Posts Tagged ‘Player-Advice’

3 Things Every Player and GM Should Know

There are three facts about a character that can be considered definitive of what sort of person they are, diagnostic of what sort of mistakes they will make, and instrumental in defining what sorts of adventures will consume their attention. These are not the whole sum of the substance of the character or his personality, […]

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Chances Are: Lessons in Probability

I hadn’t intended to publish another math-heavy article so soon, but when the muse strikes you have to follow it… To be a top-class GM, you need to have an almost instinctive understanding of probability. Such understanding rarely comes naturally; you have to work at it, exploring different ways of looking at odds and outcomes. […]

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Attitude to Burn: Blog Carnival June 2022

Attitude and Intensity We all have NPCs who are more driven than most, more obsessed or more sassy. This is never as easy as it sounds. We all have to raise our voices a little just to be heard clearly from all parts of the gaming table. Simply employing the “intense whisper” for the dialogue […]

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Charisma: A Lovely Little Dump Stat?

While introducing the players to the characters for the chase mechanics playtest a couple of weeks ago, I found myself ruminating on (of all things) the Charisma stat and what it represented. You might think that this is a simple question – but it’s not, as readers will see by the end of this article. […]

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RPG Quora Answers By Mike – Part 3

This entry is part 3 in the series RPG Quora Answers By Mike

It took so much longer to plan out the article that I intended to publsh today, and it contains so many sections that I hasd grave doubts that I could finish it in time. Rather than risk having nothing to post in what is already shaping up to be a very busy week, I decided […]

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RPG Quora Answers By Mike – Part 2

This entry is part 2 in the series RPG Quora Answers By Mike

The article that I intended to publish today didn’t just go pear-shaped on me, it went prickly-pear shaped. Nothing was salvageable. That’s Okay – I have this series as a backup for that very contingency. So, today, I present another 40 or so of my RPG-related answers on Quora. Some of these will be little […]

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Growing The Perfect Family Tree part 2

This continues the article that I started last week, offering a simple technique for the quick and easy generation of families for RPGs. Most of the time, this would be used for the families of PCs, occasionally it might be used for the family of an important NPC. I should also note that most of […]

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Growing The Perfect Family Tree part 1

I’m a fan of the history/biography show, Who Do You Think You Are?, as I have explained a time or two in past articles. Watching some episodes of the show recently, a recurring thought concerning the abbreviated family trees they show finally coalesced into the concept for an article. That article changed and morphed several […]

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Character Headspace and the GM

“Sometimes I’m a foodie, and sometimes I revert to good old American comfort food.” That was said, in-character, by one of my players in the course of this weekend’s game session, and it is at the heart of today’s article. First, some information on the narrative thread that led to this line of conversation: Four […]

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Quora RPG Answers By Mike – Part 1

This entry is part 1 in the series RPG Quora Answers By Mike

I’ve been an active Quora user for the last few years, as long-time readers would know. Since August 2017, more than 1200 answers have been viewed almost 250,000 times. My content there averages more than 2000 readers a month (my content here averages more than three times that number). I’ve even built whole articles here […]

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Norsing Around With Jordenheim

It has always been my opinion that of all the pantheons, the Norse are the most suited to application within a superhero campaign. The Greek deities are too whimsical, the Romans too arrogant; the Norse are the most level-headed in many respects. What’s more, the Vikings had a sense of the rule of law that […]

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The Sixes System Pt 8: Genres

This entry is part 9 in the series The Sixes System

0. Fundamentals (repeated for all posts:) — The Sixes System is a minimalist game system suitable for any and all genres. — It has been used in my Dr Who campaign since September 2014, which has just come to a successful conclusion. — Characters are constructed using a point-buy methodology with NPCs generatable using die rolls […]

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