Posts Tagged ‘D&D’

Cosmology and Research, Part 2

This was intended to be part of a single, self-contained article – but the more I look at it, the more inevitable it seems that what did happen, would happen. Make sure you’ve read Part 1 before continuing! I intend to dive straight in and pick up exactly where I left off, but first, there’s […]

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Cosmology and Research, Part 1

One of the essential skills that has to be in every GM’s toolkit is the ability to interleave research into subjects that they, and their players, know nothing about into the stories that they craft for their campaigns. Way back in September 2014, I produced an abbreviated list of subjects that a GM arguably had […]

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Charisma: A Lovely Little Dump Stat?

While introducing the players to the characters for the chase mechanics playtest a couple of weeks ago, I found myself ruminating on (of all things) the Charisma stat and what it represented. You might think that this is a simple question – but it’s not, as readers will see by the end of this article. […]

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RPG Quora Answers By Mike – Part 3

This entry is part 3 of 3 in the series RPG Quora Answers By Mike

It took so much longer to plan out the article that I intended to publsh today, and it contains so many sections that I hasd grave doubts that I could finish it in time. Rather than risk having nothing to post in what is already shaping up to be a very busy week, I decided […]

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Themes Should Be Like Gravity

I’ve written over 1,800 answers on Quora and for every one, I’ve read 40 or 50 answers (probably more) written by other people in response to a question by someone else again. A surprisingly small amount of what I’ve read has been directly RPG-related. That’s because most of the content that gets offered derives from […]

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The Difficulty With Deities

I was thinking about this month’s Blog Carnival subject (Gods Of The Multiverse), hosted by Gonz over at Codex Anathema, when I was struck by a thought that had never occurred to me before. Deities, by their very nature, don’t belong in Dungeons and Dragons – or in most other RPGs, for that matter. Before you […]

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The Atomic Theory of RPGs

When I studied Chemistry in Secondary School (which, when I started, was known more commonly as “High School”), we started with the Dalton Model of Atomic Structure, of atoms as fundamental units of matter that could not be subdivided, and then moved on to the Thompson “Plum Pudding” model. In essence, this describes a negatively-charged […]

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The Hole We Leave Behind

Shane Warne was one of the greatest cricketers since the game began. His specialty was Leg Spin, which involves using your fingers during the delivery process to get the ball to spin so that it curves through the air, and when it bounces off the pitch, it ‘turns’ to one side or the other – […]

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How Long Can You Hold Your Breath?

WARNING — This turned into a very long post of more than 12,500 words – that’s three times my usual length. Get yourself a drink and a snack before you start! How Long Can You Hold Your Breath? It’s a simple enough question, isn’t it? And so easy to resolve – all it takes is […]

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The Emergent Properties Of Simulated Unreality

Not long ago, I saw a game result that bucked the established trend in outcomes, a potent reminder of the unpredictability of sports. After losing the first four games of a five-game series against Australia (T20 International Cricket), the Sri Lanka team posted a comprehensive win to salvage some pride and deflate Australian egos just […]

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Blind Alleys and Lost Treasures

I spent most of my Sunday evening trying to put together a submission for this month’s Blog Carnival. It’s been a while since I was last inspired to create a submission – way back in June of last year, in fact. Blind Alley I The first thing you notice when you scroll to the bottom of […]

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Image Compositing Project No 3, a Blue Monkey

This entry is part 4 of 4 in the series Image Compositing for RPGs

In the first part of this series, I detailed the compositing modes that I use most frequently, along with a few other hints and techniques. The second part showed project number 1, taking a black and white photograph (grayscale) and adding unconventional colors to transform the image into a blue-skinned alien on some strange other […]

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