Posts Tagged ‘D&D’

A Universal Wealth System for RPGs

For a long time, I’ve been working on a Lifestyle / Wealth system for my superhero game system, which is loosely based on the Hero System (4th ed). The rules needed to be simpler than the official rules, less able to offer benefits to PCs and NPCs beyond the value that would normally be associated […]

Comments Off on A Universal Wealth System for RPGs

Image Compositing for RPGs: Project No 2

This entry is part 3 of 4 in the series Image Compositing for RPGs

In the first part of this series, I detailed the compositing modes that I use most frequently, along with a few other hints and techniques. The second part detailed project number 1, taking a black and white photograph (grayscale) and adding unconventional colors to transform the image into a blue-skinned alien on some strange other […]

Comments Off on Image Compositing for RPGs: Project No 2

Low-level magic for the power gamer

I recently came across a system for magical weapons that both opens up availability of high-level magical bonuses while also restricting them. This enables a campaign setting to be quite low-magic while still providing an avenue for those who absolutely must have a +5 weapon or better. I’m proposing, in this article, to adapt the […]

Comments Off on Low-level magic for the power gamer

A Drake For Marketing: Factoring Success

I was originally going to post a collection of mini-articles, as I did a while back in Typo Inzpiration and other mini-posts – but, just before actually starting work, I changed my mind. Separating the three into distinct posts not only gives each room to grow (the way this one did), which may be important […]

Comments (4)

Image Compositing for RPGs: Project No 1

This entry is part 2 of 4 in the series Image Compositing for RPGs

Last time, in part 1 of what has now become a series (more on that in a moment), I demonstrated the composite modes that I use most frequently, and some of what I can do with them. But the rule zero of image editing is to always have an objective, a purpose, in mind – […]

Comments Off on Image Compositing for RPGs: Project No 1

Image Compositing for RPGs, Part 1: Basics & Tools

This entry is part 1 of 4 in the series Image Compositing for RPGs

A picture, it is said, is worth 1,000 words. Sometimes, it’s worth more than that. In an earlier post, I posited that the GM should make darned sure that he gets a full thousand-words-worth out of an image if he is going to spend serious time editing it. Past posts on image construction and editing […]

Comments (4)

15 ways to Un-curse the Infodump

Information Dumps, better known as Infodumps, are a necessary evil in every RPG from time to time. Creating and delivering one is a little like trying to feed vegetables to a child – you get the occasional good experience but it’s more often an uphill struggle. I describe them as a necessary evil because they […]

Comments Off on 15 ways to Un-curse the Infodump

Tales Of Many Gifts: Xmas Experiences in RPGs

Few campaigns make any attempt to match real-time with game-time, and mine certainly don’t. I’m quite capable of hand-waving days, weeks, or even months of time if nothing of interest is happening. I’m equally capable of spreading a single game-day over 3 or 4 game sessions if there’s a lot going on. And I don’t […]

Comments (2)

Graffiti On The Tabula Rasa

It doesn’t happen to me very often that I have to create an encounter or an adventure on the spot out of whole cloth with no design prep. In fact, many of the processes, practices, and habits that I have formulated and inculcated over the years are explicitly designed to ensure (as much as humanly […]

Comments Off on Graffiti On The Tabula Rasa

All About The Plugins: A campaign creation metaphor

The other week, while hard at work on the Long Road trilogy of articles, I received an alert about a vulnerability in a plug-in and what to do about it. Nothing unusual about that, it happens regularly. I gave the message a quick scan, and double-checked that the affected software wasn’t in use at Campaign […]

Comments Off on All About The Plugins: A campaign creation metaphor

A Long Road – Zenith-3 Notes for all Pt 3

This entry is part 3 of 3 in the series Zenith-3 synopsis & notes

This is the third, longest (53,566 words!), and final part of my review / demonstration of the “Tangled Web” campaign sub-structure. I’m going to presume that you’ve already read part two, which you can find at this link and dive straight in right where I left off. And, if you haven’t gotten in on the […]

Comments Off on A Long Road – Zenith-3 Notes for all Pt 3

The Ubiquity of Dystopia

Why are dystopian settings so popular? Is that a good thing? What are the consequences and what are the alternatives? Another relatively short post this week (in theory, if all goes according to plan), because this approach worked so well for me last week – I had time to get more than 16000 words of […]

Comments Off on The Ubiquity of Dystopia