Posts Tagged ‘Players’

An Application of INT

What is INT, and (in practical terms), what can it be used for? I was strolling down the street the other day and noticed a logo consisting of a name and a number of dots, and for some reason, it sparked a new way of looking at INT scores, one that emphasized a practical application […]

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Order In The Sandbox

Today, I get to focus on one of my favorite subjects, campaign structure! There are lots of choices out there, but today I’m going to focus on one that I don’t use all that often, the improv sandbox. This article was prompted by something I saw on the screenwriter’s blog that I linked to an […]

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Fuzzy Plastic Memories III – Application

Introduction This wasn’t intended to be a separate post at all; it is the second half of the response to a guest article published back in March, before the unwanted disruption of my life caused by relocating to a new apartment (I’m still unpacking!) Rather than repeat a lot of material from Part II, I […]

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Inside The Locked Room

I love it when I discover something that GMs should be using and aren’t, because it means that I get to analyze the reasons, and devise solutions to whatever is holding people back – and I learn things and develop tools for my own use in the process. By my count that’s win-win-win-win – and […]

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Fuzzy Plastic Memories II – Analysis

Introduction Last week, Last month, (third time’s the charm): Back in March, I offered a guest article by Franklin Veaux on how memory works, and some of its features and failings. Today, I’m going to follow it up with analysis of how The phenomenon that he describes, which I have named “Fuzzy Plastic Memories,” applies […]

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Back In The Saddle, Big Project Insights

The break / disruption caused by my forced migration has been longer than expected, but at long last I’m back, with a reasonable expectation of being able to resume posting regularly. That disruption hasn’t quite run it’s course, so there may be one or two late / missed posts still to come, but it’s a […]

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Fuzzy Plastic Memories I, A Guest Article

Introduction In the recent article on the challenges facing Generative AI and how they can be overcome, I listed a number of Quora contributors whose work I will always read. One of them is Franklin Veaux. Today I am presenting one of his Quora answers in full, with his permission. I was going to follow […]

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Asset Valuation Worksheet 2.0

This entry is part 1 of 7 in the series The Value Of Material Things

How much would this be worth if it were discovered in the American backwoods today? How much more if it had been found in the early 1700s, when no-one really knew the ancient Egyptian “style”?Image by Artie_Navarre from Pixabay                     Two weeks ago, in the then-final […]

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Three Strange Places Pt 2: Mydas

Okay, so here we go with #2 of three locations generated for my campaigns. This is definitely sci-fi in nature, and would especially suit Traveler campaigns, though it can be used more generally. As usual, a bit of a preamble, but I’m setting it off in a text box so that those with no interest […]

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Economics In RPGs 9: In-Game Economics

This entry is part 16 of 16 in the series Economics In RPGs

A word of advice: Each part of the series builds heavily on the content from the previous one. While you may be able to get relevant information without doing so, to get the most of out of each, you should have read the preceding article. In this case, though, that “previous part” is actually the […]

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Expectations and the Theater of the Mind

I’ve decided to wait another week before posting the final part of the Economics in RPGs series, because yesterday, I thought up a new article. I immediately set about outlining the article. I know from past experience that if the outline is not substantial enough, by the time I get to actually writing it, I […]

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How Long Is A Generation?

Last week, I promised readers something completely different from the Economics in RPGs series, and even though this is a different article to the one I had in mind at the time, I still think it delivers – in classic Campaign Mastery style :) While working on the Adventurer’s Club campaign this week (as I […]

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