Archive for the ‘Rules & Mechanics’ Category

The Power Of 1 on Root R

Today, I offer a new technique for rolling multiple dice many times with great efficiency. Any RPG can benefit from that! I hope everyone had a wonderful Christmas break. Mine was great, though not without its challenges – but I have evidently weathered them, because here we all are, in a bright and shiny New […]

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The Adverse Effects Engine

The AEE is a subsystem that slots into any RPG for simulating everything from Bad Weather to Plagues & Poisons. The Backstory A while back, I was working on an adventure for one my campaigns (being deliberately vague, here) and I needed to look up the effects of Cobra Venom in the Hero System. I […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 5b

This entry is part 20 of 20 in the series Trade In Fantasy

This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. 5.8.1.5 Blended Models In general, the rule is one zone, one model. In fact, as a general rule, your goal should be one Kingdom, one model – that […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 5a

This entry is part 19 of 20 in the series Trade In Fantasy

This post continues the text of Part 5 of Chapter 5. Its content has been added to the parent post here and the Table of contents updated. I have decided at the last minute to let the featured image (but not the head image) evolve with each post. 5.8.1 Villages The village is the fundamental […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 5 (incomplete)

This entry is part 18 of 20 in the series Trade In Fantasy

We’ve used the economy to distribute fortifications, and used those to locate inns. Now let’s wrap some communities around them. Table Of Contents In parts 1-3 of this chapter: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality      5.1.2.1 Road Quality: An introductory […]

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Traits of Exotic d20 Substitutes pt 3: The Really Weird

Lots of die configurations can substitute for a d20, or for 3d6. This article looks at some of the most unusual. Part 3 of 3. There’s something indescribably appropriate about writing the first words of this post on Halloween – after all, many of these rolls are monsters unfit for gentle company. At the same […]

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Traits of Exotic d20 Substitutes pt 2: The Slightly Strange

Lots of die configurations can substitute for a d20, or for 3d6. This article looks at some of the more unusual. Part 2 of 3. Progress on writing this post has been a lot slower per word than I was expecting. That’s partly down to the attention to detail, partly it’s the complexity of the […]

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Traits of Exotic d20 Substitutes pt 1

There are lots of dice configurations that can substitute for a d20, or sometimes for a 3d6. This 2-part article looks deeply at some. Not all RPG players and GMs are Geeks, it has to be said, but many of us can spend hours noodling over dice and probability curves and other Geeky dice-related subjects, […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 4

This entry is part 17 of 20 in the series Trade In Fantasy

With the economic foundations sorted, this part gets back to the distribution of fortifications, defensive networks, and Inns. Table Of Contents In part 1: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality      5.1.2.1 Road Quality: An introductory mention 5.2 Terrain 5.2.0 Terrain […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 3

This entry is part 16 of 20 in the series Trade In Fantasy

While working on the subject of population and its distribution, I stumbled onto a method of using a Realm’s economics for worldbuilding and history generation. Originally subordinated to the main thread, I’ve decided to break it out into it’s own post. Note that the unfinished part that’s been set aside for the next post is […]

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Topologia: A Strange Campaign Setting, Part 3

This entry is part 3 of 5 in the series The Topologia Game Setting

Today, Part 3 of the Topologia campaign setting details the Shadowfen and horrors that abide there, lots of creatures exportable to similar environments!. The Shadowfen Strictly speaking, the place should be called the Shadowfens,, plural, because the multiple similar environments under the one umbrella title. This is a terrible place where nothing much is really […]

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Michael Schumacher and RPGs

The career of Formula One legend Michael Schumacher holds some important lessons for RPG GMs. Backstory A video on the achievements of legendary F1 driver Michael Schumacher inspired this article when I connected a couple of stray thoughts together. Having roughed out the content in my head, I decided not to write it, to do […]

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