Archive for the ‘House-Rules’ Category

Use The Force, Fluke: Who’s On First This Time?

For the record, none of the PCs in the Star Wars campaign is named Fluke. But the pun was irresistible. When we started playing Star Wars: Edge Of The Empire, we got the initiative system all wrong. What’s supposed to happen is that each PC and NPC / NPC-Group rolls initiative to create a set […]

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Basics For Beginners (and the over-experienced) Pt 6: Challenges

This entry is part 6 of 12 in the series Basics For Beginners (and the over-experienced)

I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This is the last part of the current block of three articles; the series will […]

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TCCT and N: Excessive Wealth in D&D

There are certain topics that are classics, because you never seem to run out of questions being asked about them, or out of different answers with which to respond. For the most part, Campaign Mastery steers clear of those, simply because so many others have provided good advice on the subject. But every now and […]

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Pieces Of Creation: Maxima and Minima

This is the second-last article in the great character giveaway of 2016. Today I present a pair of more traditional supervillains whose main interest lies in the way the character’s abilities are structured to make them exceptionally effective. These won’t translate as well as some of the past offerings into other genres, I’m afraid, but […]

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Oddities Of Values: Recalculating the price of valuables

This article is the result of some recent work that was done for the next adventure, “Boom Town”, in the Pulp Campaign that I co-referee, “The Adventurer’s Club”. Players in that campaign don’t have to worry, I’m not going to give away anything that will damage the game! How big is a LOT of money […]

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Sequential Bus Theory and why it matters to GMs

I’m writing this article on the day that the idea occurred to me, but I’ve held it back until an opportune gap appeared in the publishing schedule. I was waiting for the bus today (well, on the day that I wrote this), and that got me to thinking. More on that a little later. If […]

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Feel The Burn: Portals to Celestial Morphology Pt 4 of 4

This entry is part 4 of 4 in the series Portals to Celestial Morphology

Welcome to the final part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals and gates – and throwing some unexpected surprises into the mix… To […]

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Blog Carnival: The Unexpected Reality

I was musing about Tom’s entry into the Blog Carnival (Void Travel Sickness) while approving his notification/pingback, and the thought came to me: if the players were the test crew on board the first starship to be built, they might have no idea that “jump shock” would be part of their situation. That was how […]

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The Shape Of Strange: Portals to Celestial Morphology Pt 3 of 4

This entry is part 3 of 4 in the series Portals to Celestial Morphology

Welcome to the third part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals and gates – and throwing some unexpected surprises into the mix… To […]

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A Stack Of Surprises: Blog Carnival November 2015

Welcome to the Blog Carnival Host Page for November 2015! In the coming month it is once again Campaign Mastery’s turn to host the Blog Carnival (if you’re quick, you can still catch the tail end of the October Blog Carnival about creepy things coming to town over at Of Dice And Dragons). This time […]

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What Empowers A Curse and other dangerous questions

This month’s blog carnival is being hosted by Johnn over at Roleplaying Tips. The subject is Curses…. Curses are pretty weak and trivial things in D&D/Pathfinder, let’s be honest. This is especially the case in light of the spell level of Bestow Curse and Remove Curse – I mean Cleric 3, Sorcerer/Wizard 4, just for […]

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Tales From The Front Line: Critical Absences – an unresolved question

This entry is part 2 of 2 in the series Tales from the front line

The Context Saxon, one of my players and a fellow GM who has contributed guidance through ATGMs on a number of occasions was telling an anecdote the other week about what transpired in the D&D 5e campaign that he plays in. It seems that one of the players was unable to attend. That happens in […]

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