Archive for the ‘Tales from the front line’ Category

Vortex Of War: A Dr Who campaign construction diary

I didn’t intend to create a new Doctor Who campaign. The last one, “Lovecraft’s Legacies” had trodden new territory in expanding the lexicon and history of all the great races of Dr Who – Daleks, Cybermen, Weeping Angels, Omega and the Time Lords (amongst others). It integrated elements of Dr who with the Lovecraftian Mythos, […]

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Oddities Of Values: Recalculating the price of valuables

This article is the result of some recent work that was done for the next adventure, “Boom Town”, in the Pulp Campaign that I co-referee, “The Adventurer’s Club”. Players in that campaign don’t have to worry, I’m not going to give away anything that will damage the game! How big is a LOT of money […]

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Tales From The Front Line: Critical Absences – an unresolved question

This entry is part 2 in the series Tales from the front line

The Context Saxon, one of my players and a fellow GM who has contributed guidance through ATGMs on a number of occasions was telling an anecdote the other week about what transpired in the D&D 5e campaign that he plays in. It seems that one of the players was unable to attend. That happens in […]

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Tales from the front line: The Initiative Conflict

This entry is part 1 in the series Tales from the front line

I originally intended to present the Tavern Generator that I promised on Monday as today’s post, but it will take longer than I initially thought. Probably one more day of designing the tables and two days to format them – largely because what I am offering is far more robust and advanced than the basic […]

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