Posts Tagged ‘Plausibility’

Blind Spots and False Illusions: How much can you really see?

The Genesis Of An Article A little more than two weeks ago, as I write this, I had an unusual dream (a known side-effect of some of my medications) in which I wrote two articles for Campaign Mastery. When I awoke, I remembered them, and immediately made the appropriate notes. In the dream, one had […]

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In My Cosmological Pocket: From Portable Holes to The End Of The Universe

Pocket dimensions have been an important element of my superhero campaign for decades. Over that span of time, the understanding of their origins and properties have evolved in richness and complexity. Pocket dimensions were also much-sought-after magic items in my Fumanor campaigns, in the form of Bags Of Holding. And so I applied the conceptual […]

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Appointment, Inheritance, Victory, Desperation, and Need Pt 1 of 5: Appointment

This started off as a simple idea for a quick little article. It grew….. How rulers gain their offices should be reflected in the society around them. Think about that for a moment. How rulers gain their offices should also be reflected in the personality and capabilities of the ruler, either at the time of […]

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A Game Of Drakes and Detectives: Where’s ET?

Over the Christmas break, and for some weeks prior, I read “First Contact” by Ben Bova and Byron Preiss, and three or four times in the course of doing so, I found myself mentally yelling at the page, “that makes no sense”. There are some logical errors in the assumptions upon which SETI is founded, […]

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A Sense Of Narrative

Today I want to share a simple technique for elevating your narrative text. It requires you to follow just two rules: Ignore the sense of sight for as long as possible. Don’t use a noun or a verb unless you have already described the object using rule 1. Sounds too simple, doesn’t it? But let’s […]

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How Many Molehills Make A Mountain?

The GM puts a problem in front of the PCs – a couple of thugs extorting the locals. The players come up with a plan to solve the problem which works perfectly. The public shower the PCs with rewards and gratification. Sounds pretty boring to me. Where’s the challenge? Where’s the adventure? Roadblocks, Tripwires, Deceptions, […]

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Thinking Alien Thoughts: Roleplaying First Contacts

This is something of an unusual article. As many of you know, I got my start submitting guest articles for Roleplaying Tips, and eventually co-founded Campaign Mastery with the writer/editor/publisher of that email newsletter, Johnn Four. A recent article was about “How To Think Like An Alien” – Johnn no longer numbers the issues in […]

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The Narrative Approach To Dungeon Design

How do you design your dungeons? For me, the only technique worth contemplating is the Narrative Approach, in which the dungeon’s location and structure derive from the adventure in which they are to be found, and the encounter content and similar details derive from the location, structure, and adventure. Sounds good, doesn’t it? But, as […]

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(In)Human Survival: The Biology of Elementals and More

I’ve been reading a fascinating book lately: “The Biology Of Human Survival” by Claude A Piantadosi, M.D. This relatively hard-to-find book from Oxford University Press deals with the biological processes by which humans react to various conditions, and hence the hazards posed by those conditions, in a way that is both technically accurate and yet […]

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Professions Of Character

We all roleplay our character’s professions or character classes, right? Actually, we don’t. What we usually roleplay is someone pretending to belong to a profession, because that’s a lot faster and easier. The difference between the two might seem small, but the impact when you compare the two is like night and day. Awareness of […]

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The Difficulty Of Deeper Delving: When Dungeon and Story Collide

I’m posting this early to beat the kickstarter deadline. If you want to back the project, which has now reached its funding target, you will need to act quickly – you have less than 52 hours! Background A week or so ago, relative to the publication date of this article, Campaign Mastery received an invitation […]

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The Bottom End Of The Magic Biz

Inspiration I have to be honest and say I’m not completely sure who to thank for inspiring this article. At some point in the last month or so, a tweet appeared in my Twitterfeed proclaiming that the GM sending the tweet always liked to hand out useless magic items – or possibly it was a […]

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