15 Assassin’s Amulet
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This is the Assassin’s Amulet blogdex page.
Assassin’s Amulet is the only game supplement that Johnn and I co-authored (I had some input into The Empty Chair but nine-tenths of that was Johnn, so it’s only fair that he gets the cover credit). And we pushed hard to include everything either of us could possibly want in a game supplement about a specific character class. By rights, it should be a section of the “Publishing” category, but it was so important to Johnn and I at the time, consumed so much of our attention for so long, and I am so proud of the resulting product and its add-ons and bonuses, that I simply had to list it independantly.
This page includes articles on:
- Announcements,
- Excerpts, and
- Legacy Items
General Articles about Assassin’s Amulet |
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Assassin’s Amulet Announcements & CoverProbably our biggest misstep in announcing Assassin’s Amulet was using the cover competition to announce the forthcoming product a month before release; it would have been the perfect kick-off if it had been right before it went on sale. These days, we would probably fund development using Kickstarter – just for the extra publicity a strong campaign generates. Maybe making entry into the cover contest a bonus for the $1 tier… That alone would probably have funded production of a couple more of the extras! |
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Assassin’s Amulet ExcerptsSee also Legacy Items, below. |
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Assassin’s Amulet Legacy ItemsLegacy Items are a new form of magic item devised for Assassin’s Amulet that grow in power and effect as the character who possesses them gains levels. They are also a plot device in and of themselves, giving a character a campaign-wide plot arc in addition to any already incorporated into the plot. While the main book contains everything you need to add one or more of these items to your campaign, the plan was always to produce a number of more user-friendly versions as seperate game supplements. One extra that I was keen on producing was a Player’s Guide that kept secret things that should only be known by the GM. |
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