Posts Tagged ‘PCs’

Take Two And Call Again

Whew, finished at last! Six hrs overdue, but it’s more than twice the usual length, so hopefully that can be forgiven! Is it too easy to cure disease in RPGs? I analyzed that question from various angles last week and came to the conclusion that the answer was arguably ‘yes’ – and also arguably ‘no’ […]

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A Wealth Of Stylistic Factors

I saw a question on Quora the other day asking how you could give an RPG a particular style. I thought about giving an answer, but the more I thought about it, the more complicated the question became. No campaign is imbued with its own unique style right from the get-go. It takes time, and […]

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Journeys Of Discovery

Some weeks ago, I was offered a review copy of a “solo-player RPG”. I was hesitant at first because it sounded like a computer RPG, which is not the meat-and-potatoes of Campaign Mastery, but reading the invitation more closely made it clear that this was a tabletop game, and that intrigued me, in particular with […]

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A Wealth Of Suspects and the lessons they teach

Today’s article was originally going to be just an example of using logical structures to construct an adventure from the middle out, but that should be fairly standard (and possibly dull) fare for anyone with a reasonable amount of experience – so I was looking for a way to dress it up and add to […]

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Delving Deeper Into Mystery

A necessary preamble For anyone who writes articles that they intend to last (called ‘evergreen’), one of the most annoying and frustrating phenomena occurs when you have a really great idea for an article – but by the time you can get the essentials down in some permanent form, it’s vanished from thought like a […]

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Growing The Perfect Family Tree part 2

This continues the article that I started last week, offering a simple technique for the quick and easy generation of families for RPGs. Most of the time, this would be used for the families of PCs, occasionally it might be used for the family of an important NPC. I should also note that most of […]

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Growing The Perfect Family Tree part 1

I’m a fan of the history/biography show, Who Do You Think You Are?, as I have explained a time or two in past articles. Watching some episodes of the show recently, a recurring thought concerning the abbreviated family trees they show finally coalesced into the concept for an article. That article changed and morphed several […]

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Tales Of Hope, Death, and Glory

A couple of days ago I came across a Quora post by Deb Paul describing some experiments exploring hope as a motivational force. The experiments in question were both revolting and enlightening, and I immediately shared the post with the Dungeon Masters Deep Dive group because I could see a connection to group behavior in […]

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Surviving Artifacts with Demi-Relics (BC Apr 2021)

All GMs should recognize and follow the rule of cool, which states that if a player wants his character to do something cool, the GM should try to find a way to let him, even if it violates canon or what the character should normally. be capable of. Alas, in one of the great inequities […]

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The Four GM Responsibilities

Yesterday, on Quora, I answered a question about beginning as a GM.. The question originally posed was “How can I play NPCs in DND and how can I get started DMing? This is my first time and I’m so lost.” There was already an excellent answer to the question, so I took a more general […]

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The Integration Of Action

Integration. What does that mean, exactly? Well, in mathematical terms, it means – essentially – accumulation of results from designated start point to designated end-point. In social terms, it roughly translates to incorporating or mixing one thing with another so well that the results appear completely uniform and consistent. Both are on speaking terms with […]

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Character Headspace and the GM

“Sometimes I’m a foodie, and sometimes I revert to good old American comfort food.” That was said, in-character, by one of my players in the course of this weekend’s game session, and it is at the heart of today’s article. First, some information on the narrative thread that led to this line of conversation: Four […]

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