Archive for the ‘House-Rules’ Category

Expectations and Promises, Real and Imagined

We all have expectations when we belly up to the game table. Sometimes, the GM delivers on promises both real and implied, and sometimes those expectations were never realistic in the first place. After struggling with the most recent installment of the Topologia game setting (it really should have been three parts, maybe 4, but […]

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Topologia: A Strange Campaign Setting, Part 4b

This entry is part 5 of 5 in the series The Topologia Game Setting

Today, Part 4b of the Topologia campaign completes exploration of the Ironbarb Crags and their many wonders. The Ironbarb Crags (Volcanic Wasteland) – (continued) The base image is colorful-grand-prismatic-spring-3864377.jpg by Mike Goad. I replaced the trees in the original with extracts from the Bryce Canyon photo that I used in the previous post, by Pexels […]

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Topologia: A Strange Campaign Setting, Part 4a

This entry is part 4 of 5 in the series The Topologia Game Setting

Today, Part 4a of the Topologia campaign explores the wonders – and terrors – of the Ironbarb Crags (part 1 of 2). Having bought myself an extra week to get it finished, I’ve decided that I really need to split this in two so that I’ve got the second part in my pocket. Why? Because […]

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Auto-update and the RPG

A rant about Auto-updating software leads into a discussion about how updates to source material and game systems impacts RPGs at various levels. I hate Auto-update I hate auto-update. There, I’ve said it. The reasons are many, and I’ll look into them individually below, but for me, it’s a colossal pain in the backside with […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 4

This entry is part 17 of 20 in the series Trade In Fantasy

With the economic foundations sorted, this part gets back to the distribution of fortifications, defensive networks, and Inns. Table Of Contents In part 1: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality      5.1.2.1 Road Quality: An introductory mention 5.2 Terrain 5.2.0 Terrain […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 3

This entry is part 16 of 20 in the series Trade In Fantasy

While working on the subject of population and its distribution, I stumbled onto a method of using a Realm’s economics for worldbuilding and history generation. Originally subordinated to the main thread, I’ve decided to break it out into it’s own post. Note that the unfinished part that’s been set aside for the next post is […]

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Topologia: A Strange Campaign Setting, Part 3

This entry is part 3 of 5 in the series The Topologia Game Setting

Today, Part 3 of the Topologia campaign setting details the Shadowfen and horrors that abide there, lots of creatures exportable to similar environments!. The Shadowfen Strictly speaking, the place should be called the Shadowfens,, plural, because the multiple similar environments under the one umbrella title. This is a terrible place where nothing much is really […]

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Michael Schumacher and RPGs

The career of Formula One legend Michael Schumacher holds some important lessons for RPG GMs. Backstory A video on the achievements of legendary F1 driver Michael Schumacher inspired this article when I connected a couple of stray thoughts together. Having roughed out the content in my head, I decided not to write it, to do […]

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The Call To Arms: A Guest Article by Alexander Atoz Pt 1 of 2

Today I bring you a guest article on Wars in TTRPGs by Alexander Atoz, in two parts. Wars are inevitable in most RPGs, sooner or later, but GMs often struggle to walk the fine line between making the conflict seem realistically big enough and keeping the experience personal to the players. Vast armies lend themselves […]

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Distributing The Narrative

Why splitting the party is a natural development, learning to handle it, and techniques that it opens up for the GM. Plus a writing tip or 2! That’s today’s prescription. This is the latest in my series of time-out posts in between the Trade In Fantasy series. Phases Of Experience “Don’t Split The Party” is […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 2

This entry is part 15 of 20 in the series Trade In Fantasy

Yet another post talking about the weather – but this time, from the perspective of what detail to throw away. Table Of Contents In part 1: Chapter 5: Land Transport 5.1 Distance, Time, & Detriments 5.1.1 Time Vs Distance 5.1.2 Defining a terrain / region / locality      5.1.2.1 Road Quality: An introductory mention 5.2 Terrain […]

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Trade In Fantasy Ch. 5: Land Transport, Pt 1

This entry is part 14 of 20 in the series Trade In Fantasy

The difference between the level of detail that you want when a PC is actually present and what is needed when it’s all NPCs and should happen purely in the background is almost total. Earlier treatment of the subject within this series focused on paring back and simplifying to the level of detail required for […]

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