Posts Tagged ‘Superhero games’

The Bounds Of Invention Let Loose

It’s my contention that with every encounter, the canny GM will expand on the lore surrounding the creatures encountered. I’ve been plugging away steadily at the next part of the Trade In Fantasy series, in which a lot of the elements discussed start to come together into a coherent picture of the processes, but it’s […]

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Lost Axes Of Character: A Tool for GMs

I know some readers (Hi, Johnn!) who simply zone out when the word “Alignment” is mentioned, but bear with me. There’s good reason why it’s downplayed in the newest editions, decoupled from racial profiles and game mechanics, but this is alignment as you’ve never seen it before, with a whole different purpose. This is the […]

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Sweet Sweet Music: Bardic Repertoires

What non-magical songs should a bard know? There’s more to it than you might think. The Wedding DJ At a wedding some years back, I got to talking with the DJ about song selection. It was a fascinating conversation that I’ll do my best to recreate, but it was so long ago that I don’t […]

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Messin’ with the Anti-G

Today’s article is sci-fi in orientation but fantasy GMs should stick around, there’s stuff for you too before I’m done. In a similar way, this is all about “world” design, but the techniques can be applied elsewhere, for example, adventure creation. So Buckle Up, we’re about to take a wild ride together. Theory / Concept […]

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AI Miseducation and Rehabilitation

Although I have outlined this post in the usual manner, something about the structure doesn’t feel quite right, as though at some point, my narrative is going to zig when my plan calls for it to zag. If there appears to be the occasional discontinuity in the discussion, that’s what’s caused it. No AI.-generated content […]

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I Hear Music – Four Sonic Monsters (2/2)

So, here we are, back again for another serving of 2 more dangerous creatures based on sound. In fact, these are potentially even deadlier than last time’s offerings, the Humming Bee and Hissing Wyrm. First up, there’s the Whisper Willow, the perfect place to catch a quiet nap between adventures. Or not. And then there’s […]

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I Hear Music – Four Sonic Monsters (1/2)

It’s been quite a while since I sat down at the keyboard to write one of these articles without a clear idea in mind of what the subject matter would be – usually from weeks in advance of publication date. When a deadline is looming, that experience can be extremely stressful and unwelcome, but when […]

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Three Strange Places Pt 3: Azuria

0. Introduction Even if the main subject matter doesn’t interest you, or doesn’t fit the genre of your campaign, there’s still content of value for you within the article – look for the sidebars, they contain useful tools, techniques, and fascinating side-issues, and apply to D&D / Pathfinder / Cthulhu / Pirate / Western games […]

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Three Strange Places Pt 2: Mydas

Okay, so here we go with #2 of three locations generated for my campaigns. This is definitely sci-fi in nature, and would especially suit Traveler campaigns, though it can be used more generally. As usual, a bit of a preamble, but I’m setting it off in a text box so that those with no interest […]

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Economics In RPGs 9: In-Game Economics

This entry is part 16 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. In this case, though, that “previous part” is actually the […]

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Three Strange Places Pt 1: Cemetery Gates

This was originally going to be one monster post containing three locations that I have devised recently for different campaigns. I quickly realized that this was too ambitious, so this will be a trilogy of articles, one every 2 weeks. This is an idea that hints at deeper connections in the game world, metaphysical relationships […]

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How Long Is A Generation?

Last week, I promised readers something completely different from the Economics in RPGs series, and even though this is a different article to the one I had in mind at the time, I still think it delivers – in classic Campaign Mastery style :) While working on the Adventurer’s Club campaign this week (as I […]

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