Archive for the ‘Campaign Management’ Category

Ask The GMs: When Undead Go Stale, Part 3

Having been delayed 8 hours by a massive spam attack last night (650+ spam in 6 hours – but the effectiveness of my response is clear, only 17 spam made it through my protections while writing this article), it’s back to business. The fact that this is appearing rather less than 8 hours after it […]

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Six Impossible Things Before Breakfast

This is not the article that most people will have expected to see in this space. It’s supposed to be the fifteenth shelf of the Essential Reference Library, but that’s taking a lot longer to complete than expected – up to 3 hours per item just to gather and describe all the links, with 66 […]

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Ask The GMs: Your Latest Bling – Questions About Equipment

A trio of questions that take me out of my comfort zone, because I don’t know the game system, and they are – to some extent – heavily system-related issues. But I had the advantage of being able to consult my fellow GMs on this one, and also had the luxury of being able to […]

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Basics For Beginners (and the over-experienced) Part 12: Relations

This entry is part 12 in the series Basics For Beginners (and the over-experienced)

This entry is part 12 in the series Basics For Beginners (and the over-experienced)I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to answer that question – while throwing in some tips and reminders of the basics for more experienced GMs. This offering […]

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The Thrill Of The Chase

I’d like, in this article, to take a closer look at something that I mentioned in passing on a previous occasion – specifically, the concept that sports simulations and similar games can get away with less engaging storylines because competition itself generates its own narrative. In a sporting contest, one side scores, taking the lead […]

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Basics For Beginners (and the over-experienced) Part 11: Campaigns

This entry is part 11 in the series Basics For Beginners (and the over-experienced)

The fundamentals of what a campaign is and how to manage one.

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The Answers They Seek: Truth, Omission, Error, Distortion & Falsehood

There must be something in the air. Or maybe it’s a reaction to Alternative Facts. I had this week’s article scheduled and outlined before I even became aware of Updated: Elf or Scroll, Handling the Info dump by Phil over at Takes Of A GM on essentially the same subject. Since I agree with everything […]

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The Brute Force Inspiration Solution

I’m trying a new layout approach in this article. It sacrifices some screen real estate for indented subsections. Do readers like it? Let me know what you think of it! A lot of the advice here at Campaign Mastery sometimes gives the impression that there’s a shortcut to solving every problem, because offering alternative perspectives […]

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Ask The GMs: Shared Worlds and Co-GMs

There’s a whole spectrum of collaborative modes in existence these days, ranging from the cameo appearance or recurring pastiche all the way through cross-overs to the tightly-knit true shared creative spaces that are almost completely collaborative in nature. Although in literature, the Thieves’ World series is generally thought of as the first shared world that […]

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Basics For Beginners (and the over-experienced) Part 10: Rhythms

This entry is part 10 in the series Basics For Beginners (and the over-experienced)

This entry is part 10 in the series Basics For Beginners (and the over-experienced)(I’m sure some have been wondering when it would resume – Part 9 was published in September 2016, after all…) I’ve been asked a number of times what advice I have for a beginning GM. This 15-part series is an attempt to […]

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The Pentagon Of Encounter Design

There are five attributes to any encounter that define it, and any one of them can be the foundation of that encounter. In the old days of D&D, it used to be that there was relatively limited flexibility. You chose an encounter based on one of these five criteria and everything else was more-or-less dictated […]

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A radical concept: The GM Task Experience Table

On twitter the other day, one of my regular contacts (Rising Stars Press) posted a meme that read something along the lines of “All right folks, give yourselves 500 xp for surviving 2016” and an image of Gary Jackson. And, as sometimes happens, one stray thought had a whirlwind romance with another, and before you […]

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