Archive for the ‘Campaign Management’ Category

A Helping Handout

Hungry, over at Ravenous Roleplaying, is a long-time supporter of Campaign Mastery through his regular “Friday Faves” column, in which he collects links to the articles that have most inspired or interested him from the past week. When he has time, he accompanies those links with some comments; these are always interesting, and sometimes genuinely […]

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Compound Interruptions: Manipulating Pauses

This entry is part 4 in the series Further thoughts on Pacing

This entry is part 4 in the series Further thoughts on Pacing Sorry for the delay in posting this – my ISP is conducting maintenance of some sort, and my connection kept dropping out, making it hard to upload and format the article in the usual manner. Combinations So far, I’ve been looking at the […]

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Overprotective Tendencies: Handling Player Risk Aversion

It happens in virtually every campaign. The longer the game runs, the more overprotective of their characters the players become. They become more and more attached to the characters and more adverse to exposing them to serious risk. The GM, on the other hand, wants to continually raise the stakes and up the ante, in […]

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Status Interruptus: Types Of Pause

This entry is part 3 in the series Further thoughts on Pacing

This entry is part 3 in the series Further thoughts on PacingIn part one of this series, I demonstrated that a pause or interruption in play can be enormously beneficial, if used correctly. Last week’s article examined before-pause and after-pause content and found that these had to match in order to extract that benefit, and […]

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New Beginnings: Phase X: Beginning

This entry is part 11 in the series New Beginnings

This entry is part 11 in the series New BeginningsIt’s not easy making a completely fresh start. This series has examined the process of creating a new campaign in detail, and at last, the new campaign is ready for the curtain to lift and the show to begin – right? Right? This isn’t the first […]

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Anatomy Of An Interruption – Endpoints

This entry is part 2 in the series Further thoughts on Pacing

This entry is part 2 in the series Further thoughts on Pacing Having established in part one of this series that a pause or interruption to play or to the primary plot being deployed within the game can be more than a necessary inconvenience, it can be a tool whose manipulation by a savvy GM […]

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Pacing and the value of the Pause

This entry is part 1 in the series Further thoughts on Pacing

This entry is part 1 in the series Further thoughts on PacingDiscovering The Principles This was originally envisaged as one small and relatively quick article. It didn’t work out that way. Instead, this is the first part of three… I was watching a repeat of an old TV show the other week – one that […]

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Ask The GMs: Some Arcane Assembly Required – Pt 2: Sourcing Parts

This entry is part 2 in the series Some Arcane Assembly Required

This entry is part 2 in the series Some Arcane Assembly Required This question comes from GM Roy, who wrote: “I need some inspiration to create cool names for spell components. I have 5 [scales of rarity = Mike]: Common (flesh, breath, water, dust) Uncommon (earth from a cemetery, humanoid blood) Rare (head of a […]

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Ask The GMs: Some Arcane Assembly Required – Pt 1: The Sales Pitch

This entry is part 1 in the series Some Arcane Assembly Required

Material Components don’t have to be a dirty word. They can be a rich source of color, flavor, and adventure even while avoiding the excessive paperwork.

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New Beginnings: Phase 2: Baggage Dump

This entry is part 3 in the series New Beginnings

This entry is part 3 in the series New Beginnings There are times when we all have to make a fresh start. This series is going to examine the process in detail. The table of contents was in part 0. While there are always going to be things that you will want to bring forward […]

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New Beginnings: Phase 1: Inspiration

This entry is part 2 in the series New Beginnings

This entry is part 2 in the series New Beginnings There are times when we all have to make a fresh start. This series is going to examine the process in detail. Finding Inspiration You need to start with an idea. While this might be an original concept, many people derive inspiration from existing sources. […]

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New Beginnings: Introduction

This entry is part 1 in the series New Beginnings

This entry is part 1 in the series New BeginningsThere are times when we all have to make a fresh start. Creatively – and GMing is a creative aspect of the broader RPG hobby – a change of scene may be needed. Enthusiasm may have waned. The old campaign may have ended. One or more […]

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