Posts Tagged ‘Game-Physics’

The Improbable Dances of Space and Time

Let me challenge your perceptions. Almost everything modern physics thinks it knows about reality is wrong, and I can prove it! The last time I did one of these articles, it was looking at Parallel Worlds, and it was such fun that I have turned around to go again! A long time ago (August 2011, […]

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Feel The Burn: Portals to Celestial Morphology Pt 4 of 4

This entry is part 4 in the series Portals to Celestial Morphology

Welcome to the final part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals and gates – and throwing some unexpected surprises into the mix… To […]

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The Shape Of Strange: Portals to Celestial Morphology Pt 3 of 4

This entry is part 3 in the series Portals to Celestial Morphology

Welcome to the third part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals and gates – and throwing some unexpected surprises into the mix… To […]

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Destination Incognita: Portals to Celestial Morphology Pt 2/4

This entry is part 2 in the series Portals to Celestial Morphology

Welcome to the second part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – Portals and Gates – and throwing some unexpected surprises into the mix… To […]

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The Unexpected Neighbor: Portals to Celestial Morphology 1/4

This entry is part 1 in the series Portals to Celestial Morphology

Welcome to the first part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – Portals and Gates – and throwing some unexpected surprises into the mix… Most […]

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The Physics Of Uncertainty

A bit of a departure from the usual today, with an article that is only indirectly game-related. Every now and then, you have to let your imagination run wild or it gets soft and flabby… normal service will resume on Thursday, this was just something that I had to get out of my system. Hopefully, […]

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It’s Reality, Jim, but not As We Know It: St Barbara

Two of the most important skills that I added to the Hero System when I was writing my House Rules for my Champions campaign were Paranormal Physics and Paranormal Biology. The first explains how powers work using game physics – and therefore can also be used to determine potentials that the character had not thought […]

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Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3

This entry is part 3 in the series Time Travel In RPGs

Hopefully, this will wrap up the article on Time Travel! Part 1 looked at the problems of Time Travel in RPGs, and reached the conclusion that the GM had to have some understanding of the nature of time in his campaign before he could adjudicate the complexities that could result. Part Two comprised excerpts relating […]

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A Journey Of 1,000 Years: Time Travel in RPGs, Part 2

This entry is part 2 in the series Time Travel In RPGs

The first part of this article looked at two simplistic solutions to the question of how to handle time travel in RPGs, and found that as they stood, neither was satisfactory. A number of readers were kind enough to write in, suggesting additions that could be made to these two solutions to make them more […]

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When Inspiration Is Not Enough: Time Travel in RPGs, Part 1

This entry is part 1 in the series Time Travel In RPGs

When writing my submission to the June 2010 Blog Carnival, A Medley Of Inspiring Media, I said that Time Travel was a special case. This article started off as just another section of that Blog Post, but quickly showed signs of growing into another of those monster subjects requiring a multiple-part post to completely contain […]

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The Flói Af Loft & Ryk Bolti (conclusion)

This entry is part 3 in the series The Flói Af Loft & The Ryk Bolti

Within The Flói Af Loft Finally, the characters have reached the floor of the great chasm, and started looking around. It is even colder than expected, no more than 10°C, and there is perpetual dust and ash in the air. The sand dunes underfoot are treacherous; seemingly-solid surfaces offer no more support than smoke. As […]

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The Flói Af Loft & Ryk Bolti (continued)

This entry is part 2 in the series The Flói Af Loft & The Ryk Bolti

Fólk Afsteinn (The People Of Stone) These are a race of people capable of living in this environment not through physical adaption so much as through intelligent manipulation of their environment. I chose a blending of Dwarf and Halfling and called them Dwarvlings, because I wanted them to make a reasonable basis for PCs, but […]

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