Posts Tagged ‘Campaign-Setting’

What’s The Real Value? A ‘Trade In Fantasy’ Extra

A simplified mechanism for the simulation of trade in an RPG where it is not to be the focal point. Background A confluence of thoughts from different sources came together the other day relating to how we assess profit from selling something. I’m not sure it was strong enough to count as a revelation, but […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 5b

This entry is part 20 of 20 in the series Trade In Fantasy

This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. 5.8.1.5 Blended Models In general, the rule is one zone, one model. In fact, as a general rule, your goal should be one Kingdom, one model – that […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 5a

This entry is part 19 of 20 in the series Trade In Fantasy

This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. I have decided at the last minute to let the featured image (but not the head image) evolve with each post. 5.8.1 Villages The village is the fundamental […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 5 (incomplete)

This entry is part 18 of 20 in the series Trade In Fantasy

We’ve used the economy to distribute fortifications, and used those to locate inns. Now let’s wrap some communities around them. Table Of Contents In parts 1-3 of this chapter: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality      5.1.2.1 Road Quality: An introductory […]

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Expectations and Promises, Real and Imagined

We all have expectations when we belly up to the game table. Sometimes, the GM delivers on promises both real and implied, and sometimes those expectations were never realistic in the first place. After struggling with the most recent installment of the Topologia game setting (it really should have been three parts, maybe 4, but […]

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Topologia: A Strange Campaign Setting, Part 4b

This entry is part 5 of 5 in the series The Topologia Game Setting

Today, Part 4b of the Topologia campaign completes exploration of the Ironbarb Crags and their many wonders. The Ironbarb Crags (Volcanic Wasteland) – (continued) The base image is colorful-grand-prismatic-spring-3864377.jpg by Mike Goad. I replaced the trees in the original with extracts from the Bryce Canyon photo that I used in the previous post, by Pexels […]

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Topologia: A Strange Campaign Setting, Part 4a

This entry is part 4 of 5 in the series The Topologia Game Setting

Today, Part 4a of the Topologia campaign explores the wonders – and terrors – of the Ironbarb Crags (part 1 of 2). Having bought myself an extra week to get it finished, I’ve decided that I really need to split this in two so that I’ve got the second part in my pocket. Why? Because […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 4

This entry is part 17 of 20 in the series Trade In Fantasy

With the economic foundations sorted, this part gets back to the distribution of fortifications, defensive networks, and Inns. Table Of Contents In part 1: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality      5.1.2.1 Road Quality: An introductory mention 5.2 Terrain 5.2.0 Terrain […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 3

This entry is part 16 of 20 in the series Trade In Fantasy

While working on the subject of population and its distribution, I stumbled onto a method of using a Realm’s economics for worldbuilding and history generation. Originally subordinated to the main thread, I’ve decided to break it out into it’s own post. Note that the unfinished part that’s been set aside for the next post is […]

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Topologia: A Strange Campaign Setting, Part 3

This entry is part 3 of 5 in the series The Topologia Game Setting

Today, Part 3 of the Topologia campaign setting details the Shadowfen and horrors that abide there, lots of creatures exportable to similar environments!. The Shadowfen Strictly speaking, the place should be called the Shadowfens,, plural, because the multiple similar environments under the one umbrella title. This is a terrible place where nothing much is really […]

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Topologia: A Strange Campaign Setting, Part 2

This entry is part 2 of 5 in the series The Topologia Game Setting

Today, Part 2 of the Topologia campaign setting details the Glassdust Desert, the Fields and Farms of Gardenia. But first, a section that got inadvertently left out of last week: Walking Out Of Splinter There are four compass directions, and walking in one of them leads to the edge of a different territory. The river […]

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Topologia: A Strange Campaign Setting, Part 1

This entry is part 1 of 5 in the series The Topologia Game Setting

Part 1 of a campaign setting with some unique features – like limited immortality, topological insanity, a touch of the Wild West, and the Church of the Holy Octopod… 40,000 words done for the next post in the Trade In Fantasy series and it’s still not ready to post. So it will be a monster […]

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