Posts Tagged ‘Advice’

Bringing on the next generation, Part One: Player Peers

I’d like to start this blog with a shout-out to an old buddy of mine named Chris Mount, for reasons that will become obvious as it proceeds. When I first discovered roleplaying, Chris was the guy who taught me how to play. Without his guidance, I would never have amassed sufficient expertise and experience to […]

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Two ways to play: Roleplaying and Rollplaying

This is always a controversial subject, and one that I was already contemplating a blog post discussing, when Johnn added the following to last week’s Roleplaying Tips: RPT reader Brock writes: I enjoy good role-play and developing my character’s personality. To me, that is still the primary reason I play RPGs. On the other hand, […]

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Legendary Achievements: Colouring Your Campaign with Anecdote and Legend

A few years ago, one of my players asked me why I had the Guinness Book Of Records amongst my RPG referance materials, and I told him that it was an essential source of colour for my campaigns. This puzzled him somewhat, because while he could see the applicability to a modern-day campaign, he knew […]

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The Moral Of The Story: The Morality and Ethics of playing an RPG

Moral: Concerned with right & wrong conduct or duty to one’s neighbours; conforming to, or required, or justified by, conscience if not law. Etihcs: The science of, or a system of, morals. I don’t know why, but I always had the sense of there being a bigger difference between the two terms. Morals was always […]

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Ask The GMs: When players make themselves immune, remember that “Resistance Is Futile”

How do you handle PCs who seem to be immune to magic? A recent inquiry in Ask The GMs asked us, Hi! I’ve just started an AD&D campaign where the all the PCs have got really good saving throws. Less than 50% of any spells I cast on them will work on the Dwarfs and […]

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The Literary GM: Expanding your resources for a better game

Some GMs read nothing but official gaming product. Others expand their horizons to include Game Supplements from other sources, both officially-sanctioned and homebrew. A few go further, and seek out genre-related works and referances from which they can seek out inspiration and detail. Very few are what I would describe as “Literary GMs”, who read […]

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Ask The GMs: In it for the long haul

How can a campaign last for decades, and what does such longevity imply? A question recently asked us, I remember Mike mentioning his decades-long superhero game a few times, and am currently planning my next campaign, so I was just wondering how y’all can extend a game so far. Even if the players are still […]

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The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 5)

This entry is part 3 of 3 in the series The Gold Standard

Part 1 of this blog post listed nine general supplements. Parts 2, 3, and 4 added three planar supplements, four supplements about magic, and four supplements about game settings and gaming environments. That makes a full twenty-count by my tally. This fifth part is all about honourable mentions: supplements that didn’t make the final list, […]

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The Gold Standard: Mike’s Top Twenty 3.x Supplements (parts 2, 3 & 4)

This entry is part 2 of 3 in the series The Gold Standard

In Part 1 of this blog post, I described nine general supplements which have been useful to me multiple times in multiple campaigns. In this second part, I add another eleven must-have supplements. I should explain that this top twenty are not presented in any sort of ranking – they were originally listed (along with […]

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The Gold Standard: Mike’s Top Twenty 3.x Supplements (part 1)

This entry is part 1 of 3 in the series The Gold Standard

In the comments to a recent blogpost (“The More Things Change: An essay on the future of RPGs”) that I wrote, Johnn suggested that he’d like to see a list of my top twenty D&D supplements. It wasn’t easy, but I finally narrowed the choice down to a mere 20 choices – with an additional […]

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Ask The GMs: The right to be heard

How do you ensure that every player gets a fair share of the attention when one of them has a dominant personality? Sometimes it can be hard to determine exactly what the problem is when someone asks for advice. When that happens, we do the best we can to interpret the request, dissecting every word […]

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Ask The GMs: Networks Of NPCs

What do you do when the PCs start recruiting people as information sources? A game master writes: Hi Mike and Johnn, I’m running a 3.5 D&D campaign, where the player characters are largely based in a major city. Because of the structure and history of the campaign world, my major cities are quite large, which […]

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