Posts Tagged ‘Campaign-Setting’

The Flói Af Loft & The Ryk Bolti

This entry is part 1 of 3 in the series The Flói Af Loft & The Ryk Bolti

The following is based on material prepared for My ‘Seeds Of Empire’ campaign in mid-2006. It has been rewritten to form a standalone setting for an encounter with an original creature to be found there (amongst others), as part of the February blog carnival. A day or so late, but better late than never… It […]

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Distilled Cultural Essence – Part 4 of 4: Expressing a different society, Section 3

This entry is part 4 of 4 in the series Distilled Cultural Essence

This is the final part of a four-part article. The first part gave a relatively straightforward technique for creating a unique society; the second and third parts identified four ways of communicating the uniqueness of the result to the players, selling them on its credibility, and exploiting it for scenarios and subplots, and examined these […]

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Distilled Cultural Essence – Part 3 of 4: Expressing a different society, Section 2

This entry is part 3 of 4 in the series Distilled Cultural Essence

This is the third part of a four-part article. The first part gave a relatively straightforward technique for creating a unique society; the second identified four ways of communicating the uniqueness of the result to the players, selling them on its credibility, and exploiting it for scenarios and subplots, and examined the first two, Expression […]

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Distilled Cultural Essence – Part 2 of 4: Expressing a different society, Section 1

This entry is part 2 of 4 in the series Distilled Cultural Essence

This is the second part of a four-part article. The first part gave a relatively straightforward technique for creating a unique society; this part and the next (which were originally intended to be the whole article) gives some techniques for conveying the uniqueness of the resulting culture to the players, selling them on its credibility, […]

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Distilled Cultural Essence – Part 1 of 4: Creating a different society

This entry is part 1 of 4 in the series Distilled Cultural Essence

This post is being simultaneously posted here and as the feature article in Roleplaying Tips issue #433. Subscribe to the e-zine here if you haven’t already, and check out some of the GMing Articles (including three by yours truly: ‘Dragon Characters For Eberron’, ‘Putting The Fear Back Into Disease’, and ‘On Feats’) while you’re there. […]

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When Good Ideas Linger Too Long: Compacting plotlines

“Don’t Bore Us, Get To The Chorus”— conventional wisdom in the popular music industry, also used as the title of Roxette’s Greatest Hits compilation album. I’ve blogged before about my Seeds Of Empire campaign. Following our last session over the New Year’s holiday, a problem arose that I had not had to deal with before, […]

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The Undead Are Coming!! A reply to Johnn

I started to write this as a comment to Johnn’s post “Undead Are Taking Over. What Happens?”, but realised that my comments were so extensive as to require a post of their own. Note that this is an extra post, my usual blog entry for the week will follow in a day or two. Here’s […]

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Pile On This: Undead are Taking Over. What happens?

Help! In my Carnus D&D 4E campaign the PCs failed to stop a permanent rift to the Shadowfell opening. Now undead are pouring out like hallelujahs at a Pelor rave. So, what are the consequences? Got any ideas? Here are a few I’ve thought of: Wildlife flee in the path of undead. Most animals will […]

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How much Campaign do you Plan before the Start?

Imagine a spectrum of planning effort. On one end you have every possible detail worked out, including complete world development, all the adventures until campaign end, a complete cast of NPCs, everything. Let’s call this end 10. On the other end of the spectrum you have nothing planned. You show up to the table and […]

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Happy New Year! – Lessons from yesterday

And so 2009 begins, and with it the countdown to the third most popular date in Science Fiction (behind 2000 and 2001). Funny, it doesn’t look all that different to the tail end of 2008. That shouldn’t be surpising, since it takes the passage of several years and quite a bit of hindsight to be […]

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A Quality Of Spirit – Big Questions in RPGs

What exactly is the soul? No, I’m not getting all existential and metaphysical on you, I’m asking the question objectively and literally. You see, one of my D&D campaigns has this question of the nature of the soul as one of its key themes. More, it states that the answer is different for each race, […]

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Races Should make a Difference

How does each race in your game make a difference? Put another way, if any of race disappeared, how would the setting be different? How would gameplay be different? Remaining races might venture into unexpected niches, creating interesting twists. Elven smiths, orcish druids, gnomish sailors. The world might be poorer because no race or culture […]

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