Archive for the ‘Writing & Authoring & The Games Industry’ Category

The Love Of RPGs: June 2018 Blog Carnival Roundup

The topic of “Why Do You Love RPGs? Why Do You Love GMing?” seems such a simple one, but it’s actually very challenging to articulate why you love something. It seems to me that this is one problem that’s actually holding the hobby back from broader acceptance – it’s really hard to “sell” someone on […]

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Big News – 2018 Ennies Nominations

Yesterday, the list of nominees for the 2018 Ennies was announced and Campaign Mastery is one of them, nominated once again for Best Blog! Sincere congratulations to my fellow nominees, in both my category and in all the others (full list here). No-one who isn’t there can know how much hard work goes into achieving […]

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(In)Human Survival: The Biology of Elementals and More

I’ve been reading a fascinating book lately: “The Biology Of Human Survival” by Claude A Piantadosi, M.D. This relatively hard-to-find book from Oxford University Press deals with the biological processes by which humans react to various conditions, and hence the hazards posed by those conditions, in a way that is both technically accurate and yet […]

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Professions Of Character

We all roleplay our character’s professions or character classes, right? Actually, we don’t. What we usually roleplay is someone pretending to belong to a profession, because that’s a lot faster and easier. The difference between the two might seem small, but the impact when you compare the two is like night and day. Awareness of […]

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The Difficulty Of Deeper Delving: When Dungeon and Story Collide

I’m posting this early to beat the kickstarter deadline. If you want to back the project, which has now reached its funding target, you will need to act quickly – you have less than 52 hours! Background A week or so ago, relative to the publication date of this article, Campaign Mastery received an invitation […]

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How Much NPC Description Is Enough?

It’s an important question, and one not easy to answer. Too much description can not only be boring to listen to, it can obscure important details and confuse the players. Not enough and players will not be able to differentiate between the NPC being described and any others they happen to encounter – or a […]

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Deflection: A Game Show format for RPGs Pt 2

In the first half of this two-part article I described a game-show format designed for my use in an RPG. A quick reminder: The License The game-show format and key elements thereof, as described in this blog post and its predecessor, are © 2018 Mike Bourke. Licensing is free for any RPG-related purpose. Licensing for […]

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The Diversity of Seasons, Pt 4: Winter (cont)

This entry is part 4 of 4 in the series The Diversity Of Seasons

This series is a concordance of Seasonal Summations for different locales around the world. That serves a number of different functions: it provides a climatic baseline from which any number of analogues, regardless of campaign genre, can be generated; it compares and contrasts different locations, enabling the reader (and the author) to start getting a […]

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Deflection: A Game Show format for RPGs Pt 1

A month or two back, I perceived the plot need in my superhero campaign to have one of the PCs appear on the celebrity edition of a game show. The complication: Licensing of formats The problem was that Game Shows are licensed for big money and the owners are very protective of their rights. While […]

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Combat System Design and Understanding The Rules

I get asked questions all the time. Those coming at me through twitter I usually answer extremely briefly; if the 280-character limit (was 140) is not enough, I will either add more replies or set the question aside for answering here, if there is likely to be sufficient interest in the question. Those I get […]

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Heartbeat Of The Ninja: exercises in effect and cause

A short post this week, cobbled together at the last minute when the article I was going to write fell apart on me, and at the same time, I contracted a massive head cold that’s impairing me mentally. It happens. And yes, I have hidden a ninja in the image to the left. Subtle, but […]

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Shape with a Feather, not a Bludgeon

There’s a bit of a rambling backstory to this article which I would omit if it weren’t central to the subject. Since that’s the case, I’ll have to ask you to bear with me for a bit. I was musing in the shower this morning of the significance of the Australian Music TV show, “Countdown” […]

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