Archive for the ‘Writing & Authoring & The Games Industry’ Category

Eight Little Tips: A Confection Of Miniature Posts

Like most article writers, I accumulate ideas that prove to be too small to be a worthwhile post in their own right. Every now and then, I gather these up and compile an assemblage of unrelated miniature articles as a single item. That’s today’s recipe… 1. Surrounding Language English is full of synonyms, words and […]

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The Lego Assembly: Character Development Alternatives

Character Development for an RPG is unlike it’s analogue in any other medium. That wasn’t always the case; we have learned how to do it the way most GMs and players do it now, the hard way. But I’ve recently become aware of a perception that the modern way is the only way, and that’s […]

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The First Question

When you create an RPG adventure, what’s the first question you should ask? This very issue became a factor when my co-GM and I set about writing Adventure 31 for the Adventurer’s Club Campaign a week or two ago. The First question should not be how you get the PCs involved. It should not be […]

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Tips for and from RPG Campaign Geriatrics

Have you ever watched a repeat of a show that you once enjoyed and thought, “this hasn’t aged well?” Have you ever re-read a book that you enjoyed in your youth, only to discover that the magic just wasn’t there any more? When you listen to old favorites on the radio, do they ever sound […]

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Polytime – a plot repair technique

This is an article about a technique for repairing continuity and plot problems that is especially suited to long-running campaigns and to campaigns deriving from published sources. I’m not going to leave anyone who hasn’t mastered telepathy in suspense: the technique is Patching one plot hole with another. For some that will be enough of […]

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Distillations Of Personality – a Crafting Of Personality extra

This entry is part 2 of 2 in the series The Crafting Of Personality

Distillations Of Personality is an unfinished series at Campaign Mastery about the tips and tricks that I use for designing NPCs in my campaigns. As originally conceived, and as it will be executed, this article was not part of the 3-part series. So don’t bother searching for parts 2 and 3 – they haven’t been […]

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Combining Style and Substance

Style without substance is a soap bubble, all surface glitz and no depth – and just as fragile. Substance without style is utilitarian and contains no room for fun. For anything – including RPGs – to succeed, you need something of both. I once saw an interview with a comedy TV writer – I forget […]

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Occupying A PC’s Shadow

This article was prompted by last Saturday’s play in my Zenith-3 (superheroes) game, but I use the techniques in all my campaigns. But I want to start by quoting a question that I answered over the weekend on Quora, because it’s also relevant. When running an AD&D game, what do you do to really make […]

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Beyond Unreasonable: Challenge Failure Modes

All players expect to be thrown into the deep end from time to time by the GM, with no idea of how to solve the conundrum that confronts them. Most commonly, this results from characters not having the skills that would solve the problem via the most straightforward course. Instead, the character has to take […]

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Fabricating Fabulous Treasure Tales

In the current Adventurer’s Club plotline, my co-GM and I needed to create a fabulous gem to be at the heart of the story-line, the Kalhoolie Diamond. To go with this fabulous gemstone, and lend authenticity to the fabled gemstone, we needed to create a history for it. Today’s article will examine the legend of […]

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March 2019 Blog Roundup and Some Musings on the RPG Blog Alliance

What if you held a Blog Carnival and no-one came? Until quite late in the most recent carnival, that’s what I thought I might be faced with. In the wash-up, only one person besides me proved willing to take the challenge. To be fair, that’s not a total surprise; I knew it was a difficult […]

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Some Virtual Reinvention: The potential of RPGSmith

This article started with an invitation to write a review of RPGSmith. Don’t worry if you don’t know what that is, all will be clear by article’s end. After an introduction, and a summary of what the product was, the co-founder who made the offer threw in a provocative statement: “I would like to note […]

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