Posts Tagged ‘Hindsight’

Old Words, New Directions

999! This is my 999th post at Campaign Mastery! Next week, four figures, a landmark achievement and one that I am quite proud of reaching! Old Words Today’s article is all about looking back, which is a natural thing to do when you approach any milestone. And yet, the connection with the currently-imminent landmark is […]

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Blogdex 1000

Progress reports are located at the bottom of the article. When the Blogdex was first published, it was brilliant. It made it easy to find the exact article I wanted to refer to, enabling rich cross-linking that would lead the reader to other relevant content and began creating a broader overview from the individual articles. […]

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Beginnings And Legacies

Part 1: Introduction This is the first Campaign Mastery post for 2018, and that’s rather significant. New Years are always a strange synthesis of two things: beginnings and retrospectives. The first is fairly obvious, but the significance of the second often gets overlooked as everyone gets wrapped up in newness and new beginnings. But for […]

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A Role To Play

For the last two days, what was an intermittent telephone and internet problem caused by excessive line noise has become no telephone and internet service at all. So I will be posting this via an Internet Cafe, but it will be the last post published until this mess is sorted out. Hopefully, that means that […]

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Basics For Beginners (and the over-experienced) Part 10: Rhythms

This entry is part 10 in the series Basics For Beginners (and the over-experienced)

(I’m sure some have been wondering when it would resume – Part 9 was published in September 2016, after all…) I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the […]

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Blog Carnival November 2016: The Everyday Life of a GM

This is the first of five articles scheduled to be part of the November 2016 Blog Carnival, which Campaign Mastery is hosting. The carnival subject is “ordinary life” – in this case, the ordinary life of a GM and how it impacts his game… This article was within about 3 hours of completion, some 4 […]

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The Ultimate Weapon: Spell Storage Solutions Pt 5

This entry is part 6 in the series Spell Storage Solutions

This is the (almost-) final part of a very intermittent series that examines alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games. Today, We look at Relics and Artifacts. Artifacts are some of the most misused magic items, amongst the most controversial, and most […]

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Ask The GMs: Many Hands, Mild Insanity: Large Groups Revisited

As I explained the last time I looked at large groups, I have only limited experience in the area, so this was one topic for which I definitely wanted to source a broader opinion base. The question at hand: If you are “fortunate” enough to have a large group of players, which games could you […]

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Encampments and other In-Character Opportunities

When I was starting the original Fumanor (D&D 3.x) campaign, I tried to get the players to establish the sort of routines that would come naturally in real life. You see this sort of thing in Fantasy novels all the time and it’s a great way for personalities to manifest and a useful tool for […]

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The Conundrum Of Coincidence

The concept of “coincidence” was a thorny problem for philosophers starting from the ancient Greeks. Plato, in Phaedo, defined “inquiry into nature” as a search for “the causes of each thing; why each thing comes into existence, why it goes out of existence, why it exists”. Aristotle went further, developing a theory of causality, commonly […]

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Tales From The Front Line: Critical Absences – an unresolved question

This entry is part 2 in the series Tales from the front line

The Context Saxon, one of my players and a fellow GM who has contributed guidance through ATGMs on a number of occasions was telling an anecdote the other week about what transpired in the D&D 5e campaign that he plays in. It seems that one of the players was unable to attend. That happens in […]

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Ask The GMs: Buzz and Background

Excitement. Buzz. Anticipation. Enthusiasm. How best to create these for a new campaign? This question comes from BlueNinja, who wrote: “I have an idea for a campaign, that follows off the plot of a popular CRPG [Computer RPG — Mike] (set a few centuries later, of course, so that the PCs don’t have to compete […]

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