Archive for the ‘Game Mastering’ Category

Shape with a Feather, not a Bludgeon

There’s a bit of a rambling backstory to this article which I would omit if it weren’t central to the subject. Since that’s the case, I’ll have to ask you to bear with me for a bit. I was musing in the shower this morning of the significance of the Australian Music TV show, “Countdown” […]

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IQ and Intelligence in RPGs

You learn something new every day, and today’s example was a small factoid: IQs are increasing so rapidly that the average person today would have scored an IQ of 130 a century ago, qualifying as “gifted”. Projecting Forwards Since the average back then was defined as a score of 100, that’s a rise of 3 […]

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Superficialities or Convergent Evolution? By Raul Miranda with Mike Bourke

I get all sorts of articles offered to me here at Campaign Mastery. Some are completely irrelevant to the purpose of the site, others so poorly written as to be unpublishable. On rare occasions, one hits the ball out of the park. Some, however, are like this guest article: very well written, articulate in making […]

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The Inevitability of Extraordinary Characters

Who among you watches “Who Do You Think You Are?” It might be that not everyone gets the opportunity, but for anyone who does, it is an excellent series that is well worth your time. By connecting actual people (celebrities, but actual people nevertheless) with history, it helps to bring history to life. In the […]

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Let’s Do Something Radical…. More House Rules for D&D

This idea came to me while watching the fifth and final Ashes test on the television. At first, I didn’t quite know exactly what I had, which is why this post has landed in the “short but profound” category! Let’s try something radical (trust me)! Pick your favorite low-to-mid-level D&D monster. Now, halve it’s AC […]

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The Utility of Average Rolls: A Guest Article by Clinton Hillman

If you need to save time or mental bandwidth, consider using dice roll averages for rolls of more than 4 dice. Disclaimer: nothing in this article should be considered prescriptive. You know your game system, your players, and yourself best. Use what seems useful and put the rest in your back pocket for when you […]

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Beginnings And Legacies

Part 1: Introduction This is the first Campaign Mastery post for 2018, and that’s rather significant. New Years are always a strange synthesis of two things: beginnings and retrospectives. The first is fairly obvious, but the significance of the second often gets overlooked as everyone gets wrapped up in newness and new beginnings. But for […]

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Characters By Design: A road map for purposeful creation

I was reflecting on the process that I use to design NPCs for my campaigns, the other day, and I don’t think that I’ve ever described it here at Campaign Mastery, let alone explained it. That simply won’t do. There are a number of considerations that go into the design of an NPC, and I […]

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Footprints of Fools and Wanderers: The vagaries of Marching Order

Why should the GM care about Marching Order? After all, it’s purely in the hands of the players what order their characters are in. Well, as usual, it’s not quite that simple. First, if you can anticipate the marching order, you can plan encounters either to take advantage of it, or to share the spotlight […]

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Memory Lane: Nov 2017 Blog Carnival Roundup

Campaign Mastery hosted the November 2017 Blog Carnival and had some really great submissions in addition to my using the Carnival as a springboard for a whole heap of articles. The theme this time around was “The Past Revisited: Pick a post (your own or someone else’s) and write a sequel. Should include a link […]

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A Pretty Little Bauble: The Heist in RPGs

Late last night (as I write this), one of my favorite Anime movies (outside of the works of Studio Ghibli) was repeated on television. The Castle Of Cagliostro is a complex interaction of several different plotlines, but at it’s heart is a variation on that old plot standard, The Heist. More pure representations of that […]

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Round-Robin Adventure Structure

This article won’t be very helpful to readers who are visually-impaired. I apologize for that, I know I have at least one reader who falls into that category. Maybe if you could get someone to describe the diagrams to you…? I tried including such descriptions, but found that the meaning of the article became buried. […]

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