Archive for the ‘Rewards’ Category

Trade In Fantasy Ch. 3: Routine Personnel Pt 2

This entry is part 6 in the series Trade In Fantasy

The 2nd of likely four posts looking at everyday personnel in Trade. In this part, Beasts of Burden, Provisions, Carts, and Wagons. For anyone wondering at the cause of the delay, just look at the number of tables that I’ve ended up using in this post – then remember that each of them has to […]

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A Roll Of Six Modifiers

There are six types of skill roll modifier that I take into account when assessing any attempt by a character – PC or NPC – to carry out some task. Past articles have focused on just a few of them; this post is intended to provide an overview of the whole. I worked on the […]

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Trade In Fantasy Ch. 2: Trade Units Pt 2

This entry is part 4 in the series Trade In Fantasy

Repeated from last time: The concept of an abstracted “Trade Unit” lies at the heart of making Trade a playable event on a recurring and large scale. Without it, you bog down in minutia; with it in place, direct comparisons become easier and decisions far more prone to “make themselves” unless overridden for story purposes. […]

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Trade In Fantasy Ch. 2: Trade Units Pt 1

This entry is part 3 in the series Trade In Fantasy

The concept of an abstracted “Trade Unit” lies at the heart of making Trade a playable event on a recurring and large scale. Without it, you bog down in minutia; with it in place, direct comparisons become easier and decisions far more prone to “make themselves” unless overridden for story purposes. Understanding the process of […]

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Trade In Fantasy Ch. 1: Ownership

This entry is part 2 in the series Trade In Fantasy

Certain fundamental questions need to be answered about any business operation that the PCs get involved with, either as employees or owners before we can get into game mechanics for the actual operation of an in-game business. Credit where it’s due: The series title graphic combines three images: The Clipper Ship Image is by Brigitte […]

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The Mundane Application Of Genre Part 1

It goes without saying that we want players to sense the distinctive ‘aura’ of a campaign’s genre, but all sorts of things get in the way of that, so it only happens occasionally and fleetingly. But there’s an easy solution, and it works in literary applications as well! When I broke this article down into […]

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Use Encounter Sub-stories to add interest

Sub-stories are akin to small anecdotes of a dramatic nature that can add interest, depth, color, and backstory to encounters. What’s not to like? I’ve started writing this article at least half-a-dozen times over the years, but it’s always fallen apart on me before I got to the interesting parts, simply because it’s been so […]

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The Value Of Material Things V

This entry is part 7 in the series The Value Of Material Things

Welcome …to the latest installment of the “Value Of Material Things” series. Today’s article will focus on Pottery & Ceramics, and Peridot, with room for a sideline along the way if anything crops up. Although Jade and Ivory are also laid out and ready to write, I lost a lot of time over the last […]

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The Value Of Material Things IV

This entry is part 6 in the series The Value Of Material Things

Welcome …to the latest installment of the “Value Of Material Things” series. Today’s article will focus on Tesserae (Mosaic Tiles), Silk, and Moonstones. It’s sure to have been deduced, I think, that much of the content of this series is being driven by game prep, and that means that I can simply collate my notes […]

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The Value Of Material Things III

This entry is part 4 in the series The Value Of Material Things

News From the Rear-view Mirror: I’m usually pretty good at noticing anniversaries and milestones, but I have to admit to missing one. Back in August, officially, I posted CM’s 1250th article or part-article, Holistic NPCs: Creating Special Characters, which gave a process for finding consequences and ramifications of character elements that would feed back into […]

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The Value Of Material Things IIa

This entry is part 3 in the series The Value Of Material Things

First, A Correction (and some expansion) I wasn’t going to be talking about this stuff today. I’ve done almost half of the third “Strange Places” article, and that was my intended post of the week. But…. When I calculated how much a Gold Dime would weigh last week, I uses diameter instead of radius. This […]

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The Value Of Material Things II

This entry is part 2 in the series The Value Of Material Things

It’s been a long time since I’ve just had a ramble on about assorted semi-related matters but that’s what’s in store today. I’ll move from topic to topic with what may at times seem gay abandon, but it will all come together in the end. This is all stuff that’s derived from, or been inspired […]

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