Archive for the ‘Pieces Of Creation’ Category

The Value Of Material Things V

This entry is part 7 in the series The Value Of Material Things

Welcome …to the latest installment of the “Value Of Material Things” series. Today’s article will focus on Pottery & Ceramics, and Peridot, with room for a sideline along the way if anything crops up. Although Jade and Ivory are also laid out and ready to write, I lost a lot of time over the last […]

Comments (4)

The Mists Of Fear Orrorsh Revisited 2

This entry is part 4 in the series Extracts from Mike's TORG Materials

Preamble Revisit: A long time ago, I rewrote some fairly fundamental parts of Orrorsh, the Horror Realm. While packing, I discovered where it had been filed away. This is not a complete standalone work; you will still need the official supplement to use it. Why, then, should I read it? The reasons are the same […]

Comments Off on The Mists Of Fear Orrorsh Revisited 2

An Old Aysle To Run Down 2

This entry is part 3 in the series Extracts from Mike's TORG Materials

Preliminaries / Introduction: Why you should read this article I h\ave found a whole bunch of material from my old TORG campaign, which I intend to use through 2024 as the foundation of various articles. I’m doing this for a number of reasons, which collectively spell out why it’s worth your time to read them […]

Comments (2)

The Value Of Material Things IV

This entry is part 6 in the series The Value Of Material Things

Welcome …to the latest installment of the “Value Of Material Things” series. Today’s article will focus on Tesserae (Mosaic Tiles), Silk, and Moonstones. It’s sure to have been deduced, I think, that much of the content of this series is being driven by game prep, and that means that I can simply collate my notes […]

Comments (2)

The Mists Of Fear Orrorsh Revisited 1

This entry is part 2 in the series Extracts from Mike's TORG Materials

Preamble: A long time ago, I rewrote some fairly fundamental parts of Orrorsh, the Horror Realm, for reasons explained in the text below. While packing, I discovered where it had been filed away (hidden?). This is not a complete standalone work; you will still need the official supplement. Why, then, should I read it? First, […]

Comments Off on The Mists Of Fear Orrorsh Revisited 1

An Old Aysle To Run Down 1

This entry is part 1 in the series Extracts from Mike's TORG Materials

Preliminaries / Introduction: Why you should read this article One of the good aspects of packing everything is that you discover where you had hidden away things that have been archived for long enough that those hiding places had been forgotten. So it is that I h\ave found a whole bunch of material from my […]

Comments Off on An Old Aysle To Run Down 1

The Value Of Material Things III

This entry is part 4 in the series The Value Of Material Things

News From the Rear-view Mirror: I’m usually pretty good at noticing anniversaries and milestones, but I have to admit to missing one. Back in August, officially, I posted CM’s 1250th article or part-article, Holistic NPCs: Creating Special Characters, which gave a process for finding consequences and ramifications of character elements that would feed back into […]

Comments (2)

Three Strange Places Pt 3: Azuria

0. Introduction Even if the main subject matter doesn’t interest you, or doesn’t fit the genre of your campaign, there’s still content of value for you within the article – look for the sidebars, they contain useful tools, techniques, and fascinating side-issues, and apply to D&D / Pathfinder / Cthulhu / Pirate / Western games […]

Comments Off on Three Strange Places Pt 3: Azuria

Asset Valuation Worksheet 2.0

This entry is part 1 in the series The Value Of Material Things

How much would this be worth if it were discovered in the American backwoods today? How much more if it had been found in the early 1700s, when no-one really knew the ancient Egyptian “style”?Image by Artie_Navarre from Pixabay                     Two weeks ago, in the then-final […]

Comments Off on Asset Valuation Worksheet 2.0

Three Strange Places Pt 2: Mydas

Okay, so here we go with #2 of three locations generated for my campaigns. This is definitely sci-fi in nature, and would especially suit Traveler campaigns, though it can be used more generally. As usual, a bit of a preamble, but I’m setting it off in a text box so that those with no interest […]

Comments Off on Three Strange Places Pt 2: Mydas

Three Strange Places Pt 1: Cemetery Gates

This was originally going to be one monster post containing three locations that I have devised recently for different campaigns. I quickly realized that this was too ambitious, so this will be a trilogy of articles, one every 2 weeks. This is an idea that hints at deeper connections in the game world, metaphysical relationships […]

Comments (2)

A Tale Of Two Empires (and more)

This post details two Empires contending with each other in the Warcry campaign at the moment. I’ll talk more about that in a little bit. There’s also some discussion of when a Kingdom needs to become an Empire, and a mysterious religious body that seems entwined in events. The working title of the article was […]

Comments (2)