Posts Tagged ‘Cultures-&-Societies’

The Big Lie In RPGs

Some secrets are worth killing for, and it can be highly effective to build a campaign, and a campaign world, around that premise. It can be very satisfying to build a campaign, or a campaign arc, around the Big Lie, but it can be harder work than expected. This article will lay out a blueprint […]

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Strange-taste Worldbuilding: Pizza Adjectives

World-building through an exotic cuisine technique, it’s easier than you might think – AND more effective. This post is one of those ideas that comes to you out of nowhere but, as you’ll see, as a technique, it’s worth sharing. One of the hardest things to do is to convey a sense of the action […]

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7 Reasons A Game Physics Matters

A question so obvious I don’t think I’ve ever answered it before: Why does a game physics matter? I give 7 reasons. I was working on a future post detailing a speculative (real-world) physics – it’s good stuff, coming soon – when it struck me that I don’t think I’ve ever addressed this fairly fundamental […]

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What’s The Real Value? A ‘Trade In Fantasy’ Extra

A simplified mechanism for the simulation of trade in an RPG where it is not to be the focal point. Background A confluence of thoughts from different sources came together the other day relating to how we assess profit from selling something. I’m not sure it was strong enough to count as a revelation, but […]

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Delineating Overarching Character Traits

A technique for creating unique and interesting characters that makes their cultures more rich and detailed. Simple but comprehensive. I was reading something on Quora the other day about how Deep Space 9 used the overall concept of Ferengi Traits to make the personalities of Quark, Rom and Nog distinctive (and don’t worry if you […]

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A Fairy Colony In Zenith-3

What is a Fairy Colony, and why should you never annoy one? Or attack one? I didn’t want to go full “Fey” so I came up with something different… In the Zenith-3 superhero campaign, there’s a Fairy Colony at the bottom of their back yard. It was placed there years ago (real time) but until […]

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Topologia: A Strange Campaign Setting, Part 4b

This entry is part 5 of 5 in the series The Topologia Game Setting

Today, Part 4b of the Topologia campaign completes exploration of the Ironbarb Crags and their many wonders. The Ironbarb Crags (Volcanic Wasteland) – (continued) The base image is colorful-grand-prismatic-spring-3864377.jpg by Mike Goad. I replaced the trees in the original with extracts from the Bryce Canyon photo that I used in the previous post, by Pexels […]

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Topologia: A Strange Campaign Setting, Part 4a

This entry is part 4 of 5 in the series The Topologia Game Setting

Today, Part 4a of the Topologia campaign explores the wonders – and terrors – of the Ironbarb Crags (part 1 of 2). Having bought myself an extra week to get it finished, I’ve decided that I really need to split this in two so that I’ve got the second part in my pocket. Why? Because […]

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Topologia: A Strange Campaign Setting, Part 3

This entry is part 3 of 5 in the series The Topologia Game Setting

Today, Part 3 of the Topologia campaign setting details the Shadowfen and horrors that abide there, lots of creatures exportable to similar environments!. The Shadowfen Strictly speaking, the place should be called the Shadowfens,, plural, because the multiple similar environments under the one umbrella title. This is a terrible place where nothing much is really […]

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Topologia: A Strange Campaign Setting, Part 2

This entry is part 2 of 5 in the series The Topologia Game Setting

Today, Part 2 of the Topologia campaign setting details the Glassdust Desert, the Fields and Farms of Gardenia. But first, a section that got inadvertently left out of last week: Walking Out Of Splinter There are four compass directions, and walking in one of them leads to the edge of a different territory. The river […]

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Topologia: A Strange Campaign Setting, Part 1

This entry is part 1 of 5 in the series The Topologia Game Setting

Part 1 of a campaign setting with some unique features – like limited immortality, topological insanity, a touch of the Wild West, and the Church of the Holy Octopod… 40,000 words done for the next post in the Trade In Fantasy series and it’s still not ready to post. So it will be a monster […]

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The Call To Arms: A Guest Article by Alexander Atoz Pt 2 of 2

This is part 2 of the guest article on Wars in TTRPGs by Alexander Atoz. Wars are inevitable in most RPGs, sooner or later, but GMs often struggle to walk the fine line between making the conflict seem realistically big enough and keeping the experience personal to the players. Vast armies lend themselves to Roll-playing, […]

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