Archive for the ‘Cyberpunk’ Category

The Artificial Mind: Z-3 Campaign Canon

Lately, a lot of the spam that CM has been receiving has proposed the use of AI-generated content to make the life of the writer/publisher easier, as though content creation was nothing more than the means to an end. The Flaw In The Argument Mankind has yet to build an artificial system that can pass […]

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On The Priorities Of Graphic Depiction 8: Examples

This entry is part 8 of 8 in the series Priorities Of Graphic Depiction

The story so far… This is the last in a set of mini-posts that I have written and published as quickly as possible (given a number of health-related interruptions), something I’m calling a mini-blitz. My normal publication schedule will resume at the end of the series. Each of the posts so far has examined one […]

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Cosmology and Research, Part 2

This was intended to be part of a single, self-contained article – but the more I look at it, the more inevitable it seems that what did happen, would happen. Make sure you’ve read Part 1 before continuing! I intend to dive straight in and pick up exactly where I left off, but first, there’s […]

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The Ubiquity of Dystopia

Why are dystopian settings so popular? Is that a good thing? What are the consequences and what are the alternatives? Another relatively short post this week (in theory, if all goes according to plan), because this approach worked so well for me last week – I had time to get more than 16000 words of […]

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Extrapolations Of Function: Road-maps to Structures

The Unexpected Microcosm A department store is a near perfect-simulation of, well, just about everything, really. Okay, that’s a slight exaggeration – but much less so than most people realize. This article will seek to simultaniously demonstrate the truth of the general statement and show readers how to use the microcosm of the Department Store […]

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Parity Hole: When Cyberware Goes Bad

Back in the mid-90s, when I was preparing the campaign background for my rebooted superhero campaign, I had to think about cyberware – not the relatively reliable and semi-routine stuff that you would find in a Cyberpunk campaign, but the stuff that you would have before all the bugs were worked out. I wasn’t interested […]

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Grit in RPGs: Separating Plausibility from Realism

Today’s post comes courtesy of an ear-worm. I recently played Glen Campbell’s Greatest Hits, and the theme from the John Wayne movie “true Grit” stuck in my head (not for the first time). Not at the time, mind, but afterwards, when it was triggered by writing about gritty reality in a Quora post and mentioning […]

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Take Two And Call Again

Whew, finished at last! Six hrs overdue, but it’s more than twice the usual length, so hopefully that can be forgiven! Is it too easy to cure disease in RPGs? I analyzed that question from various angles last week and came to the conclusion that the answer was arguably ‘yes’ – and also arguably ‘no’ […]

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Take Two And Call Me: Blog Roundup

A Post In Two Parts This is a post in two parts. The first is the traditional blog carnival roundup; the carnival has now moved on to a new host. Turnout for July was disappointing, though, so that wouldn’t be enough to reward readers for taking the trouble to check in. So I was already […]

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Surviving Artifacts with Demi-Relics (BC Apr 2021)

All GMs should recognize and follow the rule of cool, which states that if a player wants his character to do something cool, the GM should try to find a way to let him, even if it violates canon or what the character should normally. be capable of. Alas, in one of the great inequities […]

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The Glow Around The Corner

Just to prove that the recent two-and-a-half-part article RPGs In Technicolor (part 1,part 2, part 2a) weren’t the last word on the subject, I thought of this topic of discussion. Picture a room in which your character is located. A partially-closed door leads to a corridor beyond. Somewhere down that corridor, something is glowing in […]

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Boundaries Of The Fantastic

I try very hard to provide balance in my coverage of different genres here at Campaign Mastery, guided by the relative popularity. Out of every 15 posts, 6 should be Fantasy oriented, 4 should be sci-fi oriented, 2 should be ‘realistic’ (Modern-day or Pulp, hence the inverted commas), 2 should be Superhero/Secret Agent oriented, and […]

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