Archive for the ‘Mystery & Detective Games’ Category

All Over Bar The Shouting: Fantasy Tavern Generator Pt 6

This entry is part 6 of 6 in the series Mike's Fantasy Tavern/Inn Generator

Part one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another six tables to determine everything that directly contributed to the ambience […]

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Draw Another Pint: Mike’s Fantasy Tavern Generator Pt 5

This entry is part 5 of 6 in the series Mike's Fantasy Tavern/Inn Generator

Part one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another six tables to determine everything that directly contributed to the ambience […]

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Going down to the pub: Mike’s Fantasy Tavern Generator Pt 4

This entry is part 4 of 6 in the series Mike's Fantasy Tavern/Inn Generator

Part one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another six tables to determine everything that directly contributed to the ambiance […]

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The Robber’s End (and other establishments)

This entry is part 3 of 6 in the series Mike's Fantasy Tavern/Inn Generator

Part one of this series used six tables to define the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. Part two used another six tables to determine everything that directly contributed to the ambiance […]

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The Spotted Parrot (and other establishments)

This entry is part 2 of 6 in the series Mike's Fantasy Tavern/Inn Generator

In part one of this series, six tables (and one set of subtables) defined the physical properties of a tavern (no guest accommodations) or inn (with guest accommodations), plus – because the modifiers needed were at hand – the meals provided by the kitchens. (This is an era when “restaurants” (i.e. locations for the sole […]

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The Palomino and Fox (and other establishments)

This entry is part 1 of 6 in the series Mike's Fantasy Tavern/Inn Generator

The Palomino and Fox and other establishments: Mike’s Fantasy Tavern Generator Pt 1 Preface As part of the series on Beginner GMs, I promised a Fantasy Tavern Generator after showing how you could start with one Tavern and ring in variation after variation as needed. This is a little more complex than the example provided […]

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House Rules – For Pulp (and other RPGs)

This entry is part 1 of 4 in the series House Rules from The Adventurer's Club

This is the first of a four-part* series outlining the house rules that Blair Ramage and I have adopted over the years for the Adventurer’s Club campaign, a Pulp-genre campaign run using Pulp Hero, which is a Pulp-genre variation on the Hero System. There are four major chunks of rules, that have developed at four […]

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If Then Else or Maybe: Witchmarsh and Plot Interactivity

A review of the promise of Witchmarsh, a promising new RPG videogame in development, and the lessons & value it holds for tabletop RPGs

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Casual Opportunities For Priests: The Differential Encounters

This entry is part 5 of 5 in the series Casual Opportunities

At long last, it’s finished! It’s taken a long time to complete the final article in this set, mostly because I had to keep setting it aside to work on something that would meet the immediate deadline, but here (at last) it is… Introduction to part 4 Not all Priests are the same. In fact, […]

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Casual Opportunities For Priests: The Common Encounters

This entry is part 4 of 5 in the series Casual Opportunities

So far, I’ve looked at what all Modern Priest PCs have in common, and what made one Priest different to another, This third part, and the fourth to follow, are all about casual encounters to highlight these character features… Introduction to part 3 At first glance, encounters for priests can seem easy to create. If […]

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Casual Opportunities For Priests: Divergences and Differences

This entry is part 3 of 5 in the series Casual Opportunities

The first part of this sub-series analyzed the basic character of the modern priest archetype, identified elements that representatives of that archetype all have in common, and along the way considered how to employ casual encounters to enhance and reveal the character’s basic role in a campaign. In this second part, I’ll take a closer […]

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Casual Opportunities For Priests: Analysis and Commonalities

This entry is part 2 of 5 in the series Casual Opportunities

About the Casual Opportunities series: This series seeks to offer opportunities for PCs to reflect their primary role within a campaign. Opportunities for heroes to be heroes, for villains to be villains, for geeks to be geeks. It’s easy to become so focused on the primary plot, or on the things that the PCs are […]

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