Author Archive

Fire Fighting, Systems Analysis, and RPG Problem Solving Part 3 of 3: Complexity and Nuance

This entry is part 3 of 3 in the series Problem-Solving

This is the third, final, and largest part of this series, which examines the lessons in problem-solving that I learned through training as a fire warden and as a systems analyst back in the early 90s, as applied to an RPG context. The goal is offer practical techniques that can be used to get a […]

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Fire Fighting, Systems Analysis, and RPG Problem Solving Part 2 of 3: Prioritization

This entry is part 2 of 3 in the series Problem-Solving

The second of three articles looking at lessons learned in the art of problem solving focuses on Prioritization, which is an essential skill for long-term success. Knowing which problem to tackle first can make the difference between achievement and disaster. The article considers a theoretical analysis and then uses it to offer two practical approaches to the problem.

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Fire Fighting, Systems Analysis, and RPG Problem Solving Part 1 of 3: General Advice

This entry is part 1 of 3 in the series Problem-Solving

In 1990 I was trained as a Safety Warden / OHAS representative for my then-employer. At the time, I was employed as a Computer Programmer and acting as a Systems Analyst for the commercial software systems for which my former department were responsible. Both aspects of this occupation taught me some key problem-solving tips and […]

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Digging into Difference: A review of The Unconventional Dwarf

Warning PG-13 content It’s been suggested that I should advise readers that some of the discussion that follows touches on topics of a mature nature and may not be suitable for thos under the age of 13. Children should consult their parents before reading this article. Personally, I think most children these days are well […]

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Gaming In A Crowd: Some Advice

Gaming in a space shared with 20 or more CCG and at least 1 other RPG campaign (sometimes 2 or 3), all in a relatively crowded space the size of a typical classroom, presents a number of challenges. This article offers proven tips and techniques to cope.

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Stat Vs Stat Part Two: Strength Vs. Stat

This entry is part 2 of 2 in the series Stat Vs Stat

The second of 9 parts in the series looks at STR checks and how they relate to the other core stats that are common to most game systems – with some surprises along the way.

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Stat Vs Stat Part One: Introduction – The Basis and Methods of comparison

This entry is part 1 of 2 in the series Stat Vs Stat

This nine-part series looks at opposed stat checks and what they can represent. Part 8 will create a new characterization tool, The Stat Matrix, based on the interactions described, and show how to use it to turn stats into characters, and Part 9 will warp up the series by turning that process on its head and demonstrate a way to use the Stat Matrix to turn a personality into a set of stats for a character.

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Epigrams Of Life and Gaming: Selection #1

This entry is part 1 of 2 in the series Epigrams Of Life & Gaming

An epigram is a brief, interesting, memorable, and sometimes surprising or satirical statement. I’ve been tweeting these for some time now. This article collects and discusses some of my best and most enlightening.

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Casual Opportunities: Mini-encounters for… Barbarians

This entry is part 1 of 5 in the series Casual Opportunities

About the Casual Opportunities series: I realized recently that something is missing from my campaigns, and has been for a long time: casual opportunities for the PCs to establish their primary role within the campaign. Casual opportunities for heroes to be heroes, for villains to be villains, for geeks to be geeks. It’s easy to […]

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A folder for every file: My Document Organization for RPGs

Introduction A week or two ago (as I write this) I was chatting with someone on twitter, and they wanted to show me a map they were working on – but couldn’t find where they had stored it on their computer. File organization is one of those areas that no-one ever really talks about, so […]

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The betrayal of all that’s unholy: Treason and infidelity in RPGs

In celebration of Guy Fawkes Night, this month’s blog carnival, hosted by Nearly Enough Dice is all about Gunpowder, Treason, and Plots. I decided to take a comprehensive look at treason and betrayal as Campaign Mastery’s contribution…

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Taking Care Of Business: The Corporia Kickstarter Campaign

I review Corporia by Mark Plemmons and its Kickstarter campaign as exemplars of what to do and what not to do when it comes to crowdfunding.

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