Archive for the ‘Writing & Authoring & The Games Industry’ Category

Into Each Plot, A Little Chaos Must Fall

A Narrative Evolution Of Reality I construct very detailed plotlines for most of my campaigns. There are: Primary Campaign-Level Plotlines that permanently shape or reshape the context within which all the individual adventures take place. Usually consist of tent-pole Events and paradigm shifts within adventures, and are often describable as the outcome of a string […]

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In The Beginning… Not! – drafting plots from the middle

I hardly ever start plotting a story or an adventure at the beginning. There’s too great a chance of chasing yourself down a blind alley when you do so. The First Pass: Back To Front Instead, I leap ahead to the next significant development and ask “what do the star(s) of the story – the […]

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A Sense Of Narrative

Today I want to share a simple technique for elevating your narrative text. It requires you to follow just two rules: Ignore the sense of sight for as long as possible. Don’t use a noun or a verb unless you have already described the object using rule 1. Sounds too simple, doesn’t it? But let’s […]

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Ten Tips for NPC Creation

It’s a funny thing, but once you’ve thought of two or three tips on an important subject, other thoughts on the same subject start crowding in. This was going to be a quick article listing a handful of tips, things that I always keep in mind when creating an NPC, but then the ideas started […]

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Randomness In RPGs

Anarchy. Chaos. Flexibility. Uncertainty. Control. Challenge. Unpredictability. All of these words can be used to describe the influence of Randomness within an RPG. Every GM uses randomness in all seven of these ways, the relative significance being the primary variant. But why do RPGs contain a random element? Randomness in RPGs derives from two sources, […]

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Construction Methodology and RPGs

There’s a show that I like to watch now and then on a local Free-To-Air lifestyle channel called “Rescue My Renovation”. It appeals because it not only explains what was done wrongly but the correct way that it should have been done, and why. This presents practical information that I’ve found useful from time to […]

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The Earth Below: An original DnD Cosmology and Campaign Setting

Or, “Dwarves are from Marz, Elves are from Venusia”, which was almost the title of this article! I was thinking about another post (that you will hopefully see in a week or so) when an idea for a completely original D&D/Pathfinder cosmology occurred to me. In a matter of minutes, it had become a fully-fledged […]

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How Many Molehills Make A Mountain?

The GM puts a problem in front of the PCs – a couple of thugs extorting the locals. The players come up with a plan to solve the problem which works perfectly. The public shower the PCs with rewards and gratification. Sounds pretty boring to me. Where’s the challenge? Where’s the adventure? Roadblocks, Tripwires, Deceptions, […]

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The Surprising Value of Clickbait to a GM

This entry is part 10 of 11 in the series A Good Name Is Hard To Find

Clickbait. That one word can open a fascinating can of worms in any discussion, should anyone care to sample the contents. In researching this article through Wikipedia, “Clickbait” led me to “Betteridge’s law of Headlines” which led me to “Sensationalism”, while the original article also called up “Yellow Journalism” and “Media Manipulation”. I’m going to […]

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The Narrative Approach To Dungeon Design

How do you design your dungeons? For me, the only technique worth contemplating is the Narrative Approach, in which the dungeon’s location and structure derive from the adventure in which they are to be found, and the encounter content and similar details derive from the location, structure, and adventure. Sounds good, doesn’t it? But, as […]

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Wild Pathfinder 2.0 Speculation

Being invited recently to participate in play-testing for Pathfinder 2.0 (or whatever they are calling it) – an invitation that I had to, regretfully, decline – has, nevertheless, fired my imagination. I keep returning to the question, “If I were one of the authors tasked with updating the game system, what would I do?” Surprisingly, […]

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Voting has begun for the 2018 Ennies!

Just a brief note to advise that voting has opened for the 2018 Ennies. These are the tabletop RPG equivalent of the Academy Awards and the Golden Globes and the Pulitzers – they celebrate excellence within our hobby. There have been over 500 submitted products from 72 publishers in 23 categories, and the judges have […]

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