Archive for the ‘Campaign Creation’ Category

Beginnings And Legacies

Part 1: Introduction This is the first Campaign Mastery post for 2018, and that’s rather significant. New Years are always a strange synthesis of two things: beginnings and retrospectives. The first is fairly obvious, but the significance of the second often gets overlooked as everyone gets wrapped up in newness and new beginnings. But for […]

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Characters By Design: A road map for purposeful creation

I was reflecting on the process that I use to design NPCs for my campaigns, the other day, and I don’t think that I’ve ever described it here at Campaign Mastery, let alone explained it. That simply won’t do. There are a number of considerations that go into the design of an NPC, and I […]

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An Unfriendly Little Cyberwar: A Subversive Campaign Concept

There’s a documentary series that airs on Australian TV sourced from an American Cable channel, or maybe an Internet platform, called Cyberwar. As part of the advertising for the series, one of the people interviewed offers the statement, “The next war will be cyber.” And that got me thinking: what if there was a global […]

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Counting Sheep: A Surprising Campaign Idea

I originally intended to publish the Blog Carnival round-up today, but last week’s computer failure has messed up my plans quite a bit, so I’ve given myself a couple of extra days to get that finished. This is another article that I wrote while my internet was dead, and could be viewed as something of […]

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Comparative Underpinnings Of Campaign

While this article builds on some others that I’ve done here at Campaign Mastery, I didn’t feel it was enough of a sequel to any of them to qualify for the Blog Carnival. But I wanted to remind readers that if you’re thinking of doing so, there’s still time to submit a late entry! I’ll […]

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The Greater Society Of Big Bad Wolves: RPG Villains of the blackest shade

I’m listing this as an entry in the Blog Carnival because it builds on several past articles about villains and villainy. See: The Anatomy Of Evil: What Makes a Good Villain? Shadows In The Darkness – The nature of True Evil Making a Great Villain Part 1 of 3 – The Mastermind Making a Great […]

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Influences, Styles, Trends, and Oscillations

I’ve been thinking about Influences, Styles, Trends and Oscillations. It started when I was thinking about Nostalgia and the “death” of Disco and its subsequent morphing into “Electronic Dance Music” in the very early 80s. All fads and styles have a natural lifetime; the length varies, but at the conclusion, they are clearly recognized as […]

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Nostalgia in RPG Characters

When first I listed this article as a to-do, it represented a very straightforward concept, but I’ve taken so long to get around to writing it that other notions have presented themselves. I now find myself in possession of three distinct and – at first glance – mutually contradictory ideas on the subject. With these […]

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Parallel Worlds and the probability of events

It’s been a while since I’ve done a straight pseudo-physics article, but as I write this I’m in the final preparations for the Zener Gate campaign*, and as a result the subject has been on my mind. In fact, the campaign is due to have it’s second session next week. Nevertheless, this will all be […]

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The Influence Of Distance Part 3: Far (The first half) and bonus worldbuilding tools

I’m tagging this post as part of the Blog Carnival. The theme is sequels, and I think that being the third part in a series qualifies. The first two parts of this small series (Part 1, Part 2) looked at the tremendous impact of a community being located close to the major social, political, and […]

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The Impact Of Urban Migration On Fantasy Games

Documentaries are supposed to educate and enlighten, to Document and explain. There is little so irritating as a documentary that ignores or commits errors in basic facts to present a myopic, distorted, or one-sided view that provides only half the story. This evening I started watching just such a documentary. One segment was discussing the […]

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Finalizing the Mechanics for the Zener Gate Campaign

This entry is part 4 of 4 in the series The Zener Gate System

Introductory Recap This is the third post on the development of a bespoke game system for use in my latest campaign, which is now scheduled to start play on October 21st – so finishing this has become a priority. Let’s start with a recap. A couple of minor details that weren’t properly explained the first […]

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