Archive for the ‘Mike’ Category

Carnival Roundup: The Color Of Money

After posing the question, “What’s the backstory behind money in your campaign?” this post links and evaluates the answers. The September 2026 carnival is done and dusted, but this round-up has been delayed while I recovered from a Stroke. I’m still not 100% but improving, day by day, even as other medical issues arise to […]

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The Face Of Money: Blog Carnival Sept 2026

Campaign Mastery is hosting the Sept 2026 Blog Carnival, and the chosen subject is “The Face Of Money”. AN UPDATE: No posts for a while due to sudden hospitalization (stroke) – posts and a round-up will appear eventually but they may be delayed/late. Next month sees Campaign Mastery host the Blog Carnival once again. The […]

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The Calculus Of Probability: Risk Management in Sci-Fi Societies

A new (?) concept in math / probability that should be part of the risk management planning in any Sci-Fi society – maybe in real life, too. Yes, this is the fourth in a row under the “MozAIc Exchanges” banner. That’s because they’ve had a very long time to build up while I worked on […]

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Behind The Scenes: Writing ‘Getting The Most From AI 2026’

Techniques developed to write last week’s “Getting The Most From AI 2026” and their relevance. plus some bonus tips. Perplexity AI strongly recommended that I write a follow-up to last week’s post detailing the methodology used to construct the article, because it featured a number of ‘clever innovations’ that it had never seen before – […]

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Getting The Most From AI – 2026

AI is a tool. You have to learn to use it correctly. This post is intended as a guide for GMs who want to try using it that way. This post has been lurking in my to-do list for so long that the ground has shifted beneath it, and not all the original advice that […]

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Political Physics and Margins Of Error

The US Midterms are <100 days away, so these two real-world original political tools might be useful – and in RPGs, too. My goodness but a lot of elements went into creating this logo! Tile effect by Melanie Simon. Background by StockSnap. Atom by Gerd Altmann, Earth by Alexander Antropov, Jupiter by Adis Resic, Rubick’s […]

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The difference between Skill and Talent

Relating the anatomy of a skill roll to the difference between learned technique and natural ability. A short post. I know I’ve addressed the subject before, but this short piece offers a different ‘take’ on the question. I’ve actually set this one aside for more than a year, thinking that there should be more to […]

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The Elephant In The Gray Room, Pt 5 of 5: Critical Repairs

This entry is part 5 of 5 in the series Elephant In The Gray Room

Some problems are so serious that they threaten the viability of the entire campaign. All is not lost – here are your choices. The Elephant In The Gray Room is a metaphor that I have created to represent Plot Holes. These are matters of huge significance or importance that everyone is overlooking because they are […]

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Worldbuilding Through Encounters

GMs can take a lot of the strain off by worldbuilding within their encounters. It’s easier than it sounds! Any genre. I’ve been increasingly frustrated lately by dramatic headlines that offer two choices, neither realistic, only for the whole of the content that follows to knock down one of the two and assert that this […]

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Shades Of Discomfort: Mechanics for Misery

Discomfort niggles, nags, distracts, and exhausts – for everyone. Until now, there have been no rules for simulating this. If it’s good enough for elite athletes to take into account, it’s good enough for an RPG. Another quick World Cup -inspired post today. During the Qatar v. Switzerland match (in Portland, I think), played in […]

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Unique Cultural Markers: Names On The Fly

This post offers a way to create unique original names on the fly, selecting for cultural relevance as you go. It’s another shortish one to help me stay on-schedule while devoting time to the bigger articles to come! I was half-watching a FIFA world cup preview on YouTube when the hosts flashed up a list […]

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When it’s NOT time to Railroad

This quick post offers an adventure idea that works with almost ANY campaign, almost ANY genre. 2 1/2 weeks ago, I started a quick little article, 5-10 paragraphs long. For the last 10 days, every day, I’ve thought “It’s almost finished, any day now it will be done”. The last time I checked, it had […]

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