Posts Tagged ‘Campaigns’

The Success Of DnD: A guide to the history and incarnations of the most popular RPG

This is going to be a really long article* unless I control my enthusiasms really tightly, so expect me to be a little more succinct than usual. Until I get carried away, that is…. * Actually, it was always going to be a really long article. I should have said, “incredibly long article”! The Roots […]

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Embrace, Flirt, Subvert, Reject: The GM’s Relationship With Cliche

There are two different visions of a typical winter’s day. If altitude and latitude permit, you have your snowy day with bitter winds and flurries and whiteouts and snow getting down your back; if not, then cold and wet with howling winds and driving rain that sheets horizontally and in which the only cover is […]

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Progressive Modifiers In The Zener Gate system

This entry is part 3 of 4 in the series The Zener Gate System

Prelude I: Someone asked why readers might want to read a diary of rules creation. The Answer is simple: it helps you understand rules and rules processes, making it easier for a GM to interpret other game mechanics as they encounter them. That’s always the value of a glimpse behind-the-scenes!   Prelude II: Well, that […]

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A Proliferation Of Lesser Masterminds

It’s easy to fall into the trap of having a singular arch-enemy in a campaign. If anything happens to that enemy, it can leave the GM casting around for a direction. What’s more, having one central villain who is responsible for all that ails the world (and his flunkies, of course) is inherently a harder […]

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Designing A Game System (for the Zener Gate campaign)

This entry is part 2 of 4 in the series The Zener Gate System

It’s still not certain which game system will be used for the Zener Gate campaign, but discussion with one of the players clarified many of the concepts of the original game system that was forming in the back of my mind as an option. As I thought the process and ideas might be of interest […]

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Like Brains Melting In The Mirror: A Surrealist Buzzstorming Technique

I’ve seen all sorts of ways to ignite your creativity, nudging your mental capacities into a completely different orbit to their usual. I’ve even offered a few, myself, here at Campaign Mastery, that work best when you have some idea of what it is that you’re trying to create. They don’t work that well, however, […]

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Improvising A Campaign: introducing the Zener Gate campaign!

This entry is part 1 of 4 in the series The Zener Gate System

This is being written a little under the deadline pump; I’m still playing catch-up from my week away at the Family Reunion / 40th Birthday party for my nephew. So it may not quite live up to my usual standards, but I’ll do my best. Actually, I’m cheating for a lot of this article, which […]

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Ally, Enemy, Resource, and Opportunist: The four major NPC Roles (Part 2)

In part 1, I identified AERO, four roles that the majority of significant NPCs occupy in most adventures or encounters: Ally Enemy Resource, and Opportunist …and then considered the combinations, demonstrating how rich the in-game plot functions of characters became when one of these roles adopted one of the other roles as a secondary function. […]

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Ally, Enemy, Resource, and Opportunist: The four major NPC Roles (Part 1)

Most NPCs occupy one of four niches in terms of their impact within an adventure or an encounter: Ally, Enemy, Resource, and Opportunist. I use AERO as a mnemonic to remind me of them. The four roles These four roles define, in broad parameters, how an NPC will interact with the PCs and how that […]

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The Influence Of Distance Part 2: Near (the other half)

The examination of the consequences to a community being located close to the center of administrative, political, and economic power that is a national capital continues. To recap: So far, I have looked at: Proximity To Power Proximity To Authority Proximity To News Access To Communications Proximity To Trade Proximity To Opportunity Proximity To Fashion […]

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The Influence Of Distance Part 1: Near (the first half)

When I started writing this article, it was expected to be another short one. I had only 3 or 4 impacts in mind… deeper analysis when I started detailed planning soon dispelled that expectation. Of necessity, I’ve had to break it into smaller pieces… Being close to the population / administration / social center of […]

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Let’s Talk About Containers: 22 Wondrous Items

I’ve read a lot of RPG content and advice over the years, much of it D&D related. I’ve contributed my fair share to that total, it must be admitted. Every D&D supplement (that’s not explicitly a collection of monsters) contains new magic items. Websites and magazines abound in them. AD&D creatures, at least came with […]

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