Archive for the ‘The End Of The Rainbow’ Category

Basics For Beginners (and the over-experienced) Pt 2: Creation

This entry is part 2 of 12 in the series Basics For Beginners (and the over-experienced)

I’ve been asked on more than one occasion what advice I would have for a beginning GM. It’s a question that troubled me; I’ve been GMing for so long that I thought I might have lost contact with the beginner. I have also resisted the topic because Campaign Mastery is more targeted at experienced GMs. […]

Comments (1)

A target of inefficiency: from Dystopian trends to Utopia

Some background Before I can get to the main subject of today’s article, I need to tell a few short real-life stories to set the scene, putting the article into context. The Story Of Canterbury Road When I look out my front window, I am confronted by the somewhat depressing site of one of Sydney’s […]

Comments Off on A target of inefficiency: from Dystopian trends to Utopia

Traditional Interpretations and Rituals Of Culture

From time to time, I post thoughts on various subjects to twitter using the hashtag “#Musing”. I did just that a little while back – and then thought some more about what I had written and realized there were game implications/applications. The tweet said, “Traditions become empty when the meaning behind them is forgotten. We […]

Comments (3)

New Beginnings: Phase X: Beginning

This entry is part 11 of 11 in the series New Beginnings

It’s not easy making a completely fresh start. This series has examined the process of creating a new campaign in detail, and at last, the new campaign is ready for the curtain to lift and the show to begin – right? Right? This isn’t the first time it has seemed that way since this series […]

Comments (5)

New Beginnings: Phase 9: Completion

This entry is part 10 of 11 in the series New Beginnings

It’s not easy making a completely fresh start. This series examines the process of creating a new campaign in detail, a process that is approaching its conclusion. Campaign Structure There isn’t much of a structural nature left undone, or so it must seem – and, truthfully, the bulk of the work is done. But there […]

Comments (1)

New Beginnings: Phase 8: Enfleshing

This entry is part 9 of 11 in the series New Beginnings

It’s not easy making a completely fresh start. This series examines the systematic process of creating a new campaign in detail, from start to finish. The contents (updated with each post) can be found in “part zero” of the series. Bone, Cartilage, and Flesh: A metaphor Everything that’s been done so far has been in […]

Comments (1)

Disease and Despair – the healing-resistant nightmare

Another filler article today, I’m afraid. By skipping half the things I was supposed to do over the weekend I finally got my sleep schedule back to something approaching my standards of normality. One of the things skipped was preliminary work on the next part of the New Beginnings series, leaving me with just enough […]

Comments Off on Disease and Despair – the healing-resistant nightmare

Inn Through The Side Door – Reinvigorating the cliché

After a solid effort, it’s become clear that I’m not even close to having the next part of the New Beginnings series ready to publish, and the deadline is now less than 20 minutes away, so I’m resorting to another filler post, one that I’ve been saving for just this purpose. This was inspired by […]

Comments (4)

Ask The GMs: Some Arcane Assembly Required – Pt 4: Cut At The Dotted Line

This entry is part 4 of 4 in the series Some Arcane Assembly Required

I’m in the process of answering a question from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid blood) Rare (head of a Medusa, Minotaur’s horn, black dragon blood) very […]

Comments Off on Ask The GMs: Some Arcane Assembly Required – Pt 4: Cut At The Dotted Line

Ask The GMs: Some Arcane Assembly Required – Pt 3: Tab A into Slot B

This entry is part 3 of 4 in the series Some Arcane Assembly Required

This question comes from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid blood) Rare (head of a Medusa, Minotaur’s horn, black dragon blood) very Rare (Essence of the ghost […]

Comments Off on Ask The GMs: Some Arcane Assembly Required – Pt 3: Tab A into Slot B

Ask The GMs: Some Arcane Assembly Required – Pt 2: Sourcing Parts

This entry is part 2 of 4 in the series Some Arcane Assembly Required

This question comes from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid blood) Rare (head of a Medusa, Minotaur’s horn, black dragon blood) very Rare (Essence of the ghost […]

Comments (5)

Ask The GMs: Some Arcane Assembly Required – Pt 1: The Sales Pitch

This entry is part 1 of 4 in the series Some Arcane Assembly Required

Material Components don’t have to be a dirty word. They can be a rich source of color, flavor, and adventure even while avoiding the excessive paperwork.

Comments (5)