Archive for the ‘Mystery & Detective Games’ Category

Essential Reference Library for Pulp GMs (and others): 8th Shelf

This entry is part 9 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Eighth Shelf – Life In The Pulp Era I: Civilian Life – Introduction by Mike This month’s blog carnival is about “Ordinary Life” and is being hosted by Campaign Mastery, so its’ fitting that the vagaries of chance and publication schedules has this shelf of the reference library appearing in the course of it. […]

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Essential Reference Library for Pulp GMs (and others): 7th Shelf

This entry is part 8 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

Another monster post (18,400 words), another late posting. I once swore that I would never be involved in anything this large and complicated on a weekly deadline again; but every two or three years, it seems, overconfidence or hubris combine with a really good idea, and before you know it… Three things in particular caused […]

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Essential Reference Library for Pulp GMs (and others): 6th Shelf

This entry is part 7 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Sixth Shelf: Hardware I: Weapons, Things, and Science – Introduction by Mike Pulp technology and science is a very strange animal. It can encompass everything from steampunk to space opera, Monoplanes to UFOs, and yet it remains grounded in the very real technology available in the 1920s and 1930s. The difficulty is always not […]

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Essential Reference Library for Pulp GMs (and others): 5th Shelf

This entry is part 6 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

Finally, it’s done! This has turned into the largest single post ever published by Campaign Mastery, and by a huge margin. So, what happened? Well, when the initial blowout took place I calculated, based on the Europe results, that I could expect to have to add another 216 entries or so, at an average of […]

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Essential Reference Library for Pulp GMs (and others): 4th Shelf

This entry is part 5 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Fourth Shelf: The Exotic Places Another delayed post, caused by the same expansion that caused trouble last time – and will again cause delays once more. Reluctantly, it has become necessary to revise both the breakdown and publishing schedule to insert an additional shelf. For consistency, Part Zero will be revised accordingly at the […]

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Essential Reference Library for Pulp GMs (and others): 3rd Shelf

This entry is part 4 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Third Shelf: More-Ordinary Places We struggled a little in trying to find a good summary for this shelf’s contents, the first of two dealing with locations and geography. Locations are important to any RPG – that’s why Campaign Mastery devoted an entire Blog Carnival to the subject a while back (you can read summaries […]

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Essential Reference Library for Pulp GMs (and others): 2nd Shelf

This entry is part 3 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The Second Shelf: Villains & Famous Real People Heroes are nothing without villains, at least not in a Pulp environment (though it’s also true of most other forms of gaming). Each of them has to be distinctive and interesting and challenging in an entirely different way, requires their own personal style, their own flair, their […]

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Essential Reference Library for Pulp GMs (and others): 1st Shelf

This entry is part 2 of 15 in the series The Essential Reference Library for Pulp GMs (and others)

The First Shelf: Heroes & PCs Heroes are at the heart of a Pulp campaign, as much if not more than any other genre (with the possible exception of Superheroes – but you could draw a continuous line running from Pulp Heroes through to powerless heroes like Batman, Green Arrow, Hawkeye, the Black Panther and […]

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The Hollow Echo Part 1 – Adding Music To Your Game

Music can provide an iconic trigger that instantly transports the listener into an associated memory. Soundtracks and scores for Film and TV have long recognized this effect and played on it. You might not know it, but every major character in a movie or TV show has their own “theme”, a handful of notes, usually […]

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Cities Of Legend: Blueprints For Adventure

The Backstory: When my pulp co-GM and I started talking about this article, it had a very different shape. The original intention was to list the cities that we considered iconic settings for pulp adventure, and explain in each case why it had been selected to receive that accolade. As the article progressed, however, it […]

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Ask The GMs: Many Hands, Mild Insanity: Large Groups Revisited

As I explained the last time I looked at large groups, I have only limited experience in the area, so this was one topic for which I definitely wanted to source a broader opinion base. The question at hand: If you are “fortunate” enough to have a large group of players, which games could you […]

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When Genres Collide: Using Non-Genre Sources

Some of the most fun that I’ve ever had as a GM was creating that down-elevator sensation in the stomach-pits of my players by taking an idea derived from one genre and importing it into another. It’s not easy to do well, but I’ve figured out at least some of the ground rules to success, […]

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