Archives
February 2025 (2)
Detailed Monthly Archive
- 11: Trade In Fantasy Ch. 4: Modes Of Transport, Pt 2 (0)
- 04: The Potential Benefits Of A Session Minus-One (2)
January 2025 (4)
Detailed Monthly Archive
- 28: Trade In Fantasy Ch. 4: Modes Of Transport, Pt 1 (1)
- 21: Trade In Fantasy Ch. 3: Routine Personnel, Pt 4 (0)
- 14: Looking At A Bigger Picture, Part 2 of 2 (5)
- 07: Looking At A Bigger Picture, Part 1 of 2 (5)
December 2024 (4)
Detailed Monthly Archive
- 24: Trade In Fantasy Ch. 3: Routine Personnel, Pt 3 (1)
- 17: The Bounds Of Invention Let Loose (5)
- 10: Trade In Fantasy Ch. 3: Routine Personnel Pt 2 (4)
- 02: No Post Today 3 dec 2024 (4)
November 2024 (4)
Detailed Monthly Archive
- 26: Trade In Fantasy Ch. 3: Routine Personnel Pt 1 (0)
- 19: Mental Health and the GM (16)
- 12: A Roll Of Six Modifiers (3)
- 05: Lost Axes Of Character: A Tool for GMs (8)
October 2024 (5)
Detailed Monthly Archive
- 29: Trade In Fantasy Ch. 2: Trade Units Pt 2 (4)
- 22: Trade In Fantasy Ch. 2: Trade Units Pt 1 (4)
- 15: Break Management for RPGs: 12 Simple Rules (4)
- 08: Trade In Fantasy Ch. 1: Ownership (0)
- 01: Trade In Fantasy: Preliminaries & Introduction (38)
September 2024 (5)
Detailed Monthly Archive
- 24: Sweet Sweet Music: Bardic Repertoires (0)
- 18: Dominoes and Daisy Chains: Writing Adventures (4)
- 16: Post delayed by illness (0)
- 10: Time And The Everyday Adventurer (0)
- 03: Systematic NPCs: Design With Purpose (2)
August 2024 (4)
Detailed Monthly Archive
- 27: The Local Ambrosia: Food In RPGs (55)
- 20: An Application of INT (0)
- 13: The Mundane Application Of Genre Part 3 (2)
- 06: The Mundane Application Of Genre Part 2 (6)
July 2024 (5)
Detailed Monthly Archive
- 30: The Mundane Application Of Genre Part 1 (0)
- 23: Use Encounter Sub-stories to add interest (0)
- 16: The 52-Engine: an alternate DnD combat system (0)
- 09: Messin’ with the Anti-G (4)
- 02: Adding Stealth Dynamics To Sandboxes (0)
June 2024 (4)
Detailed Monthly Archive
- 25: Order In The Sandbox (3)
- 18: Fuzzy Plastic Memories III – Application (2)
- 11: Inside The Locked Room (0)
- 04: The Intersection of Ability and Desire (0)
May 2024 (2)
Detailed Monthly Archive
March 2024 (2)
Detailed Monthly Archive
- 08: No new posts for a while (4)
- 05: Fuzzy Plastic Memories I, A Guest Article (1)
February 2024 (4)
Detailed Monthly Archive
- 27: The Value Of Material Things V (4)
- 20: AI Miseducation and Rehabilitation (5)
- 13: Living Hard: Disabled in RPGs (2)
- 06: The Mists Of Fear Orrorsh Revisited 2 (0)
January 2024 (5)
Detailed Monthly Archive
- 30: An Old Aysle To Run Down 2 (2)
- 23: The Value Of Material Things IV (2)
- 16: The Import of the Color of Neckties (0)
- 08: The Mists Of Fear Orrorsh Revisited 1 (0)
- 02: An Old Aysle To Run Down 1 (0)
December 2023 (4)
Detailed Monthly Archive
- 25: All about Frames – Merry Christmas! (4)
- 19: The Value Of Material Things III (2)
- 12: I Hear Music – Four Sonic Monsters (2/2) (0)
- 05: I Hear Music – Four Sonic Monsters (1/2) (0)
November 2023 (4)
Detailed Monthly Archive
- 28: Three Strange Places Pt 3: Azuria (0)
- 21: The Value Of Material Things IIa (0)
- 14: The Value Of Material Things II (4)
- 07: Asset Valuation Worksheet 2.0 (0)
October 2023 (5)
Detailed Monthly Archive
- 31: Three Strange Places Pt 2: Mydas (0)
- 24: Economics In RPGs 9: In-Game Economics (2)
- 17: Expectations and the Theater of the Mind (2)
- 10: Three Strange Places Pt 1: Cemetery Gates (2)
- 03: Economics In RPGs 8: The Digital Age Ch 5 (0)
September 2023 (4)
Detailed Monthly Archive
- 26: Economics In RPGs 8: The Digital Age Ch 4 (0)
- 19: How Long Is A Generation? (0)
- 12: Economics In RPGs 8: The Digital Age Ch 3 (0)
- 05: Economics In RPGs 8: The Digital Age Ch 2 (0)
August 2023 (4)
Detailed Monthly Archive
- 29: Economics In RPGs 8: The Digital Age Ch 1 (0)
- 15: Inherent, Relative, and Personal Modifiers (0)
- 08: Economics In RPGs 7: Economic Realities (0)
- 01: Holistic NPCs: Creating Special Characters (0)
July 2023 (4)
Detailed Monthly Archive
- 25: The Power Of Basic Utilities (0)
- 18: Economics In RPGs 6c: Pre-Digital Tech Age Ch 3 (0)
- 11: Economics In RPGs 6b: Pre-Digital Tech Age Ch 2 (0)
- 04: Economics In RPGs 6a: Pre-Digital Tech Age Ch 1 (0)
June 2023 (4)
Detailed Monthly Archive
- 27: Skating On Thin Ice: ‘Show, Don’t Tell’ (0)
- 20: Economics In RPGs 5b: Electric Age Ch. 2 (0)
- 13: Economics In RPGs 5a: Electric Age Ch. 1 (4)
- 06: Epic Kickstarters Deserve Epic Responses (2)
May 2023 (5)
Detailed Monthly Archive
- 30: Guesstimates in RPGs: Measuring Handwavia (0)
- 23: Economics In RPGs 4: The Age Of Steam (2)
- 16: Economics In RPGs 3: Pre-Industrial Eras (0)
- 09: Fade Into The Background (0)
- 02: Economics In RPGs 2: The Later Medieval (0)
April 2023 (5)
Detailed Monthly Archive
- 25: Economics In RPGs 1: The Early Medieval (4)
- 18: A Tale Of Two Empires (and more) (2)
- 14: The Land Of Green – No DALL-E version (0)
- 11: Pieces Of Creation: The Land Of Green (0)
- 04: 3 Things Every Player and GM Should Know (0)
March 2023 (4)
Detailed Monthly Archive
- 28: Taking The Initiative and changing it (0)
- 21: Big Mysteries, Small Mysteries PLUS! (0)
- 14: Overcoming The GM Crash (0)
- 07: Subversive Alliance: Kickstarter of Merit (0)
February 2023 (4)
Detailed Monthly Archive
- 28: Bad Things, Good People – Theological Worldbuilding (2)
- 21: Seek and ye may find – UPDATED (0)
- 14: The Braiding Of Plot Threads (0)
- 07: Perceptions Of Randomness (0)
January 2023 (4)
Detailed Monthly Archive
- 31: Spotlight on: The Obvious Villain (2)
- 24: A Discussion Of Dialogue (0)
- 17: Game License Meltdown: The OGL 1.1 Debacle (2)
- 10: The Eyes Have It: Subliminal RPG Messages (2)
December 2022 (3)
Detailed Monthly Archive
- 20: To Roll Or Not To Roll, pt 2 (0)
- 13: To Roll Or Not To Roll, pt 1 (0)
- 06: The Importance and Use of Context (0)
November 2022 (5)
Detailed Monthly Archive
- 29: Causes and Consequences: Persona Construction (0)
- 22: Ladybug And Cat Noir: Lessons In Cast Management (0)
- 15: Four Roads To Characterization (0)
- 08: Spotlights In Focus: Plot Structure Impacts (3)
- 01: Art-spiration (Blog Carnival Nov 2022) (4)
October 2022 (4)
Detailed Monthly Archive
- 28: None So Blind – Character Blind Spots (0)
- 20: A Little Yesterday On The Side (0)
- 11: Uncoupling DnD’s Heisenberg Compensators 2 (0)
- 04: Uncoupling DnD’s Heisenberg Compensators (0)
September 2022 (4)
Detailed Monthly Archive
- 27: Mapping Through Logic and Flavor (0)
- 20: An Encounter: The Glass Spider (0)
- 13: Sensory Surprises in Encounters (0)
- 06: Vectors Of Engagement (0)
August 2022 (5)
Detailed Monthly Archive
- 30: The Artificial Mind: Z-3 Campaign Canon (0)
- 23: Chances Are: Lessons in Probability (0)
- 16: The Trouble With Ginormous (0)
- 10: A serving of Humble Pi (0)
- 02: Interaction Flows – A Planning Tool (0)
July 2022 (3)
Detailed Monthly Archive
- 24: On The Priorities Of Graphic Depiction 8: Examples (0)
- 11: On The Priorities Of Graphic Depiction 7: Events & Effects (0)
- 05: On The Priorities Of Graphic Depiction 6: Locations (0)
June 2022 (6)
Detailed Monthly Archive
- 28: On The Priorities Of Graphic Depiction 5: Vehicles (0)
- 22: On The Priorities Of Graphic Depiction 4: Monsters and Encounters (0)
- 17: On The Priorities Of Graphic Depiction 3: People (NPCs) (0)
- 16: On The Priorities Of Graphic Depiction 2: Objects (0)
- 14: On The Priorities Of Graphic Depiction 1 (0)
- 07: Selling The Adventure: marketing for GMs (0)
May 2022 (5)
Detailed Monthly Archive
- 31: Attitude to Burn: Blog Carnival June 2022 (4)
- 24: Cosmology and Research, Part 2 (0)
- 17: Cosmology and Research, Part 1 (0)
- 10: Charisma: A Lovely Little Dump Stat? (0)
- 03: RPG Quora Answers By Mike – Part 3 (0)
April 2022 (4)
Detailed Monthly Archive
- 26: A Step Forward – Chase Mechanics Reviewed (2)
- 19: Themes Should Be Like Gravity (0)
- 12: The Difficulty With Deities (0)
- 05: The Atomic Theory of RPGs (0)
March 2022 (5)
Detailed Monthly Archive
- 29: The Hole We Leave Behind (0)
- 22: How Long Can You Hold Your Breath? (0)
- 15: The Emergent Properties Of Simulated Unreality (0)
- 08: Blind Alleys and Lost Treasures (4)
- 01: Image Compositing Project No 3, a Blue Monkey (0)
February 2022 (4)
Detailed Monthly Archive
- 22: A Universal Wealth System for RPGs (0)
- 15: Image Compositing for RPGs: Project No 2 (0)
- 08: Low-level magic for the power gamer (0)
- 01: A Drake For Marketing: Factoring Success (4)
January 2022 (3)
Detailed Monthly Archive
- 25: Image Compositing for RPGs: Project No 1 (0)
- 18: Image Compositing for RPGs, Part 1: Basics & Tools (4)
- 11: 15 ways to Un-curse the Infodump (0)
December 2021 (3)
Detailed Monthly Archive
- 21: Tales Of Many Gifts: Xmas Experiences in RPGs (2)
- 14: Graffiti On The Tabula Rasa (0)
- 07: All About The Plugins: A campaign creation metaphor (0)
November 2021 (5)
Detailed Monthly Archive
- 30: A Long Road – Zenith-3 Notes for all Pt 3 (0)
- 23: The Ubiquity of Dystopia (0)
- 16: Layering Depth Into Encounters (0)
- 09: A Long Road – Zenith-3 Notes for all Pt 2 (0)
- 02: Budgeting For GMs (and others) (0)
October 2021 (4)
Detailed Monthly Archive
- 26: A Long Road – Zenith-3 Notes for all Pt 1 (0)
- 19: 25 Campaign Milestones and their impact (0)
- 12: Old Words, New Directions (2)
- 06: The Price of Bricks and Soil (and more) (0)
September 2021 (4)
Detailed Monthly Archive
- 28: Welcome To Tanares, Land Of Chaos (2)
- 21: (So You Think You’ve Got A) Reputation (0)
- 14: Extrapolations Of Function: Road-maps to Structures (0)
- 07: Teasers Of History and Other Tips (0)
August 2021 (5)
Detailed Monthly Archive
- 31: Four Ways of Encounter Thinking (0)
- 24: RPG Quora Answers By Mike – Part 2 (0)
- 17: Parity Hole: When Cyberware Goes Bad (2)
- 10: Digging A Hole: Dungeon Design (0)
- 03: Directed Association Plot Seeds (0)
July 2021 (4)
Detailed Monthly Archive
- 27: The Dreaded Plotworm (0)
- 20: Grit in RPGs: Separating Plausibility from Realism (0)
- 13: Take Two And Call Again (0)
- 06: Take Two And Call Me: Blog Roundup (2)
June 2021 (4)
Detailed Monthly Archive
- 29: A Wealth Of Stylistic Factors (2)
- 22: Journeys Of Discovery (0)
- 15: A Wealth Of Suspects and the lessons they teach (0)
- 08: The Power Of Blur: Blog Carnival June ’21 (0)
May 2021 (5)
Detailed Monthly Archive
- 31: Quintessentially, About Wealth (4)
- 25: Delving Deeper Into Mystery (0)
- 18: Growing The Perfect Family Tree part 2 (0)
- 11: Growing The Perfect Family Tree part 1 (0)
- 04: Tales Of Hope, Death, and Glory (0)
April 2021 (4)
Detailed Monthly Archive
- 27: Surviving Artifacts with Demi-Relics (BC Apr 2021) (0)
- 20: The Four GM Responsibilities (0)
- 13: Forbidden Weapons of the Omega Archive Pt 2 (0)
- 06: The Integration Of Action (0)
March 2021 (5)
Detailed Monthly Archive
- 30: Character Headspace and the GM (0)
- 23: Shades of Yes and No (Blog Carnival Mar 2021) (2)
- 16: Compounds Of Confusion: Luck and the GM (0)
- 09: Typo Inzpiration and other mini-posts (0)
- 02: Flying The Fantastic Skies: Skycrawl Reviewed (2)
February 2021 (4)
Detailed Monthly Archive
- 23: Quora RPG Answers By Mike – Part 1 (0)
- 16: Forbidden Weapons of the Omega Archive Pt 1 (Blog Carnival Feb 2021) (0)
- 09: Everything Happens At Once: A statistical principle (0)
- 02: The GM’s Force, or Free Will For Dummies (0)
January 2021 (4)
Detailed Monthly Archive
- 26: Function with style: 10 thoughts for NPC Creation (Blog Carnival Jan 2021) (2)
- 19: The Glow Around The Corner (0)
- 12: Boundaries Of The Fantastic (0)
- 05: Blog Carnival Jan 2021: Pandemic Reflections (2)
December 2020 (5)
Detailed Monthly Archive
- 29: How Good Is That Rust-bucket In The Showroom Window? (0)
- 22: Vortex Of War: A Dr Who campaign construction diary (0)
- 15: A Rose By Any Other Name (0)
- 10: Lost Christmas: A Scenario Of Elves (0)
- 01: Nuances Of Meaning: Scenario v. Adventure (2)
November 2020 (5)
Detailed Monthly Archive
- 26: RPGs In Technicolor, Part 2a: Supplemental Afterthoughts (0)
- 24: RPGs In Technicolor, Part 2 (0)
- 17: RPGs In Technicolor, Part 1 (0)
- 09: Full Nondisclosure in an RPG (0)
- 02: The Curse Of Excess Prep Time (0)
October 2020 (3)
Detailed Monthly Archive
- 26: The Four Frontiers Of ‘Alien’ (0)
- 20: The Miracle Of Wood (0)
- 05: Creating a Campaign Physics (0)
September 2020 (4)
Detailed Monthly Archive
- 29: Pigment On Canvas – Six GMing Lessons from Oil Painting (0)
- 22: The Meta-Physics Of Magic (0)
- 15: Norsing Around With Jordenheim (4)
- 07: Carnival Roundup plus Henchmen! Henchmen! Henchmen! (2)
August 2020 (5)
Detailed Monthly Archive
- 31: A Character’s Day Off (0)
- 25: The Great Reset Button In The Sky (2)
- 18: Interesting Journeys: You Can Get There From Here (0)
- 11: Impressions Of Time (0)
- 04: Simulated Unreality: Game Physics Tribulations (0)
July 2020 (4)
Detailed Monthly Archive
- 27: Blog Carnival Aug 2020: What We Need Is/Are… (6)
- 20: Adventures That Send A Message (0)
- 13: Confections Of Blog-Carnival Compartments (2)
- 06: Webs Of Gossamer: Retrofitting For Plot Pt II (0)
June 2020 (5)
Detailed Monthly Archive
- 29: Webs Of Gossamer: Retrofitting For Plot Pt I (2)
- 22: The Pay-What-You-Want Conundrum (plus a review) (0)
- 16: The Sixes System Pt 8: Genres (0)
- 08: Bridging The Plot Divide: A ‘Writer’s Block’ Bonus Breakthrough (0)
- 01: The Inversion Substitution: Quick Characterization (0)
May 2020 (4)
Detailed Monthly Archive
- 25: Wisdom Of The Ages: A Fantasy Campaign Concept (0)
- 18: The Sixes System Pt 7: Characters (0)
- 11: Converging Roads To Euthia – a Review (2)
- 04: A Good Name 11: Culinary Delights (4)
April 2020 (4)
Detailed Monthly Archive
- 27: The Sixes System Pt 6: Doing More Things (0)
- 21: Twisting The Tale of Canned Adventures (0)
- 14: The Sixes System Pt 5: Campaign Infrastructure (0)
- 07: The Sixes System Pt 4: Doing Things 2 (0)
March 2020 (7)
Detailed Monthly Archive
- 31: Rainbows Of Neon Gray: Moral Topology (0)
- 24: The Sixes System Pt 3: Doing Things 1 (0)
- 19: We Interrupt Our Regular Programming 2: Covid-19 Myths (0)
- 19: We Interrupt Our Regular Programming 1: Covid-19, The Facts (0)
- 15: We Interrupt Our Regular Programming 3: Cancel My Game? (2)
- 10: The Sixes System Pt 2: Education, Abilities, and Tools (0)
- 03: The Sixes System Pt 1: Fundamentals (0)
February 2020 (4)
Detailed Monthly Archive
- 25: Introducing The Sixes System: A Minimalist Universal RPG (0)
- 18: Would all Deities please take One Step Forward? (0)
- 11: Sparkle and Clink: Objective-Oriented Loot Placement (2)
- 04: Jan 2020 Blog Carnival: Some Thoughts On Random Encounters (0)
January 2020 (4)
Detailed Monthly Archive
- 27: A Question Of Recognition (0)
- 21: Runes and Writings (0)
- 14: In The Beginning: Prologs Part 3 (Types 10-18) (0)
- 07: In The Beginning: Prologs Part 2 (Types 1-9) (0)
December 2019 (5)
Detailed Monthly Archive
- 30: In The Beginning: Prologs Part 1 (0)
- 23: No Good Choices (1)
- 17: When Is A Door Not A Door? (2)
- 10: A Sharp Lookout: How Much Can You Adventure? (0)
- 03: Trap-tastic (5)
November 2019 (4)
Detailed Monthly Archive
- 25: An Excess Of Character: Faster NPCs (0)
- 19: A Matter Of Trust: 14 ways to prevent inter-party conflict (2)
- 12: The Olympian Perspective: Personal Opinions, Fake News, and the GM (2)
- 05: Giving PCs Choice And Having Your Plot, Too (2)
October 2019 (5)
Detailed Monthly Archive
- 29: Things Easier With Pixels, Things Not (0)
- 22: Further Thoughts On Exotic Creations (0)
- 15: Skin, Sinew, and Bone: (re-)Imagining Fantastic Creatures (4)
- 08: Anatomy Of A Save (2)
- 01: Every Shadow Has A Vanishing Point (0)
September 2019 (5)
Detailed Monthly Archive
- 23: Eight Little Tips: A Confection Of Miniature Posts (0)
- 17: The Lego Assembly: Character Development Alternatives (0)
- 10: Value Added Rarities (0)
- 04: The First Question (0)
- 01: Visions Of Exotic Reality: September 2019 Blog Carnival (2)
August 2019 (4)
Detailed Monthly Archive
- 27: Fundamental Tactics For GMs: A Field Guide (0)
- 19: Tips for and from RPG Campaign Geriatrics (0)
- 13: An Instinct For Story: 10 requirements for successful Improv play (0)
- 06: Higher Ground (0)
July 2019 (4)
Detailed Monthly Archive
- 30: Predictable thoughts about Improbable Outcomes (3)
- 23: Polytime – a plot repair technique (0)
- 09: Tightrope Dancing At The Improbable Extremes (2)
- 02: Distillations Of Personality – a Crafting Of Personality extra (2)
June 2019 (4)
Detailed Monthly Archive
- 24: The Search For Lost Treasure and other Mysteries (0)
- 18: The glass is half-Something: two variations on Fey (0)
- 11: Combining Style and Substance (0)
- 04: The Most Important Question: How Did That Get Here!? (2)
May 2019 (3)
Detailed Monthly Archive
- 28: Occupying A PC’s Shadow (0)
- 21: Beyond Unreasonable: Challenge Failure Modes (0)
- 07: Fabricating Fabulous Treasure Tales (0)
April 2019 (4)
Detailed Monthly Archive
- 30: Blind Spots and False Illusions: How much can you really see? (2)
- 16: In My Cosmological Pocket: From Portable Holes to The End Of The Universe (0)
- 08: March 2019 Blog Roundup and Some Musings on the RPG Blog Alliance (2)
- 02: Some Virtual Reinvention: The potential of RPGSmith (2)
March 2019 (4)
Detailed Monthly Archive
- 26: Appointment, Inheritance, Victory, Desperation, and Need Pt 1 of 5: Appointment (6)
- 20: Into Each Chaos, A Little Order Must Fall: Coping With Randomness (0)
- 12: Into Each Plot, A Little Chaos Must Fall (0)
- 05: He Once Was Elves – The March 2019 Blog Carnival (2)
February 2019 (4)
Detailed Monthly Archive
- 26: The Language Of Magic: A Sense of Wonder for the Feb 2019 Blog Carnival (2)
- 19: In The Beginning… Not! – drafting plots from the middle (0)
- 12: Like sand through the fingers: Time waste and Campaign Prep (0)
- 05: Speaking In Tongues: Writing Dialogue & Oratory (0)
January 2019 (4)
Detailed Monthly Archive
- 29: A Game Of Drakes and Detectives: Where’s ET? (7)
- 22: Divine Worlds To Conquer: Four Campaigns for the Jan 2019 Blog Carnival (0)
- 15: Blast from the Past: On Feats (0)
- 07: The Great Campaign Mastery Trivia Quiz Answers! (0)
December 2018 (6)
Detailed Monthly Archive
- 31: Sizes Of Infinity (0)
- 24: The Christmas Miracle (0)
- 18: The Great Campaign Mastery Trivia Quiz! (2)
- 11: Combining Abilities: Teamwork and Synergy between RPG Characters (updated) (4)
- 06: Blogdex 1000 (2)
- 02: Principles of Randomness (0)
November 2018 (4)
Detailed Monthly Archive
- 27: A Sense Of Narrative (0)
- 20: The Janus: A new concept in Campaign Structure (0)
- 13: Ten Tips for NPC Creation (2)
- 06: A Measure Of Success: GM’s ways of ‘winning’ in an RPG (2)
October 2018 (5)
Detailed Monthly Archive
- 29: Randomness In RPGs (0)
- 22: Construction Methodology and RPGs (0)
- 16: If Wishing Made It So (6)
- 08: Scratching Your Itch (0)
- 01: The Splash Vector: Delivering plots to unhittable PC Targets (0)
September 2018 (4)
Detailed Monthly Archive
- 24: Structural Concepts Of Genre (0)
- 17: The Biochemistry of Anagathics and Elves (0)
- 10: The Earth Below: An original DnD Cosmology and Campaign Setting (0)
- 04: How Many Molehills Make A Mountain? (0)
August 2018 (4)
Detailed Monthly Archive
- 28: Thinking Alien Thoughts: Roleplaying First Contacts (0)
- 21: Patterns Of -archy: Family Units in RPGs (0)
- 14: Re-Re-Re-…-Re-Revisiting Star Wars – Observations of Player Logistics (2)
- 07: The Surprising Value of Clickbait to a GM (0)
July 2018 (7)
Detailed Monthly Archive
- 30: The Narrative Approach To Dungeon Design (2)
- 24: Wild Pathfinder 2.0 Speculation (0)
- 17: A Sting In The Tail (0)
- 12: Voting has begun for the 2018 Ennies! (0)
- 10: The Love Of RPGs: June 2018 Blog Carnival Roundup (0)
- 05: Big News – 2018 Ennies Nominations (0)
- 03: (In)Human Survival: The Biology of Elementals and More (0)
June 2018 (4)
Detailed Monthly Archive
- 25: Professions Of Character (0)
- 19: Could Dungeons and Dragons Make it as an E-sport? (2)
- 12: Inhabiting the Character Space and 16 other ways to help shy players (0)
- 05: Survivors Of The Underdark: A New Dwarven Paradigm (0)
May 2018 (6)
Detailed Monthly Archive
- 31: For The Love Of RPGs (8)
- 28: Conditional Modifier Magic: Combating Power Creep in RPGs (0)
- 20: The Difficulty Of Deeper Delving: When Dungeon and Story Collide (0)
- 14: How Much NPC Description Is Enough? (0)
- 08: Tales of Yore: An Absent Player Solution (0)
- 01: The Bottom End Of The Magic Biz (2)
April 2018 (5)
Detailed Monthly Archive
- 24: The Black Meta-Art Of Setting Difficulty Targets (0)
- 17: Deflection: A Game Show format for RPGs Pt 2 (2)
- 12: The Diversity of Seasons, Pt 4: Winter (cont) (5)
- 10: Deflection: A Game Show format for RPGs Pt 1 (0)
- 03: Combat System Design and Understanding The Rules (6)
March 2018 (4)
Detailed Monthly Archive
- 27: Generational Landmarks And The Long-Lived (0)
- 20: The Ugly Secrets Of The Drop-in Unplanned Encounter (0)
- 13: Obscurity and the Wellspring Of Uniqueness (0)
- 06: Heartbeat Of The Ninja: exercises in effect and cause (0)
February 2018 (6)
Detailed Monthly Archive
- 27: Shape with a Feather, not a Bludgeon (0)
- 21: The Diversity Of Seasons Pt 3: Winter (cont) (7)
- 20: IQ and Intelligence in RPGs (4)
- 13: Superficialities or Convergent Evolution? By Raul Miranda with Mike Bourke (0)
- 06: The Inevitability of Extraordinary Characters (2)
- 02: The Diversity Of Seasons Pt 2 – Winter (cont) (9)
January 2018 (6)
Detailed Monthly Archive
- 30: Trends and other tricks in Campaign Design (2)
- 23: Fear Itself and the GM (0)
- 16: Let’s Do Something Radical…. More House Rules for D&D (2)
- 12: The Diversity Of Seasons Pt 1: Winter (9)
- 09: The Utility of Average Rolls: A Guest Article by Clinton Hillman (3)
- 02: Beginnings And Legacies (0)
December 2017 (9)
Detailed Monthly Archive
- 29: Characters By Design: A road map for purposeful creation (2)
- 26: The Ashes: Understanding Brit and Aussie Characters (2)
- 22: An Unfriendly Little Cyberwar: A Subversive Campaign Concept (0)
- 19: The Improbable Dances of Space and Time (0)
- 15: Footprints of Fools and Wanderers: The vagaries of Marching Order (1)
- 12: Memory Lane: Nov 2017 Blog Carnival Roundup (4)
- 08: Counting Sheep: A Surprising Campaign Idea (0)
- 05: A Pretty Little Bauble: The Heist in RPGs (0)
- 01: Round-Robin Adventure Structure (3)
November 2017 (8)
Detailed Monthly Archive
- 28: Comparative Underpinnings Of Campaign (0)
- 24: The Greater Society Of Big Bad Wolves: RPG Villains of the blackest shade (0)
- 21: Influences, Styles, Trends, and Oscillations (0)
- 17: Nostalgia in RPG Characters (0)
- 14: Parallel Worlds and the probability of events (0)
- 10: Dogs and Cats, Living Together: Comedy In RPGs (Again) (0)
- 07: The Influence Of Distance Part 3: Far (The first half) and bonus worldbuilding tools (2)
- 03: The Psychological Dynamics of RPG Groups: A guest article by G F Pace (2)
October 2017 (7)
Detailed Monthly Archive
- 31: The Past Revisited – Nov 2017 Blog Carnival (20)
- 27: To Your Own Self Be True (4)
- 24: The Impact Of Urban Migration On Fantasy Games (4)
- 20: One Gesture Writ Large (0)
- 17: Finalizing the Mechanics for the Zener Gate Campaign (0)
- 13: The Elephant In The Gray Room, Pt 4 of 5: Major Structural Repairs (0)
- 10: An Important Update (2)
September 2017 (5)
Detailed Monthly Archive
- 15: A Role To Play (0)
- 12: Old Grudges Die Hard (Thank Goodness!) (2)
- 08: RPG Industry Products and Projects Of Note (Sept 2017) (3)
- 05: The Reality Deadline (0)
- 01: Effortless Campaign Decoration With Mundane Reality (0)
August 2017 (9)
Detailed Monthly Archive
- 29: High-Fives and other in-Game Rewards (0)
- 25: Beware The Derivative, Embrace The Inspiration (0)
- 22: We could be Frenemies: Using Good Creatures As Opponents (0)
- 18: The Crafting Of Personality Pt 1: Walk-On NPCs (0)
- 15: Fractional Pursuits To Focus Attention (0)
- 11: The Elephant In The Gray Room, Pt 3 of 5: Significant Repairs (2)
- 08: Kickstarting the Story (4)
- 04: The Success Of DnD: A guide to the history and incarnations of the most popular RPG (4)
- 01: Embrace, Flirt, Subvert, Reject: The GM’s Relationship With Cliche (0)
July 2017 (8)
Detailed Monthly Archive
- 28: Progressive Modifiers In The Zener Gate system (0)
- 25: A Proliferation Of Lesser Masterminds (0)
- 21: Countering The Rise Of Third-Person Roleplaying (3)
- 18: The Bluff and the Tell – how not to give the game away (2)
- 14: The Elephant In The Gray Room, Pt 2 of 5: Minor Repairs (0)
- 11: The Character Story: The art of selling important NPCs (4)
- 07: The Elephant In The Gray Room, Pt 1 of 5: Introduction (0)
- 04: Designing A Game System (for the Zener Gate campaign) (0)
June 2017 (9)
Detailed Monthly Archive
- 30: Like Brains Melting In The Mirror: A Surrealist Buzzstorming Technique (0)
- 27: Precision Vs Holistic Skill Interpretation (4)
- 23: Lessons From The West Wing V: Bilateral Political Incorrectness for RPGs (0)
- 20: Improvising A Campaign: introducing the Zener Gate campaign! (6)
- 16: The Prohibition Disjunction: When Rules Go Bad (0)
- 13: Ally, Enemy, Resource, and Opportunist: The four major NPC Roles (Part 2) (0)
- 09: Ally, Enemy, Resource, and Opportunist: The four major NPC Roles (Part 1) (0)
- 06: The Influence Of Distance Part 2: Near (the other half) (0)
- 02: The Influence Of Distance Part 1: Near (the first half) (0)
May 2017 (9)
Detailed Monthly Archive
- 30: The Impact Of Player Psychology (0)
- 26: Let’s Talk About Containers: 22 Wondrous Items (0)
- 23: Should GMs design a PC’s family? (0)
- 19: Undercurrents Of Characterization (0)
- 16: Creating New Magic Weapons (4)
- 12: Improvising an Adventure (0)
- 09: What Size Is A Kingdom? (8)
- 05: Tying Plot Threads Together: Concepts to Executable Plot (0)
- 02: 2016: The Myth and The Reality (2)
April 2017 (8)
Detailed Monthly Archive
- 28: Small Differences: Turning Molehills Into Plot Mountains (0)
- 25: Patterns Of Distinction: Playing members of multiple factions (2)
- 21: Goody and Project Roundup April 2017: Ten Goodies To Back or Buy (4)
- 18: Delivering The Deal: Confections of Adventure Content (1)
- 14: An Easter Surprise: Little Bubbles Of Nothing (1)
- 11: Practicalities Of Society (0)
- 07: Narratives Of Skill: How To ‘Improv’ Outcome Descriptions In Advance (1)
- 04: A Political insight for RPGs & Life (2)
March 2017 (9)
Detailed Monthly Archive
- 31: Choices in Tactical Representation Of Reality (1)
- 28: Ask The GMs: When Undead Go Stale, Part 3 (1)
- 24: Ask The GMs: When Undead Go Stale, Part 2 (1)
- 21: Ask The GMs: When Undead Go Stale, Part 1 (2)
- 17: Six Impossible Things Before Breakfast (0)
- 14: An Introduction To The Brilliance Of Derren Brown (1)
- 10: Let’s Make A Relic: Spell Storage Solutions Pt 5a – The Crown Of Insight (0)
- 07: Ask The GMs: Your Latest Bling – Questions About Equipment (2)
- 03: Basics For Beginners (and the over-experienced) Part 12: Relations (0)
February 2017 (8)
Detailed Monthly Archive
- 28: A Trick Of The Mind: Aides de Memoire (3)
- 24: Essential Reference Library for Pulp GMs (and others): 14th Shelf (0)
- 21: The Thrill Of The Chase (1)
- 18: Basics For Beginners (and the over-experienced) Part 11: Campaigns (0)
- 14: The Answers They Seek: Truth, Omission, Error, Distortion & Falsehood (5)
- 10: Essential Reference Library for Pulp GMs (and others): 13th Shelf (0)
- 07: The Brute Force Inspiration Solution (3)
- 03: Ask The GMs: Shared Worlds and Co-GMs (4)
January 2017 (9)
Detailed Monthly Archive
- 31: Why Are Stories So Important In Video Games? A lesson for RPG Campaigns (3)
- 27: Basics For Beginners (and the over-experienced) Part 10: Rhythms (1)
- 24: With A Polished Pen (1)
- 20: Essential Reference Library for Pulp GMs (and others): 12th Shelf (2)
- 17: The Pentagon Of Encounter Design (2)
- 14: Essential Reference Library for Pulp GMs (and others): 11th Shelf (0)
- 10: A radical concept: The GM Task Experience Table (1)
- 06: A trio of campaigns for your consideration (3)
- 03: Plotting The Phone Book: A How-To Of Adventure Inspiration (1)
December 2016 (7)
Detailed Monthly Archive
- 23: Risk Assessment For GMs (0)
- 20: Paving Over Plot Holes: A Masterclass in Adventure Creation (3)
- 16: Essential Reference Library for Pulp GMs (and others): 10th Shelf (0)
- 13: The Perils Of Pre-Play (1)
- 09: Essential Reference Library for Pulp GMs (and others): 9th Shelf (0)
- 06: A life less ordinary: November 2016 Blog Carnival Wrap-up (4)
- 02: Ask The GMs – Up Hill and Down Dale: RPG Travel Laid Bare (0)
November 2016 (8)
Detailed Monthly Archive
- 29: Blog Carnival November 2016: Ordinary Life in an RPG (3)
- 25: Essential Reference Library for Pulp GMs (and others): 8th Shelf (1)
- 22: Blog Carnival November 2016: Ordinary Lives In Paranormal Space and Time (2)
- 19: Essential Reference Library for Pulp GMs (and others): 7th Shelf (0)
- 15: Blog Carnival November 2016: The Extraordinary Life of a Fantasy PC Pt 2 (2)
- 11: Blog Carnival November 2016: The Ordinary Life of a Fantasy PC (5)
- 08: Essential Reference Library for Pulp GMs (and others): 6th Shelf (2)
- 04: Blog Carnival November 2016: The Everyday Life of a GM (4)
October 2016 (9)
Detailed Monthly Archive
- 31: Stalking Fear: The Creepy in Non-creepy genres (3)
- 28: The Spoor Of Darkness: Dealing with Spam (0)
- 25: Blog Carnival Anchor – Ordinary Life (Nov 2016) plus, How Long Should Potions Last? (26)
- 21: The Bigger They Are, The Bigger The Headache: The Proxemics Of Scale (0)
- 18: Essential Reference Library for Pulp GMs (and others): 5th Shelf (3)
- 10: No Post Today (6)
- 08: Essential Reference Library for Pulp GMs (and others): 4th Shelf (0)
- 04: Periodic Goodie Roundup October 2016 (4)
- 01: Essential Reference Library for Pulp GMs (and others): 3rd Shelf (1)
September 2016 (8)
Detailed Monthly Archive
- 27: ATGMs42: The Hollow Echo Part 2 – Musical Traps (0)
- 23: Essential Reference Library for Pulp GMs (and others): 2nd Shelf (1)
- 20: The Ultimate Weapon: Spell Storage Solutions Pt 5 (1)
- 16: Essential Reference Library for Pulp GMs (and others): 1st Shelf (3)
- 13: The Hollow Echo Part 1 – Adding Music To Your Game (0)
- 09: The Essential Reference Library for Pulp GMs (and others) Pt 0: The Front Desk (2)
- 06: The Other Side Of The Camera: Depth in RPGs (0)
- 02: The Yu-Gi-Oh Lesson: New Inspirations In Pacing and Style (3)
August 2016 (9)
Detailed Monthly Archive
- 30: The Energizer Bunny: Spell Storage Solutions Pt 4 (0)
- 26: What Is Magic? Six Answers (1)
- 23: An Investment Too Far? – Ensuring the future of RPGs (0)
- 19: Three Coins In The Luck Machine: a different take on game control (2)
- 16: Basics For Beginners (and the over-experienced) Part 9: Rewards With Intent (0)
- 12: Lightning Research: Maximum Answers in Minimum Time (4)
- 09: Not Just Another Pointy Stick: Spell Storage Solutions Pt 3b (2)
- 05: Decisions Of Plot: Encounter Planning and Prep (0)
- 02: Just Another Pointy Stick: Spell Storage Solutions Pt 3a (1)
July 2016 (9)
Detailed Monthly Archive
- 29: Cities Of Legend: Blueprints For Adventure (1)
- 26: The Final Advantage (1)
- 22: Working The Other Side Of The Screen (0)
- 19: Basics For Beginners (and the over-experienced) Pt 8: Depth In Plotting (5)
- 15: All Wounds Are Not Alike V: Narcotic Healing (part 2) (0)
- 12: A Heart Of Shiny Magic: Spell Storage Solutions Pt 2 (1)
- 08: All Wounds Are Not Alike V: Narcotic Healing (part 1) (0)
- 05: Basics For Beginners (and the over-experienced) Pt 7: Adventures (1)
- 01: Consequential Expertise: A Neglected Plot Opportunity (5)
June 2016 (8)
Detailed Monthly Archive
- 28: Ask The GMs: Many Hands, Mild Insanity: Large Groups Revisited (3)
- 24: Throw Me A Life-line: A Character Background Planning Tool (3)
- 21: Encampments and other In-Character Opportunities (1)
- 17: Ask The GMs: Death Is Only The Beginning: Resurrection Penalties Examined (0)
- 14: The Best Of 2014 Pt 2: July-December (0)
- 10: He Ain’t Heavy, He’s My Servomech: User-friendly Encumbrance in RPGs (2)
- 07: Ask The GMs: A Target With Warp Drive: Maps and Minis for Sci-Fi (0)
- 03: If I Could Save Magic In A Bottle: Spell Storage Solutions Pt 1 (1)
May 2016 (9)
Detailed Monthly Archive
- 31: A Palpable Difference: 14 Points of Adventure Distinctiveness (2)
- 27: Looking into The Dark Eye, a guest article by Lena Richter (10)
- 24: Engagement vs Involvement: The forgotten balance (3)
- 20: Fun in all the right places (2)
- 17: When Genres Collide: Using Non-Genre Sources (3)
- 13: Not Like My Tribe – Sophisticated Primitives, Part 2 (0)
- 10: Not Like My Tribe – Sophisticated Primitives, Part 1 (2)
- 06: All Wounds Are Not Alike IV – Accelerated Healing (0)
- 03: In The Footsteps Of Footprints: how to document game events (1)
April 2016 (9)
Detailed Monthly Archive
- 29: The Best Of 2014 Pt 1: January-June (0)
- 26: Review Roundup: Three products of interest (1)
- 22: The Gilligan Tools for better characterization (3)
- 19: An Amazing Ancestry (0)
- 15: Who Owns Your Campaign? (0)
- 12: The Incremental Art Of Escalation (1)
- 08: The Beginnings Of Plot (1)
- 05: Small Motives and Personal Activities (1)
- 01: Finding Your Way: Unlocking the secrets of Google Image Search (0)
March 2016 (8)
Detailed Monthly Archive
- 29: Use The Force, Fluke: Who’s On First This Time? (2)
- 25: The Perils Of Players Knowing Too Much (1)
- 18: Choosing A Name: A “Good Names” Extra (Revised & Extended) (4)
- 15: Pickin’ and Choosin’: Cherry-picking RPG Elements (1)
- 11: Boogie to the tune of the hidden Mastermind in your ranks (0)
- 08: Character Incapability: The distant side of the coin (3)
- 04: Character Capabilities: An often-forgotten source of plots (5)
- 01: Support Your Local Hero (1)
February 2016 (8)
Detailed Monthly Archive
- 26: New-player Character Immersion Issues: Gambling To An Answer (1)
- 23: Basics For Beginners (and the over-experienced) Pt 6: Challenges (0)
- 19: A Hole In Your Past: Character Connections With Yesterday (0)
- 16: Definitions and the Quest For Meaning in Structure (4)
- 12: TCCT and N: Excessive Wealth in D&D (4)
- 09: Basics For Beginners (and the over-experienced) Pt 5: Characters (0)
- 05: Ask The GMs: Iceberg Plotlines: Massive Plot Arcs in RPGs (1)
- 02: A New ERA and other products to empty your wallet (9)
January 2016 (8)
Detailed Monthly Archive
- 29: Bidding For Characters (and related metagame alternatives) (0)
- 26: Basics For Beginners (and the over-experienced) Pt 4: About Players (0)
- 22: Pieces of Creation: Mictlan-tecuhtli (0)
- 19: Ask The GMs: Building on opportunity (0)
- 15: Pieces Of Creation: Maxima and Minima (0)
- 12: The Rolling Retcon: how much campaign history is fixed? (3)
- 08: Pieces of Creation: Énorme Force (0)
- 05: Creating A Building: A Metaphor and Illustration (0)
December 2015 (10)
Detailed Monthly Archive
- 31: Pieces of Creation: Mortus (3)
- 29: I see with my little mind’s eye: The power of Visualization (0)
- 25: Pieces Of Creation: Lon Than, Kalika, and the Prison Of Jade (2)
- 22: Transferable Skills From Bottom to Top and back again (1)
- 18: A Campaign Mastery 750th-post Celebration (8)
- 15: Oddities Of Values: Recalculating the price of valuables (1)
- 11: Ask The GMs: The GMs Help Network (2)
- 08: The very-expected Unexpected Blog Carnival Roundup (5)
- 04: Sequential Bus Theory and why it matters to GMs (3)
- 01: Feel The Burn: Portals to Celestial Morphology Pt 4 of 4 (0)
November 2015 (8)
Detailed Monthly Archive
- 27: Blog Carnival: The Unexpected Reality (2)
- 24: The Shape Of Strange: Portals to Celestial Morphology Pt 3 of 4 (1)
- 20: Lessons from the Literary Process (0)
- 17: Yrisa’s Nightmare and other goodies (2)
- 13: Destination Incognita: Portals to Celestial Morphology Pt 2/4 (2)
- 10: Ask The GMs: The Great Handouts Question (0)
- 06: The Unexpected Neighbor: Portals to Celestial Morphology 1/4 (7)
- 04: All Over Bar The Shouting: Fantasy Tavern Generator Pt 6 (1)
October 2015 (9)
Detailed Monthly Archive
- 30: A Stack Of Surprises: Blog Carnival November 2015 (21)
- 27: To Every Creator, An Optimum Budget? (2)
- 23: Ask The GMs: Parting is such a frayed plot thread (1)
- 20: The Breakdown of Intersecting Prophecies (4)
- 16: The Conundrum Of Coincidence (4)
- 13: The Challenge Of Writing Adventures for RPGs (7)
- 09: Getting Into Character Pt 2: PCs (0)
- 06: Getting Into Character pt 1: NPCs (2)
- 02: What is An Adventure? (6)
September 2015 (9)
Detailed Monthly Archive
- 29: Draw Another Pint: Mike’s Fantasy Tavern Generator Pt 5 (0)
- 25: The Backstory Boxes – Directed Creativity (3)
- 22: Going down to the pub: Mike’s Fantasy Tavern Generator Pt 4 (1)
- 18: What Empowers A Curse and other dangerous questions (6)
- 15: The Robber’s End (and other establishments) (0)
- 11: Tales From The Front Line: Critical Absences – an unresolved question (0)
- 08: The Spotted Parrot (and other establishments) (1)
- 04: The Secret Arsenal Of Accents (0)
- 01: The Palomino and Fox (and other establishments) (4)
August 2015 (8)
Detailed Monthly Archive
- 28: The Care and Feeding Of Vehicles In RPGs 2: A 2-part guest article (0)
- 25: Fantastic Flop: GMing Lessons from a filmic failure (1)
- 21: The Care and Feeding Of Vehicles In RPGs 1: A 2-part guest article (2)
- 18: An AcadeCon For Your Consideration (9)
- 14: Morgalad In Reflection (0)
- 11: Basics For Beginners (and the over-experienced) Pt 3: Preparations (0)
- 07: Tales from the front line: The Initiative Conflict (0)
- 04: Basics For Beginners (and the over-experienced) Pt 2: Creation (1)
July 2015 (9)
Detailed Monthly Archive
- 31: A target of inefficiency: from Dystopian trends to Utopia (0)
- 28: Basics For Beginners (and the over-experienced) Pt I: Beginnings (6)
- 24: Imperfect Imbalance – Personal Injury Law in RPGs (2)
- 21: Cinematic Combat Part 3 – The Absence Of Mechanics (4)
- 17: Traditional Interpretations and Rituals Of Culture (3)
- 14: Cinematic Combat Part 2 – Damage Mechanics (3)
- 10: The Power Of The Question-mark in RPG Plotting (0)
- 07: Cinematic Combat Part 1 – Attack Mechanics (1)
- 03: A Helping Handout (2)
June 2015 (9)
Detailed Monthly Archive
- 30: Plunging Into Game Physics Pt 4: Better Campaigns Through Physics (1)
- 26: The Best Of 2013 (0)
- 23: Plunging Into Game Physics Pt 3: Tales From The Ether (1)
- 19: A Vague Beginning (2)
- 16: Plunging Into Game Physics Pt 2: Strange Mechanics (2)
- 12: Ask The GMs: On Big Dungeons (0)
- 09: Plunging Into Game Physics Pt 1 – What Is a ‘Game Physics’? (5)
- 05: Compound Interruptions: Manipulating Pauses (2)
- 02: Overprotective Tendencies: Handling Player Risk Aversion (4)
May 2015 (9)
Detailed Monthly Archive
- 29: Status Interruptus: Types Of Pause (2)
- 26: New Beginnings: Phase X: Beginning (5)
- 21: No Article Today (2)
- 19: New Beginnings: Phase 9: Completion (1)
- 15: Anatomy Of An Interruption – Endpoints (2)
- 12: New Beginnings: Phase 8: Enfleshing (1)
- 08: Pacing and the value of the Pause (3)
- 05: Fogs, Clouds and Confusion: A Battlemap technique (3)
- 01: Taking advantage of the sensory heirarchy (1)
April 2015 (8)
Detailed Monthly Archive
- 28: Disease and Despair – the healing-resistant nightmare (0)
- 24: A Legacy Of War: The Founding Of National Identities (0)
- 21: New Beginnings: Phase 7: Skeleton (1)
- 17: Shadows In The Darkness – The nature of True Evil (3)
- 14: Inn Through The Side Door – Reinvigorating the cliché (4)
- 10: Principle, Cause, and Course – Complexities In Motivation (0)
- 07: Stealth Narrative – Imputed info in your game (3)
- 03: Always Something There To Surprise You – Plots as Antagonists (0)
March 2015 (9)
Detailed Monthly Archive
- 31: Stride The Earth in 7-league boots: Travel (and Maps) in FRPG Pt 2 (1)
- 27: A Serpentine Slithering To Adventure (6)
- 24: New Beginnings: Phase 6: Mindset & Underpinnings (3)
- 20: Rat On A Stick – In remembrance of Terry Pratchett (3)
- 17: New Beginnings: Phase 5: Surroundings & Environment (1)
- 13: Ask The GMs: Some Arcane Assembly Required – Pt 4: Cut At The Dotted Line (0)
- 10: New Beginnings: Phase 4: Development (6)
- 06: Ask The GMs: Some Arcane Assembly Required – Pt 3: Tab A into Slot B (0)
- 03: The Gradated Diminishing Of Reality – Travel in FRPG (4)
February 2015 (8)
Detailed Monthly Archive
- 27: Ask The GMs: Some Arcane Assembly Required – Pt 2: Sourcing Parts (5)
- 24: Signs and Signatures: An essay on uniqueness of style (1)
- 20: Ask The GMs: Some Arcane Assembly Required – Pt 1: The Sales Pitch (5)
- 17: Incredible Truth and Improbable Stories: Oratory in an RPG (1)
- 13: The End Of The Adventure (0)
- 10: New Beginnings: Phase 3: Reinvigoration (1)
- 06: The Crochet Masterpiece: One-player games as Campaigns (0)
- 03: New Beginnings: Phase 2: Baggage Dump (1)
January 2015 (9)
Detailed Monthly Archive
- 30: The Solitary Thread, Frayed: Plots in one-player games (0)
- 27: New Beginnings: Phase 1: Inspiration (1)
- 23: A Singular Performance: Roleplay and General Principles in one-player games (0)
- 20: New Beginnings: Introduction (5)
- 16: Me, Myself, and Him: Combat and Characters in one-player games (3)
- 13: Random Encounter Tables – my old-school way (3)
- 09: 3-D Battlemaps for the financially challenged – Updated & Enhanced (2)
- 06: The Final Twist: Dec 2014 Blog Carnival Roundup (7)
- 01: Happy New Year! from Campaign Mastery (2)
December 2014 (9)
Detailed Monthly Archive
- 30: There’s Something About Christmas (1)
- 25: Merry Christmas (6)
- 23: Pieces of Ordinary Randomness: Random Techniques Of Chance (1)
- 19: Gifts In Gaming: Overlooked Seasonal Plot Hooks (4)
- 16: The Thinking Man’s Guide to Intelligence for Players and GMs (7)
- 12: Flavors Of Victory: Why do good GMs fail? (2)
- 09: Let’s Twist Again – Eleven types of Plot Twist for RPGs pt 2 (4)
- 05: Ask The GMs: Buzz and Background (1)
- 02: Pretzel Thinking – 11 types of Plot Twist for RPGs, Part 1 (6)
November 2014 (8)
Detailed Monthly Archive
- 28: The Unexpected Creeps Up Behind You – Dec 2014 Blog Carnival (41)
- 25: Studs, Buttons, and Static Cling: Creating consistent non-human tech (2)
- 21: Yesterday Once More: A pulp time-travel Campaign (1)
- 18: Alien In Innovation: Creating Original Non-human Species (10)
- 14: “I know what’s happening!” – Confirmation Bias and RPGs (6)
- 11: Layers Of Mis-translation: RPGs and Dubbed TV (5)
- 07: Ask The GM: Seasoning The Stew (making races feel distinctive) (1)
- 04: Tourism in Sleepland: Sleep management for GMs & other creative people (1)
October 2014 (9)
Detailed Monthly Archive
- 31: Super-heroics as an FRP Combat Planning Tool (1)
- 28: The Best Of 2012 (1)
- 24: There’s Something About Undead – Blog Carnival Oct 2014 (4)
- 21: Race To The Moon – a lesson in story structure (1)
- 17: Memorials To History – an ‘a good name’ extra (2)
- 14: Abandoned Islands – Iconic Adventure Settings (5)
- 10: The Wandering Spotlight Part Two of Two: Shared Stories (0)
- 07: The Wandering Spotlight Part One of Two: Plot Prologues (5)
- 03: An Experimental Failure – 10 lessons from a train-wreck Session (6)
September 2014 (10)
Detailed Monthly Archive
- 30: The Expert In Everything? (7)
- 26: Control-Alt-Delete – A Modern-day SciFi Campaign (2)
- 23: Thatch and Confusion – creating a village (9)
- 20: The Keys to the Kingdom Of Literacy: Stylish Narrative Part 6 (0)
- 19: Pearls Of Spontaneous Prose: The Secrets of Stylish Narrative Pt 5 (1)
- 16: The Impact Of Polished Text: The Secrets of Stylish Narrative Part 4 (1)
- 12: Words, Like Raindrops, Fall: The Secrets of Stylish Narrative Part 3 (0)
- 09: Bullet To The Point: The Secrets of Stylish Narrative Part 2 (3)
- 05: Polished Loquacity: The Secrets of Stylish Narrative Part 1 (2)
- 02: A Population Of Dinosaurs and the impact on RPG ecologies (3)
August 2014 (9)
Detailed Monthly Archive
- 29: Seven Circles Of Hell – Creating Politics for an RPG (1)
- 26: Dr Who and the secrets of complex characterization (3)
- 22: Shades Of Suspense Pt 2 – Fourteen Types of Cliffhanger Finishes (1)
- 19: Shades Of Suspense Pt 1 – Eight Tips for Cliffhanger Finishes (3)
- 15: On the binding of Wounds – Everyday Healing For Pulp (4)
- 12: Things That Are Easy, Things That Are Hard (3)
- 08: ‘I Can Do That’ – Everyman Skills For Pulp (0)
- 05: Stormy Weather – making unpleasant conditions player-palatable (5)
- 01: A strong wind blows: Environmental effects for RPGs (2)
July 2014 (10)
Detailed Monthly Archive
- 29: A tabula rasa – focusing the mind before writing (1)
- 25: House Rules – For Pulp (and other RPGs) (0)
- 22: The Best Of 2011 (0)
- 18: Who Are You? – An original character naming approach (0)
- 15: Touchstones Of Unification Pt 3 – The Big Picture (Genre and Style) (1)
- 12: Fighting The Spam War (1)
- 11: The Flunkie Equation – quick and easy Hors d’Combat (4)
- 08: Touchstones Of Unification Pt 2 – Concepts (1)
- 04: Writing The Game: Using RPGs to Create Fiction (4)
- 01: Touchstones Of Unification Pt 1 – Themes (5)
June 2014 (9)
Detailed Monthly Archive
- 27: One Spot 3 and the shift to Pre-Product Marketing (3)
- 24: Vampire’s Creep and other stories: Working With Places (2)
- 20: Creating Partial NPCs To Speed Game Prep (6)
- 19: My Table Runneth Over – An Update (0)
- 17: The Best Of 2010 (0)
- 13: 3 Feet In Someone Else’s Shoes: Getting in character quickly (2)
- 10: Ask The GMs: My table runneth over (too many players) (4)
- 06: It’s Not ‘Just A Game’: The legacies we leave (0)
- 03: Domino Theory: The Perils and Practicalities (4)
May 2014 (8)
Detailed Monthly Archive
- 30: Prodigious Performances Provided In Due Course (0)
- 27: Stream Of Consciousness: Image-based narrative (6)
- 23: If Then Else or Maybe: Witchmarsh and Plot Interactivity (0)
- 20: Growing Plot Seeds Into Mighty Oaks (2)
- 16: The Pattern Of Raindrops: A chessboard plotting technique (10)
- 13: The Best: 2008-9 (0)
- 09: By Popular Demand: The Ergonomics Of Dwarves (14)
- 02: Ergonomics and the Non-human (23)
April 2014 (9)
Detailed Monthly Archive
- 29: If I Should Die Before I Wake: A Zenith-3 Synopsis (0)
- 25: Ethics For Sale? – The Role of Native Advertising (1)
- 22: Dream A Little Dream – using Dreams in RPGs (3)
- 18: The Premise Of Falsehoods – Luck Vs Skill in RPGs (0)
- 15: The Blind Enforcer: The Reflex Application Of Rules (4)
- 11: Writing to the limits of longevity (4)
- 08: Inversions Attract: Another Quick NPC Generator (2)
- 04: Epigrams Of Life and Gaming: Selection #2 (0)
- 01: Ten Million Stories: Breathing life into an urban population (2)
March 2014 (8)
Detailed Monthly Archive
- 28: Strangers sharing ideas: RPG writings in a Collaborative World (0)
- 25: Swell And Lull – Emotional Pacing in RPGs Part 2 (11)
- 21: Swell And Lull – Emotional Pacing in RPGs Part 1 (13)
- 18: Casual Opportunities For Priests: The Differential Encounters (0)
- 14: Brick By Brick: Base Rules Made Easy (1)
- 11: The Pillars Of Assumption: A Source of Plot Ideas (1)
- 07: The Envelope Is Ticking: Insanity In RPGs (7)
- 04: Taming The Wild Frontiers (7)
February 2014 (8)
Detailed Monthly Archive
- 28: Kickstarted Creativity: Two fundraising campaigns of interest (6)
- 25: The Personal Computer analogy and some Truths about House Rules (1)
- 21: I See It But I Don’t Believe It – Convincingly Unconvincing in RPGs (1)
- 18: Casual Opportunities For Priests: The Common Encounters (0)
- 14: The Fields Of Magic (1)
- 11: Casual Opportunities For Priests: Divergences and Differences (0)
- 07: Casual Opportunities For Priests: Analysis and Commonalities (3)
- 04: The Application Of Time and Motion to RPG Game Mechanics (7)
January 2014 (9)
Detailed Monthly Archive
- 31: Quantum Entanglement and the Tech of Tomorrow (2)
- 28: The Loss Of Innocence: Some unexpected insights (7)
- 24: Ask The GMs: The Passage Of Substantial Time (2)
- 21: The Heirarchy Of Deceipt: How and when to lie to your players (8)
- 17: Lessons Learned: A change of perspective brings plot rewards (2)
- 14: The Soundbite Of Tomorrow is 140 Characters Long (0)
- 10: To Module Or Not?: A legacy article (2)
- 07: Ask The GMs: Fresh Meat In A Hurry (1)
- 03: Dice And Life: Bio of a gamemaster (A 5th Anniversary Special) Part 2 of 2 (3)
December 2013 (10)
Detailed Monthly Archive
- 30: Dice And Life: Bio of a gamemaster (A 5th Anniversary Special) Part 1 of 2 (6)
- 27: Lessons from the Discworld of Terry Pratchett (4)
- 24: The compounded interruption of basic services (1)
- 22: A Brief Heads-up: Why I may miss posting (13)
- 20: Leaving Things Out: Negative Space in RPGs (4)
- 17: The Scariest Villain (5)
- 13: Fire Fighting, Systems Analysis, and RPG Problem Solving Part 3 of 3: Complexity and Nuance (1)
- 10: Fire Fighting, Systems Analysis, and RPG Problem Solving Part 2 of 3: Prioritization (6)
- 06: Fire Fighting, Systems Analysis, and RPG Problem Solving Part 1 of 3: General Advice (2)
- 03: Digging into Difference: A review of The Unconventional Dwarf (2)
November 2013 (9)
Detailed Monthly Archive
- 29: Gaming In A Crowd: Some Advice (6)
- 26: Stat Vs Stat Part Two: Strength Vs. Stat (2)
- 22: Stat Vs Stat Part One: Introduction – The Basis and Methods of comparison (2)
- 19: Epigrams Of Life and Gaming: Selection #1 (0)
- 15: Casual Opportunities: Mini-encounters for… Barbarians (3)
- 12: A folder for every file: My Document Organization for RPGs (7)
- 08: The betrayal of all that’s unholy: Treason and infidelity in RPGs (7)
- 05: Taking Care Of Business: The Corporia Kickstarter Campaign (6)
- 01: The Bargain Arcane: Selling Magic Items (13)
October 2013 (9)
Detailed Monthly Archive
- 29: A Blogdex Celebration: Campaign Mastery’s (official) 500th post! (7)
- 25: Quantum Distractions With Dice: Types of Sci-Fi Campaign (6)
- 22: Listing to one side: The problems of List Products (7)
- 18: Trivial Pursuits: Sources of oddball ideas (9)
- 15: The Remembrance Of The Disquiet Dead: A Spooky Spot and Campaign Premise (5)
- 11: Five Games That Will Wreck Your Life (and what we can learn from them) (7)
- 08: Location, Location, Location! – the Roundup and Wrap-up (for now) (9)
- 04: Still More Wonders: Fifteen Amazing Locations for a Sci-Fi RPG (0)
- 01: Five More Wonders: Another assortment of Locations for a fantasy RPG (4)
September 2013 (8)
Detailed Monthly Archive
- 27: Six Wonders: A selected assortment of Wondrous Locations for a fantasy RPG (1)
- 24: Adjectivizing Descriptions: Hitting the target (7)
- 20: Big Is Not Enough: Monuments and Places Of Wonder (5)
- 17: People, Places, and Narratives: Matching Locations to plot needs (3)
- 13: Places to go and people to meet: The One Spot series from Moebius Adventures (16)
- 10: 52+ Miniature Miracles: Taking Battlemaps the extra mile (2)
- 06: Location, Location, Location: Nyngan (4)
- 03: Location, Location, Location – How Do You Choose A Location? (1)
August 2013 (9)
Detailed Monthly Archive
- 30: Breaking Through Writer’s Block Pt 6: More Translation Blocks, Crowding Blocks, and Final Advice (3)
- 30: September 2013 Blog Carnival: Location, Location, Location! (32)
- 27: On The Origins Of Orcs, Chapters 78-85 (2)
- 23: Breaking Through Writer’s Block Pt 5: Translation Blocks (3)
- 16: Social Media, SEO, and the dying of comments (28)
- 13: On The Origins Of Orcs, Chapters 75-77 (0)
- 09: Breaking Through Writer’s Block Pt 4: Dialogue, and Narrative Blocks (2)
- 06: On The Origins Of Orcs, Chapter 74 (0)
- 02: Lessons From The West Wing IV: Victory At Any Price (0)
July 2013 (9)
Detailed Monthly Archive
- 30: Who Is “The Hidden Dragon”? – Behind the curtain of the Orcs and Elves Series (0)
- 26: Breaking Through Writer’s Block Pt 3: Action and Personality Blocks (3)
- 23: On The Origins Of Orcs, Chapters 71-73 (0)
- 19: The Poetry Of Place: Describing locations & scenes in RPGs (3)
- 16: On The Origins Of Orcs, Chapters 69-70 (0)
- 12: Breaking Through Writer’s Block Pt 2: Conceptual, Specific, and Setting Blocks (0)
- 09: On The Origins Of Orcs, Chapters 66-68 (1)
- 05: Ghosts Of Blogs Past: An Air Of Mystery – Using an RPG to write mystery fiction (0)
- 02: Straightening a bent line: Measuring complex distances on a map (3)
June 2013 (8)
Detailed Monthly Archive
- 28: Breaking Through Writer’s Block Pt 1: Types Of Writer’s Block and ‘Blank Page’ Syndrome (10)
- 25: On The Origins Of Orcs, Chapters 63-65 (0)
- 21: The Veil of Secrecy: A truth about organizations in games (4)
- 18: On The Origins Of Orcs, Chapters 59-62 (0)
- 14: Creating the World Of Tomorrow: Postscript – The Design Ethos Of Tomorrow (4)
- 11: On The Origins Of Orcs, Chapters 55-58 (0)
- 07: The Seven Strata Of Story (1)
- 04: On The Origins Of Orcs, Chapters 52-54 (0)
May 2013 (9)
Detailed Monthly Archive
- 31: Creating The World Of Tomorrow: Putting the SF into Sci-Fi pt 3 (8)
- 28: Inventing and Reinventing Races in DnD: An Orcish Mythology (0)
- 24: Creating The World Of Tomorrow: Putting the SF into Sci-Fi Pt 2 (3)
- 21: On The Origins Of Orcs, Chapters 47-51 (0)
- 17: Creating The World Of Tomorrow: Putting the SF into Sci-Fi games pt 1 (4)
- 14: On The Origins Of Orcs, Chapters 44-46 (0)
- 10: The Gap In Reality: Immersion in an RPG Environment (1)
- 07: On The Origins Of Orcs, Chapters 41-43 (0)
- 03: Amazon Nazis On The Moon: Campaign Planning Revisited (2)
April 2013 (8)
Detailed Monthly Archive
- 30: On The Origins Of Orcs, Chapters 37-40 (0)
- 26: Refloating The Shipwreck: When Players Make A Mistake (1)
- 23: On The Origins Of Orcs, Chapters 32-36 (1)
- 19: Creating ecology-based random encounters: Encounters with meaning (2)
- 16: On The Origins Of Orcs, Chapters 29-31 (1)
- 12: Creating ecology-based random encounters: This Eats That (1)
- 09: On The Origins Of Orcs, Chapters 27-28 (1)
- 02: On The Origins Of Orcs, Chapters 24-26 (1)
March 2013 (9)
Detailed Monthly Archive
- 29: Creating ecology-based random encounters: The Philosophy of meanderings (1)
- 26: On The Origins Of Orcs, Chapters 21-23 (1)
- 22: Fireflies in the Lamplight of the Law: Protections in Crisis (8)
- 19: On The Origins Of Orcs, Chapters 18-20 (2)
- 15: Out Of Sight does not mean Out of Mind: Maps I Could Not Find (10)
- 12: On The Origins Of Orcs, Chapters 15-17 (0)
- 08: A Hint Of Tomorrow: The Future Evolution Of Homo Sapiens (4)
- 05: On The Origins Of Orcs, Chapters 11-14 (0)
- 01: Two Emails and a ‘summon collective wisdom’ request (4)
February 2013 (8)
Detailed Monthly Archive
- 26: On The Origins Of Orcs, Chapters 5-10 (3)
- 22: I Got A Plot Device and I know how to use it: Bluffing in the Hero System (4)
- 19: The Dark Secrets of Hacking Interface Zero 2.0 (1)
- 15: Creating the Orcs And Elves Series Titles (0)
- 12: On The Origins Of Orcs, Chapters 1-4 (0)
- 08: Stop me if you’ve heard this one: An RPG, A Videogame, and a Bingo Game sit down in a bar… (12)
- 05: Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 5 (3)
- 01: The Poetry Of Meaning: 16 words to synopsize a national identity (5)
January 2013 (9)
Detailed Monthly Archive
- 29: Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 4 (2)
- 25: Game Prep and the +N to Game Longevity (10)
- 22: Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 3 (5)
- 18: Top-Down Design, Domino Theory, and Iteration: The Magic Bullets of Creation (11)
- 15: Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 2 (3)
- 11: The Tactical Masterclass – Preparing a player to lead on the battlefield (3)
- 08: Inventing and Reinventing Races in DnD: An Introduction to the Orcs and Elves series part 1 (1)
- 04: Making a Great Villain Part 3 of 3 – the Character Villain (12)
- 01: A year in retrospect, Another in prospect (6)
December 2012 (8)
Detailed Monthly Archive
- 27: Making a Great Villain Part 2 of 3 – The Combat Monster (11)
- 24: Parable and Play: Fables and Morality Plays as the basis for adventures (0)
- 20: Making a Great Villain Part 1 of 3 – The Mastermind (15)
- 17: Splitting Hairs: Exploring nuance as a source of game ideas (3)
- 13: The Arcane Implications of Seating at the Game Table (3)
- 10: What do you give the Gamer who has everything? (3)
- 06: What matters to your character: the value of the shameful secret (4)
- 03: Theology In Fumanor: The collapse of Infinite No-Space-No-Time and other tales of existence (1)
November 2012 (9)
Detailed Monthly Archive
- 29: Shades of Sky Blue: Variations on U.N.T.I.L. (0)
- 26: The Longex Dextora (The Hinterlands) (2)
- 22: The Color Of Pulp (2)
- 19: The Acceptable Favoritism: 34 ‘Rules’ to make your players’ PCs their favorites (7)
- 15: Been There, Done That, Doing It Again – The Sequel Campaign Part Two of Two: Sprouts and Saplings (7)
- 12: Patterns Of Unpredictability: Superheroics and the Stock Market (3)
- 08: Been There, Done That, Doing It Again – The Sequel Campaign Part One of Two: Campaign Seeds (18)
- 05: Adventure Structure: My Standard Formatting (8)
- 01: Good Storytelling Technique Or Bad? – Chekhov’s Gun and RPGs (10)
October 2012 (9)
Detailed Monthly Archive
- 29: Deus Ex Machinas And The Plot Implications Of Divinity (14)
- 25: Ensemble or Star Vehicle – Which is Your RPG Campaign? (4)
- 22: An Adventure Into Writing: The Co-GMing Difference (7)
- 18: Superhero combat on steroids – pt 2 of 2: Moving with a purpose (1)
- 15: The Ineodolus Imperascora (The Traders And Commerce Empire) (1)
- 11: By The Seat Of Your Pants: Using Ad-hoc statistics (0)
- 08: Therassus Amora, The Centre Of Attraction (0)
- 04: Superhero combat on steroids – pt 1 of 2: Taking the initiative with the Hero System (18)
- 01: In Someone else’s Sandbox: Adventuring in an established setting (5)
September 2012 (8)
Detailed Monthly Archive
- 27: Value for money and the pricing of RPG materials – Part 2 of 2 (9)
- 24: Causa Domasura, The Home Of Reason (0)
- 20: Value for money and the pricing of RPG materials – Part 1 of 2 (10)
- 17: Bher Yuralvus, The Home Of The Endless Library (0)
- 13: Boxed In: A problem-solving frame of referance for players & GMs alike (2)
- 10: The Shared Kingdoms: A Premise from the Shards Of Divinity campaign (0)
- 06: Turning Reaction into Proaction – plotting techniques to get your players moving (3)
- 03: The Non-Human Languages Generator (7)
August 2012 (9)
Detailed Monthly Archive
- 30: Cause And Inflect: Marketing your way to a better game (6)
- 27: The Physics Of Uncertainty (1)
- 23: The Metaphor Engine: A surprising plot generator (0)
- 20: By the seat of your pants: the 3 minute (or less) NPC (12)
- 16: The meaning of 400 (6)
- 13: What does “Old-School Gaming” really mean, anyway? (29)
- 09: All wounds are not alike, part 3b: The Healing Imperative (cont) (5)
- 06: All wounds are not alike, part 3a: The Healing Imperative (Now Updated!) (20)
- 02: Round Pegs In A Square Wheel: Reinventing Roulette for RPGs (0)
July 2012 (11)
Detailed Monthly Archive
- 30: All Wounds Are Not Alike Part 2: Bone-breaking damage for 3.x (5)
- 26: All Wounds Are Not Alike – Part 1: Alternative Damage rules for 3.x (16)
- 23: The Jar Of Jam and The Wounded Monarch: Two Mystery Examples (10)
- 20: Voting for the ENnies has opened! (2)
- 19: A Zocolo Premise: AetherCon is coming! (6)
- 16: The Butler Did It: Mystery Plotlines in RPGs (18)
- 13: OMG, We’re Nominated! – 2012 ENnies (Updated) (13)
- 12: Theologies at 30 paces: The Hell of Evil in D&D (13)
- 09: 300, 550, 37, 40, 3300, 387 – Thank You! (10)
- 05: Selected Ticks Of The Clock – Session Scheduling for RPGs (6)
- 02: May the camels of 1,000 fleas – wait, that’s not right: Improving Curses in 3.x (8)
June 2012 (8)
Detailed Monthly Archive
- 28: Go Hard Or Go Home: Graceful Character Aging (8)
- 25: Look beyond the box: a looser concept for NPCs (14)
- 21: On The Edge: Implications of the D&DNext Advantage mechanic (10)
- 18: Living in an RPG: The Accumulation Of Mundane Events (3)
- 14: 11 Table Rules For Speed (6)
- 11: The Ultimate Disruption: The loss of a player (3)
- 07: An Empty Death, An Empty Life: Making PC Death Matter (19)
- 04: Remembering Stephen Tunnicliff (13)
May 2012 (8)
Detailed Monthly Archive
- 31: Big Changes For The Little Guy: How to go from Premise to Campaign (3)
- 24: One word at a time: How I (usually) write a Blog Post (16)
- 21: Who Remembers AutoREALM? Call for Alpha Testers/Contributors (12)
- 17: Hints, Metaphors, and Mindgames: Naming Adventures (Part 2) (2)
- 14: The Imperial History Of Earth-Regency Part 12: 1998 (0)
- 10: A Rational Intuition (6)
- 07: It’s Not Cheating Unless You Get Caught: Game Fraud and Counter-Fraud in RPGs (14)
- 03: Hints, Metaphors, and Mindgames: Naming Adventures (Part 1) (6)
April 2012 (9)
Detailed Monthly Archive
- 30: The Age Of An Elf: Demographics of the long-lived (16)
- 26: Who Got Poker In My RPG? (5)
- 23: The Imperial History Of Earth-Regency, Part 11: The Post-Modernist Dark Age – 1998-2015 (1)
- 19: Exceeding the Extraordinary: The Meaning Of Feats (6)
- 16: The Imperial History of Earth-Regency, Part 10: The Crumbling Of Icons – 1980-1997 continued (1)
- 13: Grokking The Message: Naming Places & Campaigns (8)
- 10: The Imperial History of Earth-Regency, Part 9: Peter Pan, The Saint, & The Fairy Princess – 1980-1997 (0)
- 05: The Power Of Synergy: Maximizing Character Efficiency (4)
- 02: The Imperial History of Earth-Regency, Part 8: The Ascendancy Of The Peerage – 1978-1979 (0)
March 2012 (9)
Detailed Monthly Archive
- 29: With The Right Seasoning: Beyond Simple Names (8)
- 26: The Imperial History of Earth-Regency, Part 7: Disintegration And Repair – 1973-75 (1)
- 22: The House Always Wins: Examining the Concept of House Rules (10)
- 19: The Imperial History of Earth-Regency, Part 6: Coming Apart At The Seams – 1960-1972 (7)
- 15: Sugar, Spice, and a touch of Rhubarb: That’s what little names are made of (12)
- 12: The Imperial History of Earth-Regency, Part 5: The Cold War Begins – 1945-1959 (4)
- 08: Top Apps in 2012 for DMs: a guest article by Melanie Gray (15)
- 05: The Imperial History of Earth-Regency, Part 4: An Empire At War – 1910-1945 (3)
- 01: The Wellspring Of Euonyms: Name Seeds (10)
February 2012 (8)
Detailed Monthly Archive
- 27: The Imperial History of Earth-Regency, Part 3: Birth Of An Empire – 1782-1910 (0)
- 23: Evil GM Tricks For Over-Resting PCs (6)
- 20: The Imperial History of Earth-Regency, Part 2: The Road To Empire – 1220-1782 (4)
- 16: A Good Name Is Hard To Find (9)
- 13: The Imperial History of Earth-Regency, Part I: The Middle Ages – 1189-1220 (0)
- 09: The Ethical Reviewer (8)
- 06: GM Toolbox: Conclusion (3)
- 02: A Twist in Time: Alternate Histories in RPGs (6)
January 2012 (9)
Detailed Monthly Archive
- 30: Beyond the Game III: Learning to Become a Better GM (0)
- 26: A Game For All People: The Perfect DnD Recipe (10)
- 23: Beyond the Game II: Roleplaying and Reality (1)
- 19: The Future Is Bright: The coming boom in RPGs (5)
- 16: Beyond the Game I: Handouts and Props (6)
- 12: The Echo Of Events To Come: foreshadowing in a campaign structure (4)
- 09: What’s In Store For Johnn In 2012? (0)
- 05: The Foundation Of Averages: Psychohistory and RPG Rules (3)
- 02: 2011 In Review For Johnn (5)
December 2011 (9)
Detailed Monthly Archive
- 29: The Nuances of computer use in a simulated world (3)
- 26: The Season Of Optimism (0)
- 22: Taking everyman skills to the next level: The Absence of an Alibi (2)
- 19: Ghosts Of Blogs Past: All The World’s A Suggestion Box (2)
- 15: Back To Basics: Example: The Belt Of Terra (3)
- 12: Pieces Of Creation: The Hidden Truth Of Dopplegangers (3)
- 08: Back To Basics: Example: The White Tower (1)
- 05: Have WordPress, will game (8)
- 01: Back To Basics: Campaign Structures (28)
November 2011 (8)
Detailed Monthly Archive
- 28: Melodies & Rests: ‘Euphoria’ by Def Leppard (2)
- 24: Back To Basics Part 1: Adventure Structures (4)
- 21: Running the Game III: Rules and Combat (2)
- 17: Gaming With The Family – Lessons from yesteryear (5)
- 14: Running the Game II: Notes and Organization (5)
- 10: Hero Lab for Pathfinder: 7 out of 10, but oh so close! (22)
- 07: Running the Game I: Creating the Mood (3)
- 03: October Blog Carnival Wrap-up: A cavalcade of posts about goodies (16)
October 2011 (9)
Detailed Monthly Archive
- 31: Why I Fell In Love with Staves Again After 10 Years (PFRPG) (5)
- 27: Making The Loot Part Of The Plot: The Value Of Magic (3)
- 24: Loot As Part Of The Plot: Making, Earning, Finding, Analyzing, Using, Selling, and Destroying Loot (13)
- 20: An excerpt from ‘A player’s Guide to Legacy Items’ – Part 2 (2)
- 17: I wrote the news today, Oh Boy (11)
- 13: An excerpt from ‘A player’s Guide to Legacy Items’ – Part 1 (4)
- 10: Making The Loot Part Of The Plot: Loot as a plot mechanic (4)
- 06: Cyrene Revealed: an excerpt from Assassin’s Amulet (1)
- 03: October 2011 Blog Carnival: Making The Loot Part Of The Plot (53)
September 2011 (10)
Detailed Monthly Archive
- 29: The Creation Of A Deity: The Origins Of Cyrene (2)
- 26: Dark Shadows In The Night: Lessons from the writing of Assassin’s Amulet (1)
- 23: We have a winner! – The Assassin’s Amulet Cover Contest (2)
- 22: Five (Plus One!) Effective Combat Tactics for Assassins (5)
- 19: 50 Assassin Hooks (2)
- 15: Roleplaying Assassins: An excerpt from Assassins Amulet (6)
- 11: Announcing Assassin’s Amulet …and a contest! (115)
- 08: Theme vs Style vs Genre: Crafting Anniversary Special Adventures (4)
- 05: Ask The GMs: How to Deal with Players Who Disagree with Game Calls (33)
- 01: Forging Unexpected Connections: Putting PC Dossiers To Work (9)
August 2011 (9)
Detailed Monthly Archive
- 29: World Building Part III: History, Mythology and Stocking Dungeons (1)
- 25: Fascinating Topological Limits: FTL in Gaming (46)
- 22: World Building Part II: Communities and Politics (2)
- 18: By The Seat Of Your Pants: Six Foundations Of Adventure (7)
- 15: World Building Part I: Geography and Landmarks (8)
- 11: By The Seat Of Your Pants: Adventures On the Fly (9)
- 08: Draco Inadequatus: Beefing Up 3.x Dragons (23)
- 04: We All Have Our Roles To Play: Personality Archetypes, Part 4 (6)
- 01: When Good Dice Turn Bad: A Lesson In The Improbable (37)
July 2011 (7)
Detailed Monthly Archive
- 28: A potpourri of quick solutions: Eight Lifeboats for GM Emergencies (10)
- 25: My Game Master Bucket List – D&D Modules (11)
- 21: Wood and Silver or Iron and Gold? – Historical Inaccuracy in FRP, Part 2 (55)
- 18: Wood and Silver or Iron and Gold? – Historical Inaccuracy in FRP, Part 1 (36)
- 14: Objective-Oriented Experience Points (17)
- 07: Missing In Action: Maintaining a campaign in the face of player absence (19)
- 04: Prep-Tools III: NPCs (0)
June 2011 (9)
Detailed Monthly Archive
- 30: Creating Alien Characters: Expanding the ‘Create A Character Clinic’ To Non-Humans (8)
- 28: Prep-Tools II: Encounter and Scene Planning (6)
- 23: All Is Three: A 3.x Fantasy Campaign Premise (2)
- 20: Prep-Tools Part I: Campaign and Adventure Planning (20)
- 16: Starting In The Middle (8)
- 13: GM’s Toolbox – Introduction (8)
- 09: Directed Plots, Undirected Narrative, and Stuff That Just Happens (8)
- 07: Fastest Pathfinder Combat Ever – How We Did It (5)
- 02: Speed Up Combat By Building Your Own Combat GM Screen (6)
May 2011 (8)
Detailed Monthly Archive
- 30: How To Fall In Love With GMing Again + iPad App Review of Daily Notes (3)
- 26: Taming The Time Bandits: Some time-saving combat techniques (20)
- 23: My Group’s Time Thief Revealed – Chronology iPad App Review (24)
- 19: Perfect Skin: Some Musing On The Design Of Monsters (4)
- 16: City Government Power Bases – Land (2)
- 12: Top-Down Plug-in Game Design: The Perfect Recipe? (5)
- 05: It’s Reality, Jim, but not As We Know It: St Barbara (10)
- 02: City Government Power Bases – Religion (3)
April 2011 (8)
Detailed Monthly Archive
- 28: The Nth Level Of Abstraction (7)
- 25: 8 Easy Ways to Organize Your Dungeon Tiles (9)
- 21: The failure of …urmmmm… Memory (12)
- 18: City Government Power Bases – Magic and Psionics (3)
- 14: Experience for the ordinary person (10)
- 11: How To Cast A Spell On Your Campaign And Polish Till It Gleams (5)
- 07: On The Nature Of Flaws (5)
- 04: Life & Death in RPG Blog Carnival Wrap-Up (6)
March 2011 (11)
Detailed Monthly Archive
- 31: Clang! Crash! Pow! Game Mastering The Pulp Genre (2)
- 28: How To Cast A Spell On Your Campaign And Make It Sparkle Like Gold Dust (11)
- 24: Bang! Blat! Whoomph! Character Conventions In Pulp (Continued) (7)
- 21: Undead Foe Generator (30)
- 17: Too Much Life for The Living: March 2011 Blog Carnival (13)
- 14: City Government Power Bases – War and Military plus Software Giveaway (10)
- 10: Life, Death, and Life Renewed – March 2011 Blog Carnival (2)
- 07: City Government Power Bases – Social Leverage, Marriage and Wealth (4)
- 03: Zot! Zap! Crash! Character Conventions In Pulp (Continued) (0)
- 02: For A Limited Time Only, “The Empty Chair” on special (0)
- 01: Life and Death in RPG – March 2011 RPG Blog Carnival (52)
February 2011 (9)
Detailed Monthly Archive
- 24: Wham! Clang! Kapow! Character Conventions In Pulp (1)
- 21: City Government Power Bases – Leadership (6)
- 17: Pow! Bam! Crunch! Story Conventions In Pulp (continued) (7)
- 14: City Government Power Bases – Class and Level (6)
- 10: Pow! Wham! Bang! Story Conventions In Pulp (8)
- 08: 150K! (5)
- 06: Hexographer – RPG Mapping Dream (3)
- 03: Bam! Zap! Crunch! World Conventions In Pulp (3)
- 01: City Government Power Bases – Law and Affiliation (21)
January 2011 (8)
Detailed Monthly Archive
- 27: Blat! Zot! Pow! The Rules Of Genre In RPGs (16)
- 24: City Government Power Bases – Overview (6)
- 20: Lessons From The West Wing III: Time Happens In The Background (6)
- 17: Drow Generator & Dice Giveaway (37)
- 13: Rules Mastery For Dummies & Busy GMs Part 5: Rules Touchstones – Combat (22)
- 11: The Perfect Monster Manual – A Wishlist (10)
- 06: Rules Mastery For Dummies & Busy GMs Part 4: The Quality of Rules (17)
- 02: 2011 Goals and Content Announcements (1)
December 2010 (8)
Detailed Monthly Archive
- 30: Things Done and left Un-done (4)
- 23: ‘Tis The Season: A Christmas Scenario (3)
- 20: Johnn’s 2010 Year in Review (17)
- 16: Rules Mastery For Dummies & Busy GMs Part 3: Student, Tutor Thyself (10)
- 13: iPad RPG App review – Dungeon Master Toolkit (40)
- 09: Rules Mastery For Dummies & Busy GMs Part 2: Getting Enthusiastic About Rules (9)
- 06: Help Me Take Your GMing To The Next Level (18)
- 02: Rules Mastery For Dummies & Busy GMs Part 1: Introduction (14)
November 2010 (9)
Detailed Monthly Archive
- 29: Treasure Detail Generator & Dice Giveaway (14)
- 25: The Ubercharacter Wimp: Plotting within your PCs limitations (12)
- 22: 40 Great Name Resources, Lists and Generators (11)
- 18: We All Have Our Roles To Play: Personality Archetypes, Part 3 (3)
- 11: We All Have Our Roles To Play: Personality Archetypes, Part 2 (3)
- 09: D&D Minis Giveaway Contest (5)
- 08: iPad RPG App Review – iAnnotate PDF (15)
- 04: The Dark Side Of The Mind: Examining Psionics, Part 5 (6)
- 01: This Survey For New Players Ensures A Good Fit (15)
October 2010 (9)
Detailed Monthly Archive
- 28: All This And Psionic Spam: Examining Psionics, Part 4 of 5 (5)
- 25: New Generator: Roleplaying A Black Dragon (5)
- 21: The Value Of Information: Examining Psionics, Part 3 of 5 (1)
- 18: 6 Ways to Enhance Magic Items (12)
- 14: Stiff Upper Lip: Thinking about nations in RPGs (13)
- 11: 25 Cleric Character Hooks (5)
- 09: Plot flowchart example (3)
- 07: Neurons & Lobes: Examining Psionics, Part 2 of 5 (4)
- 04: Interviewing Potential Players (5)
September 2010 (9)
Detailed Monthly Archive
- 30: The Mind’s Eye: Examining Psionics, Part 1 of 5 (4)
- 27: Game Master Tool Illustrated: Plot Flowcharts (23)
- 23: “How Hard Can It Be?” – Skill Checks under the microscope (9)
- 20: High Elf Generator (23)
- 16: Jolting The Status Quo (0)
- 13: Ask The GMs: How to set up a fun fishing mini game (1)
- 09: Let’s Have A Good Clean Fight… (0)
- 06: Ask The GMs: Puzzles In Your Games (11)
- 02: The Anatomy Of Evil: What Makes a Good Villain? (9)
August 2010 (10)
Detailed Monthly Archive
- 30: iPad App Review: RPG Cartographer (14)
- 26: A Picture Should Be Worth 1,000 Words (1)
- 23: Ask The GMs: How to survive political games with paranoia and intrigue (5)
- 22: Oops… (0)
- 19: Ask the GMs: What we have here is A Failure To Cooperate (5)
- 16: I’ve Been Framed (7)
- 12: Lessons From The West Wing II: The Psychology Of Maps (16)
- 09: Action Trumps Description (11)
- 05: A Monkey Wrench In The Deus-Ex-Machina: Limiting Divine Power (17)
- 02: Break Down The Door – 5 Encounter Seeds (5)
July 2010 (9)
Detailed Monthly Archive
- 29: Pulling That Lever: The Selection Of Leaders In RPG Societies (13)
- 22: We All Have Our Roles To Play: A Functional Perspective on Personality Archetypes, Part 1 (11)
- 19: Grow The Hobby With Great Game Mastering (12)
- 15: Ask The GMs: Rubbing Two Dry Words Together (10)
- 12: Dungeonaday.com Sponsors Campaign Mastery (2)
- 08: Eureka! – Some inspiring notions (6)
- 05: Celebrating 100,000 Hits! (2)
- 04: Blog Carnival Wrap-Up – What Inspires Your Games? (2)
- 01: Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3 (6)
June 2010 (9)
Detailed Monthly Archive
- 29: New Contest to Celebrate 500 Issues (3)
- 28: Plot Stat Block For The Organized Game Master (21)
- 24: A Journey Of 1,000 Years: Time Travel in RPGs, Part 2 (5)
- 21: How To Be A Confident GM, Part 2 (3)
- 17: When Inspiration Is Not Enough: Time Travel in RPGs, Part 1 (14)
- 14: How To Be A Confident GM, Part 1 (8)
- 10: The Critical Threshold: A brief debate on the Merits of Extreme Results (10)
- 07: Google Calendar As An Awesome Campaign Calendar (5)
- 03: Blog Carnival June 2010: A Medley Of Inspiring Media (3)
May 2010 (9)
Detailed Monthly Archive
- 31: What inspires your games? (29)
- 27: It’s Not Like Shooting Sushi In A Barrel: A Personalised Productivity Focus For Game Prep (5)
- 25: Ask The GMs: An Inconsistency of Play (5)
- 20: Sophisticated Links: Degrees Of Seperation in RPGs (7)
- 17: Book of Dead Characters to Celebrate Your Gaming (7)
- 13: Ask The GMs: How to GM solo PCs (especially in combat) (10)
- 10: Architecture of Riddleport Inspires Plots (3)
- 06: With An Evil Gleam: Giving Treasure a Personality (9)
- 03: Former PCs as NPCs (9)
April 2010 (9)
Detailed Monthly Archive
- 29: A Slippery Slope: Level Adjustments Under The Microscope (28)
- 26: 3 Ways Game Masters Show, Don’t Tell (14)
- 22: The Pursuit Of Perfection, Part 5 of 5: Character Evolution (5)
- 19: Ask The GMs: The Momentum Of The Inevitable (5)
- 15: The Pursuit Of Perfection, Part 4 of 5: Evolving The Campaign (3)
- 12: Win Players Handbook 3 (75)
- 08: The Pursuit Of Perfection, Part 3 of 5: Laying A Campaign Foundation (8)
- 05: Ask The GMs: How do you GM Player Characters as Spectators? (12)
- 01: The Pursuit Of Perfection, Part 2 of 5: A Perfect Vision Through A Glass, Darkly (5)
March 2010 (11)
Detailed Monthly Archive
- 29: Retcon Rightly (10)
- 25: The Pursuit Of Perfection, Part 1 of 5: Don’t Compromise With Mediocrity (11)
- 22: GTD for RPG (11)
- 19: The Characterisation Puzzle: The First Decision (3)
- 19: The Characterisation Puzzle: The Window Shopping Technique (4)
- 15: 54 Sorcerer Hooks (4)
- 12: The Characterisation Puzzle: The Inversion Principle (2)
- 08: Win a copy of Martial Power 2 (63)
- 07: Ask The GMs: Penetrating the veil of mystery (8)
- 05: The Characterisation Puzzle: The Thumbnail Method (6)
- 01: Ask The GMs: Essential Game Master Skills (16)
February 2010 (8)
Detailed Monthly Archive
- 25: The Characterisation Puzzle: When personalities are hard to find (6)
- 21: Win a copy of Underdark (97)
- 18: 50 Paladin Hooks (3)
- 15: The Frozen Lands: A Science-Fiction Campaign Premise (3)
- 11: Scenario Sequencing: Structuring Campaign Flow (13)
- 08: Ask The GMs: Systematic Systems Choice (4)
- 04: Relatively Uncertain: Taking Control of Game Physics (15)
- 01: Maps Have Three Parts – Part 3: Negative Spaces (2)
January 2010 (8)
Detailed Monthly Archive
- 28: Vocabulary Hijinx: Using random word pairings for inspiration (8)
- 26: Maps Have Three Parts – Part 2: Adventuring Spaces (4)
- 22: My Favourite PC Travel Game: Campfire Chats (11)
- 18: Downsize Your Disasters: GMing catastrophes in your RPG (7)
- 14: Paint On A Canvas: A Personality Metaphor (0)
- 11: 63 Wizard Hooks (8)
- 07: Melodramatic Licence: Drama in RPGs (1)
- 04: The Cypher Gate (8)
December 2009 (10)
Detailed Monthly Archive
- 31: The Hidden Key: Resolutions as a window to personality (1)
- 28: Stop Procrastinating and Get Those RPG Campaign Projects Done (5)
- 24: How to Design a Cool Holiday for Your Game – 3 Templates (2)
- 21: Bringing on the next generation, Part Two: Gamemaster Mentors (9)
- 17: Bringing on the next generation, Part One: Player Peers (11)
- 15: Revealing the Exotic (7)
- 10: The Perils Of Prophecy: Avoiding the Plot Locomotive (21)
- 03: The Ascended Conflict in my Riddleport Campaign (4)
- 03: How many 2009 resolutions did Johnn achieve? (6)
- 01: A Grand Conclusion: Thinking about a big finish (11)
November 2009 (11)
Detailed Monthly Archive
- 26: Two ways to play: Roleplaying and Rollplaying (9)
- 23: Create the Perfect Turn and Results Will Take Care of Themselves (12)
- 19: Flavours Of Neutral – Focussing On Alignment, Part 4 of 5 (0)
- 19: Dark Shadows – Focussing On Alignment, Part 5 of 5 (5)
- 18: Mage Guild Mastermind Survives Pirate Haven (12)
- 12: An Unneccessary Evil? – Focussing On Alignment, Part 3 of 5 (4)
- 12: A Neccessary Evil? – Focussing On Alignment, Part 2 of 5 (3)
- 12: An Unneccessary Evil? – Focussing On Alignment, Part 1 of 5 (1)
- 09: Increase game attendance with great session reminders (3)
- 05: Game Master Mistakes Carnival Roundup (0)
- 03: 100 posts and we’re just getting started! (5)
October 2009 (8)
Detailed Monthly Archive
- 29: Ask The GMs: PC Choices and Consequences (12)
- 26: Legendary Achievements: Colouring Your Campaign with Anecdote and Legend (14)
- 22: The Moral Of The Story: The Morality and Ethics of playing an RPG (12)
- 18: Ask The GMs: When players make themselves immune, remember that “Resistance Is Futile” (9)
- 15: “Do You Feel Lucky, Punk?”: A New idea for handling “wild luck” in D&D (9)
- 12: Ask The GMs: Giving Players The Power To Choose Their Own Adventures (11)
- 08: The Literary GM: Expanding your resources for a better game (20)
- 05: Ask The GMs: “Let’s Split Up.” – “Good Idea, we can do more damage that way!” (19)
September 2009 (10)
Detailed Monthly Archive
- 30: My Biggest Mistakes: The Woes Of Piety & Magic (5)
- 28: My Biggest Mistakes: Magneto’s Maze – My B.A. Felton Moment (11)
- 25: Mine Fiction For Campaign Qualities (9)
- 21: Ask The GMs: Going Beyond The Rules (11)
- 17: My Biggest Mistakes: Defying Expectations in the Zenith-3 Campaign (3)
- 14: Ask The GMs: In it for the long haul (8)
- 11: My Biggest Mistakes: Information Overload in the Zenith-3 Campaign (4)
- 08: Types Of Combat Hazards – Traps (8)
- 03: My Biggest Mistakes: A slip of the tongue (7)
- 01: Blog Carnival: Game Master Mistakes (8)
August 2009 (10)
Detailed Monthly Archive
- 30: Game Mastering at Conventions Tips (5)
- 27: Coinage in Fumanor: Windows into a campaign background (5)
- 24: Types Of Combat Hazards – Environment (16)
- 20: Pillars Of Architecture: Some Thoughts On The Construction Of Cities (18)
- 18: Types Of Combat Hazards – Terrain (6)
- 14: Hazards of Combat: Craft a spirited name for your hazards (12)
- 14: Hazards of Combat: What is a combat hazard? (3)
- 10: How Much Is That Warhorse In The Window? – Pricing Of Goods in D&D (18)
- 06: Breaking The Bank: controlling treasure in D&D (4)
- 02: The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 5) (10)
July 2009 (9)
Detailed Monthly Archive
- 30: The Nimble Mind: Making Skills Matter in RPGs (11)
- 26: The Gold Standard: Mike’s Top Twenty 3.x Supplements (parts 2, 3 & 4) (7)
- 23: Engaging Your Players: A Lesson from Crime Fiction (4)
- 16: The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 1) (9)
- 13: Ask The GMs: An Epic Confusion, or how to stage a blockbuster finish (13)
- 10: Broadening Magical Horizons: Some Feats from Fumanor and Shards Of Divinity (3)
- 06: Alea Tools Magnetic Markers Mark The Spot (6)
- 03: Campaign Update: Fumanor: Seeds Of Empire (7)
- 01: My House Rules for D&D (17)
June 2009 (7)
Detailed Monthly Archive
- 25: Shadow Levels: A way to roleplay the acquisition of Prestige Classes in D&D 3.x (8)
- 20: 7 Steampunk Resources (5)
- 17: A Different Experience: A variation on the D&D 3.x Experience Points System (28)
- 11: ‘There Is A Hole In Your Mind…’: Solving Mental Block (1)
- 08: 11 Homebrew Dungeon Master Screens (6)
- 05: Nobis: Going Renaissance and loving it (10)
- 01: Say Yes, but Get There Quick (15)
May 2009 (8)
Detailed Monthly Archive
- 27: Digital Roles: Two Calls For Help (6)
- 25: Top 9 Dungeon Master Screen Hacks (22)
- 18: Learn From Your GMing Mistakes – Session Post-Mortem Tips (5)
- 16: Ask The GMs: The right to be heard (3)
- 11: Elevate Your Game – Tracking Airborne Minis (24)
- 10: A Different Perspective: Changing the dynamic with a different metaphor (9)
- 05: “The more things change…”: An essay on the future of RPGs (24)
- 01: When Is A Good Time To Hand Out Experience Points? (21)
April 2009 (4)
Detailed Monthly Archive
- 27: The Right Quip at The Right Time: Humour in RPGs (13)
- 15: Lore Enforcement: The Legal System in an RPG (11)
- 12: Ask The GMs: Pacing Your Campaign (11)
- 06: Ask The GMs: Weather, Not Climate (14)
March 2009 (14)
Detailed Monthly Archive
- 31: “This Means War!”: Making huge armies practical (Part 5 of 6) (1)
- 31: “This Means War!”: Making huge armies practical (Part 6 of 6) (4)
- 26: “This Means War!”: Making huge armies practical (Part 3 of 6) (1)
- 26: “This Means War!”: Making huge armies practical (Part 4 of 6) (2)
- 21: Ask The GMs: Networks Of NPCs (19)
- 20: Carnus Session #13 – Bearded in Orcus’s Lair (12)
- 19: “This Means War!”: Making huge armies practical (Part 1 of 6) (4)
- 19: “This Means War!”: Making huge armies practical (Part 2 of 6) (6)
- 13: 50 Barbarian Hooks (13)
- 09: Building The Perfect Beast: A D&D 3.5 online monster generator (23)
- 03: Ultimate Toolbox of Ideas (22)
- 01: The Flói Af Loft & Ryk Bolti (conclusion) (2)
- 01: The Flói Af Loft & Ryk Bolti (continued) (0)
- 01: The Flói Af Loft & The Ryk Bolti (2)
February 2009 (10)
Detailed Monthly Archive
- 26: The Plot Thickens – Hooking Players Into Adventures (18)
- 23: Ask the GMs: Characters not trusting the other PCs (13)
- 18: Distilled Cultural Essence – Part 4 of 4: Expressing a different society, Section 3 (5)
- 14: 7 Gamefull Uses for Campaign Coins (8)
- 12: Distilled Cultural Essence – Part 3 of 4: Expressing a different society, Section 2 (0)
- 08: Distilled Cultural Essence – Part 2 of 4: Expressing a different society, Section 1 (3)
- 08: Distilled Cultural Essence – Part 1 of 4: Creating a different society (3)
- 05: FreeMind Tips for Game Masters (20)
- 03: Reconstructing the Campaign Mastery Blog (2)
- 01: When Good Ideas Linger Too Long: Compacting plotlines (9)
January 2009 (12)
Detailed Monthly Archive
- 29: The Undead Are Coming!! A reply to Johnn (8)
- 28: Pile On This: Undead are Taking Over. What happens? (18)
- 27: My Campaign Planning Cycle (10)
- 22: Google Groans: Misplacing the Rules (10)
- 21: How much Campaign do you Plan before the Start? (42)
- 20: Clash of the Timetables (3)
- 17: DM Tool: Scrabble Tiles for your Minis & Battlemats (9)
- 14: Are Special Effects Killing Hollywood? (12)
- 10: Johnn’s 2009 RPG Goals (15)
- 09: Guilds, Organisations, and other Bad Company (4)
- 08: Moral Qualms on the Richter scale – the need for cooperative subject limits (18)
- 01: Happy New Year! – Lessons from yesterday (9)
December 2008 (6)
Detailed Monthly Archive
- 31: A Quality Of Spirit – Big Questions in RPGs (11)
- 16: Holiday Hell: Re-creating real holidays for RPGs (0)
- 11: Lassitude is not Burnout (1)
- 09: Spring Cleaning for your Campaign (1)
- 06: Races Should make a Difference (11)
- 04: Maps Have Three Parts – Part 1: Lines (9)
November 2008 (1)
Detailed Monthly Archive
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