Posts Tagged ‘Advice/Tools’

Compounds Of Confusion: Luck and the GM

I’ve written a lot of articles about luck and a lot of articles about plot, but very few about how the two intersect. Time to change that. A linear plot, like that depicted in Figure (1) Below, is very boring. Nothing the players say or do – and, more importantly, nothing the players have their […]

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Everything Happens At Once: A statistical principle

This article started in my mind when I was thinking about the Covid-19 situation here in Australia (and elsewhere where the virus has been close to eliminated) but I’ve since broadened and generalized it to some extent. It began with my imagining a set of random tables to describe someone’s interaction with Covid-19. Such-and-such a […]

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The GM’s Force, or Free Will For Dummies

This article is likely to ramble a bit. There will be times when I have to talk around the subject so as not to give away any surprises to my players, or to provide a proper foundation for the point of discussion. That’s an unfortunate reality for life as an RPG Blogger; the only alternative […]

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RPGs In Technicolor, Part 2a: Supplemental Afterthoughts

This entry is part 3 of 3 in the series RPGs In Technicolor

I was really pressed for time when I wrote Part 2 of this 1-2 treatment of the subject, and as a result a couple of things that I wanted to write about got kind of lost in the shuffle. They aren’t enough to really stand as a full post on their own, so I’m sneaking […]

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The Great Reset Button In The Sky

I Spent much of the weekend a few weeks ago performing my regular data backup. Everyone in IT has horror stories resulting from inadequacy of backups. Even IT professionals and past professionals like myself – who know how essential backups are – have lost irreplaceable material to inadequacy of backups. That’s because there are two […]

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Interesting Journeys: You Can Get There From Here

I originally started writing this as a contribution to the May 2020 Blog Carnival, hosted by Moebius Adventures, but when I wasn’t able to finish it in time, I set it aside for later completion. It is now “later”… Travel The theme of the May carnival was “Are we there yet”, and the subject matter […]

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Adventures That Send A Message

It’s a classic television trope: the message story (sometimes called the Aesop). But there are some serious problems that you’ll encounter adapting the concept to an RPG adventure. Fortunately, they aren’t insuperable. The Problems There are four issues that frequently present themselves in creating message stories: There needs to be a script Players won’t follow […]

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Webs Of Gossamer: Retrofitting For Plot Pt II

Last time I outlined the first half (roughly) of a process for the introduction of a system of organization for plotting to an existing campaign. I hope everyone’s already familiar with what was in Webs Of Gossamer: Retrofitting For Plot Pt I because I don’t have time to do much of a recap. Instead, I’m […]

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Webs Of Gossamer: Retrofitting For Plot Pt I

So let’s say that you have an RPG campaign that is doing well. Your plotlines are interacting with each other, your adventures are compelling, your players are happy, and everyone’s having fun, but you’re starting to struggle to keep on top of the entwined complexities of your plots and your prep is becoming a nightmare […]

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Jan 2020 Blog Carnival: Some Thoughts On Random Encounters

Maximilian Hart puts out a daily newsletter with a short thought and some links to resources that may be of value to D&D GMs called Dungeon Master Daily (subscribe and read some more about this resource here. Of course, some of those links and resources have a broader applicability, which is the main reason I […]

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Giving PCs Choice And Having Your Plot, Too

A slightly shorter article than usual, this time around, because my available writing time has been compromised by some medical tests ordered by my cardiologist. I’ve had to squeeze in as much writing as possible in advance – so this article was written on Sunday, biting into my weekend to find the necessary time. (Update, […]

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Things Easier With Pixels, Things Not

I don’t have many pet peeves – technology that suddenly stops working without explanation, or won’t do what you tell it to in a timely fashion are two of the biggies. Computer Gamers and Game Companies describing what they do as “Gaming” as though all other forms of game-playing were irrelevant is another. Computer Gaming […]

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