Posts Tagged ‘D&D’

An Instinct For Story: 10 requirements for successful Improv play

Last time we played my superhero campaign, the players got through all the material that I had prepared and polished with more than an hour of playing time remaining. (I thought that I had prepped enough – but, oh well…) While I had some vague ideas about what was to follow, I hadn’t yet put […]

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Higher Ground

This is an article inspired by a bus stop. As I got off the bus at my stop the other day, I briefly contemplated the fact that I had two different routes to choose between. I always choose one over the other as being faster than the alternative, despite having to wait for a ‘walk’ […]

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Predictable thoughts about Improbable Outcomes

If you want to start a conversation with a tabletop gamer, all you have to do is ask their opinion on GMs fudging die rolls. Everyone has an opinion, a theoretical best-practice policy, and everyone has a preferred approach in the real world – and the two don’t always match. Some people even have different […]

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Tightrope Dancing At The Improbable Extremes

Watching the Australian performance in the Women’s Ashes cricket series last night, where they absolutely destroyed the English opposition, inspired this article. Australia batted first, and set England a target of 270 from their 50 overs (refer to this post if you don’t know enough about Cricket to know what I’m talking about). This is […]

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The Search For Lost Treasure and other Mysteries

One of the oldest plots in the RPG canon is the search for a lost treasure, guided either by a map or trail of clues. This, like any other puzzle, gets solved like a detective novel or TV show – a mystery to be divined, one clue or step at a time. But there are […]

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The glass is half-Something: two variations on Fey

This month’s Blog Carnival is being hosted by Pitfalls & Pixies, and the subject is all things Fey. I’ve never been very satisfied with the way D&D handles Fey. There was not enough information in AD&D to run them properly; they seemed to be just dressed-up humans, or monsters like any other (just a little […]

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Combining Style and Substance

Style without substance is a soap bubble, all surface glitz and no depth – and just as fragile. Substance without style is utilitarian and contains no room for fun. For anything – including RPGs – to succeed, you need something of both. I once saw an interview with a comedy TV writer – I forget […]

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The Most Important Question: How Did That Get Here!?

Over the weekend, Campaign Mastery was described by the very flattering term, “one of the best Treasure Troves for a DM”. Aside from feeling very chuffed at the compliment, my mind immediately started to think about Treasure Troves. This article is the result. The Map So, how do you find a treasure trove? The two […]

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Occupying A PC’s Shadow

This article was prompted by last Saturday’s play in my Zenith-3 (superheroes) game, but I use the techniques in all my campaigns. But I want to start by quoting a question that I answered over the weekend on Quora, because it’s also relevant. When running an AD&D game, what do you do to really make […]

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Beyond Unreasonable: Challenge Failure Modes

All players expect to be thrown into the deep end from time to time by the GM, with no idea of how to solve the conundrum that confronts them. Most commonly, this results from characters not having the skills that would solve the problem via the most straightforward course. Instead, the character has to take […]

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Fabricating Fabulous Treasure Tales

In the current Adventurer’s Club plotline, my co-GM and I needed to create a fabulous gem to be at the heart of the story-line, the Kalhoolie Diamond. To go with this fabulous gemstone, and lend authenticity to the fabled gemstone, we needed to create a history for it. Today’s article will examine the legend of […]

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Blind Spots and False Illusions: How much can you really see?

The Genesis Of An Article A little more than two weeks ago, as I write this, I had an unusual dream (a known side-effect of some of my medications) in which I wrote two articles for Campaign Mastery. When I awoke, I remembered them, and immediately made the appropriate notes. In the dream, one had […]

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