Posts Tagged ‘Time Travel’

Basics For Beginners (and the over-experienced) Pt 8: Depth In Plotting

This entry is part 8 in the series Basics For Beginners (and the over-experienced)

I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question, three articles at a time – while throwing in some tips and reminders of the basics for more experienced GMs. This is the second of articles in the current trilogy […]

Comments (5)

Trivial Pursuits: Sources of oddball ideas

I buy cheap books of trivia all the time. The quality of them as reading material varies from excellent to abysmal, but they can be an excellent source of ideas. Did You Know… The spruce trees in the forest of the Canadian Lakes district is so densely populated that winter snow stays on top of […]

Comments (9)

On The Origins Of Orcs, Chapters 75-77

This entry is part 30 in the series Orcs & Elves

I’ve got so much campaign prep to get done that if I don’t do it here, I’ll never get it done in time… It’s all been leading to this! Although there are a few more chapters to come, this is the climax of the Clan Wars plotline, which in many ways is the climax of […]

Comments Off on On The Origins Of Orcs, Chapters 75-77

Like Sand through the Klein Bottle: Time Travel in RPGs, Part 3

This entry is part 3 in the series Time Travel In RPGs

Hopefully, this will wrap up the article on Time Travel! Part 1 looked at the problems of Time Travel in RPGs, and reached the conclusion that the GM had to have some understanding of the nature of time in his campaign before he could adjudicate the complexities that could result. Part Two comprised excerpts relating […]

Comments (6)

A Journey Of 1,000 Years: Time Travel in RPGs, Part 2

This entry is part 2 in the series Time Travel In RPGs

The first part of this article looked at two simplistic solutions to the question of how to handle time travel in RPGs, and found that as they stood, neither was satisfactory. A number of readers were kind enough to write in, suggesting additions that could be made to these two solutions to make them more […]

Comments (5)

When Inspiration Is Not Enough: Time Travel in RPGs, Part 1

This entry is part 1 in the series Time Travel In RPGs

When writing my submission to the June 2010 Blog Carnival, A Medley Of Inspiring Media, I said that Time Travel was a special case. This article started off as just another section of that Blog Post, but quickly showed signs of growing into another of those monster subjects requiring a multiple-part post to completely contain […]

Comments (14)