Posts Tagged ‘Blog Carnival’

To Roll Or Not To Roll, pt 2

Concluding Campaign Mastery’s contribution to the December Blog Carnival hosted by Rising Phoenix Games is on the subject of “No Dice“. In Part 1, I looked at why we roll dice for various things in RPGs and what these die rolls are attempting to simulate in game-world terms. In a nutshell, the dice represent all […]

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To Roll Or Not To Roll, pt 1

The December Blog Carnival by Rising Phoenix Games is on the subject of “No Dice“. This is the beginning of Campaign Mastery’s contribution to the subject. There are times when it can be useful to the GM and his simulation of reality not to require a roll for something. This article is going to explore […]

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The Importance and Use of Context

So November has come and gone, and with it, Campaign Mastery’s bonus hosting of the Blog Carnival. Those who got inspired by the topic did a stellar job with some very interesting contributions, which I’ll summarize later in this wrap-up post. Sadly, there weren’t really enough participants for that to fill this article. Possibly, misunderstanding […]

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An Encounter: The Glass Spider

The Glass Spider – metagame It’s not often that you think of an encounter that would be equally at home in a D&D / Fantasy setting, a Swashbuckling Pirate game, a Sci-Fi environment, a Superhero game-space, or even – if you allow a little genetic engineering to escape the lab – a Cyberpunk game. So […]

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Sensory Surprises in Encounters

You may not know it, but it’s possible to be too creative. Last week, as usual, I spent some time thinking about what I would be writing about in this post, and almost immediately, three different ideas came to mind in what felt like a single flash of inspiration. Well, by the time I had […]

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Vectors Of Engagement

I realized, the other day, that it has been a while since I posted a fantasy-dominated article, so I set about thinking of one. In no time at all, in a singular flash, today’s article came to me, inspired by the singular concepts of D&D / Pathfinder character classes. But it didn’t take me long […]

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Blind Alleys and Lost Treasures

I spent most of my Sunday evening trying to put together a submission for this month’s Blog Carnival. It’s been a while since I was last inspired to create a submission – way back in June of last year, in fact. Blind Alley I The first thing you notice when you scroll to the bottom of […]

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Digging A Hole: Dungeon Design

Many of my campaigns either do not feature “dungeons” or employ transformative conceptualizations to justify their existence within the campaign world, because – to be frank – they don’t make a lot of sense, otherwise. But there can be other structural concepts that don’t obey all the technical principles of the generic ‘dungeon,’ in other […]

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Take Two And Call Me: Blog Roundup

A Post In Two Parts This is a post in two parts. The first is the traditional blog carnival roundup; the carnival has now moved on to a new host. Turnout for July was disappointing, though, so that wouldn’t be enough to reward readers for taking the trouble to check in. So I was already […]

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A Wealth Of Stylistic Factors

I saw a question on Quora the other day asking how you could give an RPG a particular style. I thought about giving an answer, but the more I thought about it, the more complicated the question became. No campaign is imbued with its own unique style right from the get-go. It takes time, and […]

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A Wealth Of Suspects and the lessons they teach

Today’s article was originally going to be just an example of using logical structures to construct an adventure from the middle out, but that should be fairly standard (and possibly dull) fare for anyone with a reasonable amount of experience – so I was looking for a way to dress it up and add to […]

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Quintessentially, About Wealth

Once again, the wheel of days has traversed the circle of time to Campaign Mastery’s turn at hosting the Blog Carnival, following on from Full Moon Storytelling’s Festivals, Holidays, and Birthdays. Unfortunately, I didn’t get a post up for that Carnival (sorry, Dave) – I had a post run over two weeks when it was […]

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