Posts Tagged ‘D&D’

Into Each Chaos, A Little Order Must Fall: Coping With Randomness

Last week, in Into Each Plot, A Little Chaos Must Fall, I discussed the inevitability of chaos in adventures, the cumulative effect of three compounding sources of randomness: Player Decisions (unscripted player-plot interactions), Die Rolls (unscripted character-plot interactions), and GM Thought Bubbles (unscripted GM-plot interactions). In essence, if the last quarter or so of what […]

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Into Each Plot, A Little Chaos Must Fall

A Narrative Evolution Of Reality I construct very detailed plotlines for most of my campaigns. There are: Primary Campaign-Level Plotlines that permanently shape or reshape the context within which all the individual adventures take place. Usually consist of tent-pole Events and paradigm shifts within adventures, and are often describable as the outcome of a string […]

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He Once Was Elves – The March 2019 Blog Carnival

The March 2019 Blog Carnival challenges GMs to revisit and re-purpose material from the first half of their career behind the scene. For Campaign Mastery’s first entry (I have another in mind but might not have time to write it) I’m going Waaaay back – all the way, in fact, to my very first AD&D […]

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The Language Of Magic: A Sense of Wonder for the Feb 2019 Blog Carnival

The February 2019 Blog Carnival is being hosted by Sea Of Stars, with the subject of Making Magic Wondrous. This wasn’t an easy subject, because I’ve already done so much in this area regarding magic items of various types. I suspect others may have found it so, too, because entries are thin on the ground […]

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Like sand through the fingers: Time waste and Campaign Prep

I’m writing and uploading this week’s article in advance because right in the middle of the time when I’m supposed to be writing, I have a medical treatment scheduled. This article isn’t my first choice to fill the breach – I planned to present something on politics within RPG settings- but it bogged down, mostly […]

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Divine Worlds To Conquer: Four Campaigns for the Jan 2019 Blog Carnival

Because I was able push the latest mega-update to the Blogdex out a day earlier than expected, I’ve had time to work on this article for the January Blog Carnival. I love a good, provocative turn of phrase, a coupling of words that stimulates the creative juices, tantalizes the imagination, and makes you think of […]

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Blast from the Past: On Feats

This article was originally published by Johnn Four as an extra for Roleplaying Tips entitled “Five Things About Feats”. He recently decided to sunset it, but I think there’s still life in the old girl yet. So, when he offered to pass it back to me for revision into a CM article, I didn’t hesitate. […]

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The Christmas Miracle

  There’s a long tradition of TV shows doing Christmas episodes. These are Christmas themed in some way, often by having the action occur over the holiday period, and if necessary are out-of-continuity or even non-canonical. This has led to an equivalent pattern occurring in some RPG Campaigns. Christmas adventures are often much harder to […]

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Combining Abilities: Teamwork and Synergy between RPG Characters (updated)

One problem. Two characters with the same Skill. How do they combine abilities to make the problem easier to solve? Or are two heads no better than one? This is the Dual Competence rules problem. Another problem. One character has the Skill needed to solve it, another who doesn’t – but who has to actually […]

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Principles of Randomness

701 492 537 313 432 835. 191 489 361 702 127 659. 723 296 032 553 407 934. Those all look like fairly random strings of digits to me. How about: 333 333 333 333 333 333? Or 022 022 022 022 022 022? Or 123 450 123 450 123 450? Or 000 000 000 […]

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A Sense Of Narrative

Today I want to share a simple technique for elevating your narrative text. It requires you to follow just two rules: Ignore the sense of sight for as long as possible. Don’t use a noun or a verb unless you have already described the object using rule 1. Sounds too simple, doesn’t it? But let’s […]

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The Janus: A new concept in Campaign Structure

…at least, I hope it’s new. As I wrote, a strong sense of deja vu crept over me, and it started to sound awfully familiar. But a careful search of past posts failed to turn up anything… I come up with more ideas than I can ever use. Until I co-founded Campaign Mastery, I simply […]

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