Archive for the ‘Game Mastering’ Category

The Love Of RPGs: June 2018 Blog Carnival Roundup

The topic of “Why Do You Love RPGs? Why Do You Love GMing?” seems such a simple one, but it’s actually very challenging to articulate why you love something. It seems to me that this is one problem that’s actually holding the hobby back from broader acceptance – it’s really hard to “sell” someone on […]

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Professions Of Character

We all roleplay our character’s professions or character classes, right? Actually, we don’t. What we usually roleplay is someone pretending to belong to a profession, because that’s a lot faster and easier. The difference between the two might seem small, but the impact when you compare the two is like night and day. Awareness of […]

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Inhabiting the Character Space and 16 other ways to help shy players

On Quora recently, I (and others) were asked for GMing techniques to help shy players come out of their shells. As it happens, I already had this article underway, in one of those serendipitous coincidences that stretch credibility to the point of near-fracture. As it happens, I have 17 techniques to offer by which the […]

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Conditional Modifier Magic: Combating Power Creep in RPGs

One of the banes of RPGs since time immemorial has been been the seemingly inevitable drift toward out-of-control character capabilities at high levels. It’s something that afflicts almost every campaign that persists for any length of time, regardless of genre, but most notably, the various incarnations of D&D. This problem is so ubiquitous that there […]

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The Difficulty Of Deeper Delving: When Dungeon and Story Collide

I’m posting this early to beat the kickstarter deadline. If you want to back the project, which has now reached its funding target, you will need to act quickly – you have less than 52 hours! Background A week or so ago, relative to the publication date of this article, Campaign Mastery received an invitation […]

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How Much NPC Description Is Enough?

It’s an important question, and one not easy to answer. Too much description can not only be boring to listen to, it can obscure important details and confuse the players. Not enough and players will not be able to differentiate between the NPC being described and any others they happen to encounter – or a […]

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Tales of Yore: An Absent Player Solution

I’m interrupting my planned schedule of posts to talk about what happened this weekend past in the Adventurer’s Club campaign, because it will be relevant to all campaigns regardless of genre. I was notified on Friday Afternoon that one of the regular players could not make it that weekend. My first thought was to whether […]

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The Black Meta-Art Of Setting Difficulty Targets

Every time there’s a fifth Saturday in the month (with the occasional exception), I run my Dr Who campaign. This uses a simple home-brew game system that I’ve been tinkering with for more than a decade. As the game proceeded (a good time was had by both GM and Player), I noticed the way that […]

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Combat System Design and Understanding The Rules

I get asked questions all the time. Those coming at me through twitter I usually answer extremely briefly; if the 280-character limit (was 140) is not enough, I will either add more replies or set the question aside for answering here, if there is likely to be sufficient interest in the question. Those I get […]

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The Ugly Secrets Of The Drop-in Unplanned Encounter

Long-time readers of Campaign Mastery will know that it was co-founded with Johnn Four of Roleplaying Tips fame. The most recent posting by Johnn (I’d provide a link but I think it’s probably too soon for there to be one) dealt with creating encounters on the fly, or improv encounters. While it contained a lot […]

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Obscurity and the Wellspring Of Uniqueness

Obscure Knowledge can be a great source of uniqueness in an RPG Campaign, but it needs to be handled with care. No-one enjoys being lectured to, and the more obscure the subject, the less likely it is to be of obvious interest to those receiving it. There are ways around the difficulties and problems, and […]

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Heartbeat Of The Ninja: exercises in effect and cause

A short post this week, cobbled together at the last minute when the article I was going to write fell apart on me, and at the same time, I contracted a massive head cold that’s impairing me mentally. It happens. And yes, I have hidden a ninja in the image to the left. Subtle, but […]

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