Posts Tagged ‘Advice/Tools’

Expectations and the Theater of the Mind

I’ve decided to wait another week before posting the final part of the Economics in RPGs series, because yesterday, I thought up a new article. I immediately set about outlining the article. I know from past experience that if the outline is not substantial enough, by the time I get to actually writing it, I […]

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Spotlight on: The Obvious Villain

I don’t know if you’ve ever noticed, but there are some creature types that automatically get tagged as the villains as soon as they appear. This is true in D&D, in Pathfinder, in a superhero game, a pulp / horror game – you name it. These are ‘the obvious villains’ and today’s article is all […]

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Spotlights In Focus: Plot Structure Impacts

My co-GM and I have almost finished designing the next adventure in the Adventurer’s Club campaign, entitled “Lucifer Rising”. This will be the 33rd adventure in the main continuity (which doesn’t count a half-dozen of fill-in adventures along the way). This adventure is notable for having a slightly different structure to most of them, and […]

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Sensory Surprises in Encounters

You may not know it, but it’s possible to be too creative. Last week, as usual, I spent some time thinking about what I would be writing about in this post, and almost immediately, three different ideas came to mind in what felt like a single flash of inspiration. Well, by the time I had […]

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A serving of Humble Pi

I came across a remarkable mathematical fact the other day, which immediately gave me the idea for this post. Yet, while I noted the fact, and roughed out a structure for this article, when the time came to actually write it, the gaming relevance that had been so obvious and self-evident that I had not […]

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RPG Quora Answers By Mike – Part 3

This entry is part 3 of 3 in the series RPG Quora Answers By Mike

It took so much longer to plan out the article that I intended to publsh today, and it contains so many sections that I hasd grave doubts that I could finish it in time. Rather than risk having nothing to post in what is already shaping up to be a very busy week, I decided […]

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A Drake For Marketing: Factoring Success

I was originally going to post a collection of mini-articles, as I did a while back in Typo Inzpiration and other mini-posts – but, just before actually starting work, I changed my mind. Separating the three into distinct posts not only gives each room to grow (the way this one did), which may be important […]

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A Long Road – Zenith-3 Notes for all Pt 3

This entry is part 3 of 3 in the series Zenith-3 synopsis & notes

This is the third, longest (53,566 words!), and final part of my review / demonstration of the “Tangled Web” campaign sub-structure. I’m going to presume that you’ve already read part two, which you can find at this link and dive straight in right where I left off. And, if you haven’t gotten in on the […]

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Budgeting For GMs (and others)

Today I’m going to attempt to make the world’s most boring subject – How I Manage My Money – sexy. No, that’s going too far. I’ll settle for interesting. That might be asking too much, too – but there is RPG Relevance to the subject. The goal will be to not make it boring, and […]

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Extrapolations Of Function: Road-maps to Structures

The Unexpected Microcosm A department store is a near perfect-simulation of, well, just about everything, really. Okay, that’s a slight exaggeration – but much less so than most people realize. This article will seek to simultaniously demonstrate the truth of the general statement and show readers how to use the microcosm of the Department Store […]

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Teasers Of History and Other Tips

A shorter article today (by CM standards), but one with a lot of impact to offer. The head of the ruined statue lay on its side, half-buried in soil and vegetation. Three meters from crown to chin, the sculpture of which it was originally a part must have been enormous. The left side of the […]

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Four Ways of Encounter Thinking

The adventurers are moving over rugged grasslands punctuated here and there by the leaves of a wild melon. One of the PCs has been gathering these as they traveled to add a touch of flavor to the goat’s meat purchased in the last town, which has the flavor and consistency of stringy bark, in his […]

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