Posts Tagged ‘Vehicles’

Trade In Fantasy Ch. 4: Modes Of Transport, Pt 5

This entry is part 13 in the series Trade In Fantasy

Weather At Sea can be considered to comprise several of the unluckiest things that can and will happen to a ship, so it’s somewhat appropriate that this is the dominant subject of the thirteenth part of this series! Believe it or not, the entire weather system presented in the post was designed on a single […]

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Trade In Fantasy Ch. 4: Modes Of Transport, Pt 4

This entry is part 12 in the series Trade In Fantasy

Finally! After the diversions caused by Rafts and boats, today the series focuses on Ships at sea, with a bonus sci-fi section or two on the side. The original plan was to also include Weather at Sea and Exotic Transportation Modes but the former has quickly grown to the point where the post would not […]

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Trade In Fantasy Ch. 4: Modes Of Transport, Pt 3

This entry is part 11 in the series Trade In Fantasy

Today’s post focuses on Rafts and small boats like Kayaks and Canoes. The defining trait of such vessels is that while they can have sails, their primary motive power derives from the use of oars or paddles. It’s taken quite a bit longer than I intended, due to a fundamental truism of publishing, at least […]

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Trade In Fantasy Ch. 4: Modes Of Transport, Pt 2

This entry is part 10 in the series Trade In Fantasy

Rivers provide a natural alternative to roads and overland travel, if the river happens to go where you want it to. That’s more likely than it might initially seem, because rivers provide natural resources and defenses that make them natural locations for settlements, with transportation of cargo a bonus on top of those advantages. Table […]

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Economics In RPGs 6c: Pre-Digital Tech Age Ch 3

This entry is part 9 in the series Economics In RPGs

I’ve clearly decided to push on and get this trilogy of posts out of the way before interrupting the series for another break. As usual, because this is a direct continuation of what’s already been posted, I’m going to skip the usual preamble, so make sure that you have read Chapter 1 and Chapter 2 […]

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On The Priorities Of Graphic Depiction 5: Vehicles

This entry is part 5 in the series Priorities Of Graphic Depiction

The story so far… This is the fourth in a set of mini-posts that I’m writing and publishing as quickly as possible, something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each post examines one of the specific image categories nominated in the first post of the […]

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How Good Is That Rust-bucket In The Showroom Window?

Something of a bare-bones post this time around, necessitated by the fact that I’m away from home and all its resources. I haven’t been idle while away; I had prepared more than enough RPG work in advance to see me through. Part of that work involves… well, that’s a little more complicated. You see, the […]

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The Sixes System Pt 2: Education, Abilities, and Tools

This entry is part 3 in the series The Sixes System

0. Fundamentals (repeated for all posts:) — The Sixes System has been used in my Dr Who campaign since September 2014, and has just come to a successful conclusion. — Characters are constructed using a point-buy methodology with NPCs generatable using die rolls for speed. — Success or Failure on tasks is determined by adding dice […]

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The Unexpected Neighbor: Portals to Celestial Morphology 1/4

This entry is part 1 in the series Portals to Celestial Morphology

Welcome to the first part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – Portals and Gates – and throwing some unexpected surprises into the mix… Most […]

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The Care and Feeding Of Vehicles In RPGs 2: A 2-part guest article

Preface to Part 2, by Mike This is the second half of Ian’s article on Vehicles. The first half concentrated on the PCs acquiring a vehicle; this half is all about using one. I’ve also tossed in my two-cents worth here and there with the occasional aside and also jumped in with a few small […]

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The Care and Feeding Of Vehicles In RPGs 1: A 2-part guest article

Preface, by Mike Today, I’m providing the first half of a guest article by my long-time friend, Ian Mackinder. Ian’s been nuancing this article for quite some time, and that shows in its depth. Part one deals with acquiring and designing vehicles, part two with using and abusing them. I’ve also tossed in my two-cents […]

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