Archive for the ‘The End Of The Rainbow’ Category

Cities Of Legend: Blueprints For Adventure

The Backstory: When my pulp co-GM and I started talking about this article, it had a very different shape. The original intention was to list the cities that we considered iconic settings for pulp adventure, and explain in each case why it had been selected to receive that accolade. As the article progressed, however, it […]

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Basics For Beginners (and the over-experienced) Pt 8: Depth In Plotting

This entry is part 8 of 12 in the series Basics For Beginners (and the over-experienced)

I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question, three articles at a time – while throwing in some tips and reminders of the basics for more experienced GMs. This is the second of articles in the current trilogy […]

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All Wounds Are Not Alike V: Narcotic Healing (part 2)

This entry is part 7 of 7 in the series All Wounds Are Not Alike

It has often been suggested that players get addicted to the ease of healing that comes with “Holy Water Drip Bottle” syndrome. And that prompted me to ask what would result from making it really addictive, with all the associated problems that come with it. In part 1, I simplified the general pattern of addiction […]

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A Heart Of Shiny Magic: Spell Storage Solutions Pt 2

This entry is part 2 of 7 in the series Spell Storage Solutions

This is the second part of a very intermittent series that will examine alternatives and possible implications to the standard spell storage solutions built into D&D, Pathfinder, and, in fact, most fantasy games.                 It’s very unusual to identify an entire class of magic item that the benchmark […]

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All Wounds Are Not Alike V: Narcotic Healing (part 1)

This entry is part 6 of 7 in the series All Wounds Are Not Alike

I wasn’t going to make this a two-part article, but – as happens all too often – there was simply too much to include in the one post. Part two of this article will appear next week. I’ve often seen it suggested that players get addicted to the ease of healing that comes with “Holy […]

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If I Could Save Magic In A Bottle: Spell Storage Solutions Pt 1

This entry is part 1 of 7 in the series Spell Storage Solutions

Sometimes it’s hard to think of topics for Campaign Mastery, mostly because I need to accommodate real-world deadlines and time windows as much as possible), and whatever article is scheduled to come up next looks like taking more time than I have up my sleeve. The tighter the window, the harder it can be. At […]

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When Genres Collide: Using Non-Genre Sources

Some of the most fun that I’ve ever had as a GM was creating that down-elevator sensation in the stomach-pits of my players by taking an idea derived from one genre and importing it into another. It’s not easy to do well, but I’ve figured out at least some of the ground rules to success, […]

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Not Like My Tribe – Sophisticated Primitives, Part 2

In Part 1 (make sure you have read it before continuing) I made reference to a map of Australian Aboriginal Languages which contrasted so strongly with the media stereotyping of these peoples as a single collective population that it was revelatory and inspirational. I meant to provide a link to that map, but ran out […]

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All Wounds Are Not Alike IV – Accelerated Healing

This entry is part 5 of 7 in the series All Wounds Are Not Alike

When I first started gaming, one of the hot topics of conversation was always Clerical Healing and how to stop Clerics being nothing more than “holy drip bottles”. Over the next 30-odd years, not much changed. At the heart of the problem are the “Cure” spells. Over the years, there have been many proposed cures […]

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The Incremental Art Of Escalation

There are all sorts of situations in which the GM wants a situation to escalate by a measured, finite quantity. There will usually be several such escalations that he intends to occur before the situation reaches its climax and resolution. It can be quite difficult to actually plan these escalations as a smooth progression, especially […]

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Boogie to the tune of the hidden Mastermind in your ranks

You don’t have to read Campaign Mastery for very long to realize that I advocate careful planning, strategically targeted, in everything that I do. That can become a problem when you want to have a villain who is smarter than you are and whose primary objective is not to be noticeable over the background chaos […]

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Character Capabilities: An often-forgotten source of plots

Recently, for the Adventurer’s Club campaign, my co-GM and I had to construct a number of small plotlines – one for each character – simply to mark the passage of a period of time in which the PCs should be doing something. We employed an old technique of mine – but one that has never […]

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