Posts Tagged ‘D&D’

The Language Of Magic: A Sense of Wonder for the Feb 2019 Blog Carnival

The February 2019 Blog Carnival is being hosted by Sea Of Stars, with the subject of Making Magic Wondrous. This wasn’t an easy subject, because I’ve already done so much in this area regarding magic items of various types. I suspect others may have found it so, too, because entries are thin on the ground […]

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Like sand through the fingers: Time waste and Campaign Prep

I’m writing and uploading this week’s article in advance because right in the middle of the time when I’m supposed to be writing, I have a medical treatment scheduled. This article isn’t my first choice to fill the breach – I planned to present something on politics within RPG settings- but it bogged down, mostly […]

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Divine Worlds To Conquer: Four Campaigns for the Jan 2019 Blog Carnival

Because I was able push the latest mega-update to the Blogdex out a day earlier than expected, I’ve had time to work on this article for the January Blog Carnival. I love a good, provocative turn of phrase, a coupling of words that stimulates the creative juices, tantalizes the imagination, and makes you think of […]

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Blast from the Past: On Feats

This article was originally published by Johnn Four as an extra for Roleplaying Tips entitled “Five Things About Feats”. He recently decided to sunset it, but I think there’s still life in the old girl yet. So, when he offered to pass it back to me for revision into a CM article, I didn’t hesitate. […]

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The Christmas Miracle

  There’s a long tradition of TV shows doing Christmas episodes. These are Christmas themed in some way, often by having the action occur over the holiday period, and if necessary are out-of-continuity or even non-canonical. This has led to an equivalent pattern occurring in some RPG Campaigns. Christmas adventures are often much harder to […]

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Combining Abilities: Teamwork and Synergy between RPG Characters (updated)

One problem. Two characters with the same Skill. How do they combine abilities to make the problem easier to solve? Or are two heads no better than one? This is the Dual Competence rules problem. Another problem. One character has the Skill needed to solve it, another who doesn’t – but who has to actually […]

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Principles of Randomness

701 492 537 313 432 835. 191 489 361 702 127 659. 723 296 032 553 407 934. Those all look like fairly random strings of digits to me. How about: 333 333 333 333 333 333? Or 022 022 022 022 022 022? Or 123 450 123 450 123 450? Or 000 000 000 […]

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A Sense Of Narrative

Today I want to share a simple technique for elevating your narrative text. It requires you to follow just two rules: Ignore the sense of sight for as long as possible. Don’t use a noun or a verb unless you have already described the object using rule 1. Sounds too simple, doesn’t it? But let’s […]

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The Janus: A new concept in Campaign Structure

…at least, I hope it’s new. As I wrote, a strong sense of deja vu crept over me, and it started to sound awfully familiar. But a careful search of past posts failed to turn up anything… I come up with more ideas than I can ever use. Until I co-founded Campaign Mastery, I simply […]

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Ten Tips for NPC Creation

It’s a funny thing, but once you’ve thought of two or three tips on an important subject, other thoughts on the same subject start crowding in. This was going to be a quick article listing a handful of tips, things that I always keep in mind when creating an NPC, but then the ideas started […]

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Randomness In RPGs

Anarchy. Chaos. Flexibility. Uncertainty. Control. Challenge. Unpredictability. All of these words can be used to describe the influence of Randomness within an RPG. Every GM uses randomness in all seven of these ways, the relative significance being the primary variant. But why do RPGs contain a random element? Randomness in RPGs derives from two sources, […]

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Construction Methodology and RPGs

There’s a show that I like to watch now and then on a local Free-To-Air lifestyle channel called “Rescue My Renovation”. It appeals because it not only explains what was done wrongly but the correct way that it should have been done, and why. This presents practical information that I’ve found useful from time to […]

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