Archive for the ‘Hazards of Combat’ Category

Predictable thoughts about Improbable Outcomes

If you want to start a conversation with a tabletop gamer, all you have to do is ask their opinion on GMs fudging die rolls. Everyone has an opinion, a theoretical best-practice policy, and everyone has a preferred approach in the real world – and the two don’t always match. Some people even have different […]

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Status Interruptus: Types Of Pause

This entry is part 3 in the series Further thoughts on Pacing

In part one of this series, I demonstrated that a pause or interruption in play can be enormously beneficial, if used correctly. Last week’s article examined before-pause and after-pause content and found that these had to match in order to extract that benefit, and that the type and length of pause was a critical variable […]

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Types Of Combat Hazards – Traps

This entry is part 5 in the series Hazards of Combat

Traps in some game systems are standalone elements. However, I consider them a hazard if they factor into a combat in any way. Encounters without combat that just have traps in them I would consider hazardous for your health, but not a combat hazard. Traps have been around RPGs since day one. In my first […]

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Types Of Combat Hazards – Environment

This entry is part 4 in the series Hazards of Combat

The first type of hazard we talked about was Terrain. Another variety of combat hazard is environmental. What are the physical surroundings like? Are there any interesting global effects in place? My definition of environmental hazard is one that affects everyone. If a hazard is limited to just certain areas of the battlemap, then it […]

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Types Of Combat Hazards – Terrain

This entry is part 3 in the series Hazards of Combat

There are many kinds of combat hazards, such as giant bubbles that trap combatants who bump into them, or a narrow band of strong wind that pushes combatants around. GMs often do not have enough variety in their hazard selections. Use these categories to inspire and keep combats fresh. Terrain hazards A classic combat hazard […]

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Hazards of Combat: Craft a spirited name for your hazards

This entry is part 2 in the series Hazards of Combat

The first helping hand you can offer your poor, underrated and under-appreciated combat hazards is to give them a great name. A name with gusto, panache, or spirit gives hazards a surge of vitality and interest. A great name inspires. Instead of calling the mud in the middle “difficult terrain”, call it Grom’s Brown Demise. […]

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Hazards of Combat: What is a combat hazard?

This entry is part 1 in the series Hazards of Combat

Throw hazards into your combats to make fights more interesting, regardless of game systm or genre. Dungeons and Dragons, for example, has always promoted dungeon masters using traps and difficult terrain, though in the latest edition there seems to be more urgency for doing this. To start this series off, I’d like to provide a […]

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