopod… 40,000 words done for the next post in the Trade In Fantasy series and it’s still not ready to post. So it will be a monster […]

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The Call To Arms: A Guest Article by Alexander Atoz Pt 2 of 2

This is part 2 of the guest article on Wars in TTRPGs by Alexander Atoz. Wars are inevitable in most RPGs, sooner or later, but GMs often struggle to walk the fine line between making the conflict seem realistically big enough and keeping the experience personal to the players. Vast armies lend themselves to Roll-playing, […]

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The Call To Arms: A Guest Article by Alexander Atoz Pt 1 of 2

Today I bring you a guest article on Wars in TTRPGs by Alexander Atoz, in two parts. Wars are inevitable in most RPGs, sooner or later, but GMs often struggle to walk the fine line between making the conflict seem realistically big enough and keeping the experience personal to the players. Vast armies lend themselves […]

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Culture And The Face Of Danger

An observed pattern sheds surprising light on how RPG styles differ from one nation to another. This is the latest in my series of time-out posts in between the Trade In Fantasy series. The YouTube viewer that I use most often displays, at the end of a video, thumbnails of other videos that you might […]

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Campaign Workflow For GMs Pt 2

Running a campaign is a lot easier if there’s a clear process that maximizes opportunities for success and avoids the worst traps and pitfalls. Campaign Mastery has again been recognized as one of the top 20 blogs devoted to the subject of RPGs. Given the caliber of the opposition, I consider this to be a […]

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Trade In Fantasy Ch. 4: Modes Of Transport, Pt 3

This entry is part 11 of 20 in the series Trade In Fantasy

Today’s post focuses on Rafts and small boats like Kayaks and Canoes. The defining trait of such vessels is that while they can have sails, their primary motive power derives from the use of oars or paddles. It’s taken quite a bit longer than I intended, due to a fundamental truism of publishing, at least […]

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