Posts Tagged ‘Resources’

Value Added Rarities

I saw an answer on Quora the other week which related to the consequences of a 200-tonne asteroid made completely of gold crashing to Earth. The answer dealt with the economic repercussions based on the resulting crash in the price of gold because the value attached to many commodities is a measure of their rarity. […]

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Visions Of Exotic Reality: September 2019 Blog Carnival

It’s September again (already!) and that means that Campaign Mastery has its regularly-scheduled hosting duties for the Blog Carnival (The one back in March was an ‘extra’ because no-one else stepped forward to host, and I thought of a topic). So what have I got to offer this time around? Places Of Exotic Reality Describe […]

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Polytime – a plot repair technique

This is an article about a technique for repairing continuity and plot problems that is especially suited to long-running campaigns and to campaigns deriving from published sources. I’m not going to leave anyone who hasn’t mastered telepathy in suspense: the technique is Patching one plot hole with another. For some that will be enough of […]

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Some Virtual Reinvention: The potential of RPGSmith

This article started with an invitation to write a review of RPGSmith. Don’t worry if you don’t know what that is, all will be clear by article’s end. After an introduction, and a summary of what the product was, the co-founder who made the offer threw in a provocative statement: “I would like to note […]

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A Game Of Drakes and Detectives: Where’s ET?

Over the Christmas break, and for some weeks prior, I read “First Contact” by Ben Bova and Byron Preiss, and three or four times in the course of doing so, I found myself mentally yelling at the page, “that makes no sense”. There are some logical errors in the assumptions upon which SETI is founded, […]

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Blogdex 1000

Progress reports are located at the bottom of the article. When the Blogdex was first published, it was brilliant. It made it easy to find the exact article I wanted to refer to, enabling rich cross-linking that would lead the reader to other relevant content and began creating a broader overview from the individual articles. […]

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A Sting In The Tail

There’s a TV Series that every GM, regardless of the genre of their games, should be watching. It’s a show that I’ve discussed before, in a completely different context – in The Expert In Everything, and it’s name is Scorpion. Why? Simply put, because it contains so many lessons for the GM. To be specific: […]

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Deflection: A Game Show format for RPGs Pt 2

In the first half of this two-part article I described a game-show format designed for my use in an RPG. A quick reminder: The License The game-show format and key elements thereof, as described in this blog post and its predecessor, are © 2018 Mike Bourke. Licensing is free for any RPG-related purpose. Licensing for […]

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Deflection: A Game Show format for RPGs Pt 1

A month or two back, I perceived the plot need in my superhero campaign to have one of the PCs appear on the celebrity edition of a game show. The complication: Licensing of formats The problem was that Game Shows are licensed for big money and the owners are very protective of their rights. While […]

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Let’s Talk About Containers: 22 Wondrous Items

I’ve read a lot of RPG content and advice over the years, much of it D&D related. I’ve contributed my fair share to that total, it must be admitted. Every D&D supplement (that’s not explicitly a collection of monsters) contains new magic items. Websites and magazines abound in them. AD&D creatures, at least came with […]

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Goody and Project Roundup April 2017: Ten Goodies To Back or Buy

I always get far more invitations to support and review projects that I can possibly manage to satisfy. Every now and then, I bundle as many of them as I can into a goody roundup to inform those who might be interested in backing them of what’s going on. Today, I have 10 items to […]

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Basics For Beginners (and the over-experienced) Part 12: Relations

This entry is part 12 of 12 in the series Basics For Beginners (and the over-experienced)

I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This offering completes the second-last batch of three in the series. It has been suggested […]

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