Ask the GMs
AtGMs Closed For Awhile
Thank you to all the GMs who have emailed in their Ask the GMs questions.
Campaign Mastery has built a large queue of questions to answer, so I have paused on the question submissions. I (and Johnn when he was part of the site) have privately answered everybody who had an urgent submission, and I’ll follow through with public, more thorough advice as I work my way through the backlog.
Upcoming entries
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ATGMs 47: Regaining control of Undead PCs
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ATGMs 48: Reluctance to try a new Game System
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ATGMs 49: Equitable Face Time when roleplaying
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ATGMs 50: What’s the best session length?
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ATGMs 51: Long term planning and alignment shifts under multiple GMs
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ATGMs 52: Big-scale gaming – Making & GMing Cities and Nations
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ATGMs 53: Clue Hints, Puzzles, and Illusions
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ATGMs 54: The Price Of Creativity
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ATGMs 55: Deceiving The Players
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ATGMs 56: Players As Characters
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ATGMs 57: Traps That Matter
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ATGMs 58: Getting To The Beginning Of The Aftermath
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ATGMs 59: When Characters Fly and fire sharp sticks
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ATGMs 60: The Undead Hunters
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ATGMs 61: I Wish I Knew This, Then
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ATGMs 62: Online Vs. Tabletop
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ATGMs 63: Merchants & Commerce
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ATGMs 64: PCs As Businessmen
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ATGMs 65: Gaming An Age Of Discovery
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ATGMs 66: Locations To Inspire Risk
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ATGMs 67: Suicidal PCs
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ATGMs 68: Tailing The Target
Previous Ask the GM entries (newest to oldest)
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When Undead Go Stale, Part 3 (Creating Big Campaign Finishes at the 11th Hour)
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When Undead Go Stale, Part 2 (The Implications of Undeath)
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When Undead Go Stale, Part 1 (Making Undead scarier)
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Many Hands, Mild Insanity (Large Groups Revisited)
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Death Is Only The Beginning (Resurrection Penalties Examined)
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Parting is such a frayed plot thread (Writing characters out when players leave the game)
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Some Arcane Assembly Required – Pt 4: Cut At The Dotted Line (Creating cool spell components)
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Some Arcane Assembly Required – Pt 3: Tab A into Slot B (Creating cool spell components)
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Some Arcane Assembly Required – Pt 2: Sourcing Parts (Creating cool spell components)
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Some Arcane Assembly Required – Pt 1: The Sales Pitch (Creating cool spell components)
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Buzz and Background (delivering background and creating player buzz in the process)
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How do you fix it when inconsistent roleplay is killing the campaign?
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How can a DM split the party regularly without harming the campaign?