Posts Tagged ‘NPCs’

I see with my little mind’s eye: The power of Visualization

The Impossible Mission It doesn’t matter how skilled you are in your use of descriptive language and extraordinary narrative if you don’t know what it is that you are supposed to be describing. It follows that GMs need to construct and maintain a mental image of their world as it exists at any given moment […]

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Pieces Of Creation: Lon Than, Kalika, and the Prison Of Jade

Season’s Greetings! Welcome to Campaign Mastery’s Great Character Giveaway, and Merry Christmas! This article is (hopefully) going to be posted a few seconds into Christmas Day (my time) so it seemed only appropriate that it contain a Christmas Gift. In fact, it’s the first of such gifts that are going to be coming your way […]

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Feel The Burn: Portals to Celestial Morphology Pt 4 of 4

This entry is part 4 of 4 in the series Portals to Celestial Morphology

Welcome to the final part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals and gates – and throwing some unexpected surprises into the mix… To […]

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The Shape Of Strange: Portals to Celestial Morphology Pt 3 of 4

This entry is part 3 of 4 in the series Portals to Celestial Morphology

Welcome to the third part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – portals and gates – and throwing some unexpected surprises into the mix… To […]

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Yrisa’s Nightmare and other goodies

There are some projects that excite because of their content. There are others that entice because of the track record of the creators. And some projects simply ooze style and content. Today, I’m going to write about a project that ticks all three boxes. It’s another product from Embers Design Studios, and its called Yrisa’s […]

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Destination Incognita: Portals to Celestial Morphology Pt 2/4

This entry is part 2 of 4 in the series Portals to Celestial Morphology

Welcome to the second part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – Portals and Gates – and throwing some unexpected surprises into the mix… To […]

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The Unexpected Neighbor: Portals to Celestial Morphology 1/4

This entry is part 1 of 4 in the series Portals to Celestial Morphology

Welcome to the first part of Campaign Mastery’s major contribution to the November 2015 Blog Carnival. The theme this time around is the Unexpected, and this series is all about taking something that is usually assumed to be basic and reliable – Portals and Gates – and throwing some unexpected surprises into the mix… Most […]

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Ask The GMs: Parting is such a frayed plot thread

GMs sometimes ask more than one question. Where these directly relate to each other, or the context is important to the answers, they are generally lumped together. When they aren’t, which is far less frequent an event, they get split up and answered separately. Which brings me to today’s topic: Writing characters out when players […]

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Getting Into Character pt 1: NPCs

I’m interrupting the flow of things with this two-part article, which is being written while I’m away from my usual resources. Technically, I’m supposed to be on Holidays, but in reality the vagaries of transport requirements have taken me away from those resources sooner than I wanted; the consequence is that I might not have […]

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The Backstory Boxes – Directed Creativity

Chatting with a fellow GM on twitter recently, I was reminded of a technique that I use from time to time to generate backstories, that I thought I would share, in somewhat fuller and more developed form than I was able to convey in a handful of 140-character tweets! There are two ways to use […]

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The Robber’s End (and other establishments)

This entry is part 3 of 6 in the series Mike's Fantasy Tavern/Inn Generator

Part one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another six tables to determine everything that directly contributed to the ambiance […]

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The Spotted Parrot (and other establishments)

This entry is part 2 of 6 in the series Mike's Fantasy Tavern/Inn Generator

In part one of this series, six tables (and one set of subtables) defined the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. (This is an era when “restaurants” (i.e. locations for the sole […]

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