Posts Tagged ‘Plausibility’

Trap-tastic

I’ve always had problems with traps in D&D. Some of these problems have their origins all the way back in AD&D, others are more recent in origin. Rules changes with the different editions have solved or mitigated some of my concerns while creating whole new headaches to take their place. I have solutions to these […]

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The Olympian Perspective: Personal Opinions, Fake News, and the GM

Attribution This article was primarily inspired by a story published by SBS, one of Australia’s TV Channels, on their website, who in turn was republishing it from The Conversation, another website, under a Creative Commons license. Read the SBS story, Read the Original story by Julian Matthews, a Research Officer from the Cognition Neurology Lab […]

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Things Easier With Pixels, Things Not

I don’t have many pet peeves – technology that suddenly stops working without explanation, or won’t do what you tell it to in a timely fashion are two of the biggies. Computer Gamers and Game Companies describing what they do as “Gaming” as though all other forms of game-playing were irrelevant is another. Computer Gaming […]

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Skin, Sinew, and Bone: (re-)Imagining Fantastic Creatures

Of late, I’ve had to create fantastic creatures for several of my campaigns, and despite the clear and obvious differences between the game systems employed, I found myself struck by a number of similarities in the process employed. When I tried to articulate those similarities for an article here at Campaign Mastery, it refused to […]

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Anatomy Of A Save

During play this Saturday past, I had reason to dissect a Save. The entire process took only a few seconds at the time, thoughts following one on another so quickly that there was barely enough time to get a fleeting impression of one before it was chased out by the next. I was helped in […]

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Value Added Rarities

I saw an answer on Quora the other week which related to the consequences of a 200-tonne asteroid made completely of gold crashing to Earth. The answer dealt with the economic repercussions based on the resulting crash in the price of gold because the value attached to many commodities is a measure of their rarity. […]

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Polytime – a plot repair technique

This is an article about a technique for repairing continuity and plot problems that is especially suited to long-running campaigns and to campaigns deriving from published sources. I’m not going to leave anyone who hasn’t mastered telepathy in suspense: the technique is Patching one plot hole with another. For some that will be enough of […]

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Distillations Of Personality – a Crafting Of Personality extra

This entry is part 2 of 2 in the series The Crafting Of Personality

Distillations Of Personality is an unfinished series at Campaign Mastery about the tips and tricks that I use for designing NPCs in my campaigns. As originally conceived, and as it will be executed, this article was not part of the 3-part series. So don’t bother searching for parts 2 and 3 – they haven’t been […]

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The Search For Lost Treasure and other Mysteries

One of the oldest plots in the RPG canon is the search for a lost treasure, guided either by a map or trail of clues. This, like any other puzzle, gets solved like a detective novel or TV show – a mystery to be divined, one clue or step at a time. But there are […]

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The Most Important Question: How Did That Get Here!?

Over the weekend, Campaign Mastery was described by the very flattering term, “one of the best Treasure Troves for a DM”. Aside from feeling very chuffed at the compliment, my mind immediately started to think about Treasure Troves. This article is the result. The Map So, how do you find a treasure trove? The two […]

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Occupying A PC’s Shadow

This article was prompted by last Saturday’s play in my Zenith-3 (superheroes) game, but I use the techniques in all my campaigns. But I want to start by quoting a question that I answered over the weekend on Quora, because it’s also relevant. When running an AD&D game, what do you do to really make […]

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Beyond Unreasonable: Challenge Failure Modes

All players expect to be thrown into the deep end from time to time by the GM, with no idea of how to solve the conundrum that confronts them. Most commonly, this results from characters not having the skills that would solve the problem via the most straightforward course. Instead, the character has to take […]

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